Search found 145 matches

by MattDakka
August 7th, 2011, 6:52 pm
Forum: Faction & Era Development
Topic: Pick Your Recruits Armageddon (Standard & Extended)
Replies: 63
Views: 18617

Re: Pick Your Recruits Armageddon (Standard & Extended)

Look for the add-on named: "Pick Your Recruits A" by Horus2,Zaton in the list.
:)
by MattDakka
August 6th, 2011, 9:39 pm
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Replies: 255
Views: 70492

Re: XVII Century Project : Eastern Europe at War (EEaW)

Thanks, I'm going to play the new version! One note: check all Field Hospitals' movements, the Sweden Field Hospital is not the only one with the wrong movement in the snow. Edit: I tried the Eastern Europe map for 7 players, and I noticed one issue: most of the keeps across the map are too small. :...
by MattDakka
August 2nd, 2011, 1:24 pm
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Replies: 255
Views: 70492

Re: XVII Century Project : Eastern Europe at War (EEaW)

I'm interested in both your era and its maps.
If you want we can play some games with it.
:)
by MattDakka
July 30th, 2011, 11:28 pm
Forum: Faction & Era Development
Topic: Ranged units to shoot from distance of 2 or more hexes
Replies: 6
Views: 1258

Re: Ranged units to shoot from distance of 2 or more hexes

Yes it does, but not with as many units as Ranged Era.
by MattDakka
July 29th, 2011, 9:29 pm
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Replies: 255
Views: 70492

Re: XVII Century Project : Eastern Europe at War (EEaW)

I noticed that Polish-Lithuanian faction and Kingdom of Sweden have 2 healer units, in the shape of Medical Orderly/Rescuer and Field Hospital. I think this is a bit redundant. The other factions have just one healer unit. In my opinion each faction should have just one healer unit, be it a Field Ho...
by MattDakka
July 29th, 2011, 5:39 pm
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Replies: 255
Views: 70492

Re: XVII Century Project : Eastern Europe at War (EEaW)

Velensk's post reminded me another suggestion I wanted to write: while trying EEaW on 18th Century Europe map I've noticed that it's impossible for units to cross the sea, for example from Britain to France, because EEaW doesn't have any transport ship. A transport ship to carry troops (as in Gunpow...
by MattDakka
July 29th, 2011, 5:26 pm
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Replies: 255
Views: 70492

Re: XVII Century Project : Eastern Europe at War (EEaW)

I see, a quick idea that comes to mind is to turn a ship into an unarmed cart or wagon while on land (to represent the parts travelling to the water, as you said). This thing is possible to code, in 18th century era the Leaders turn to a ship when they have to cross the water, then they turn back to...
by MattDakka
July 29th, 2011, 4:11 pm
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Replies: 255
Views: 70492

Re: XVII Century Project : Eastern Europe at War (EEaW)

Thanks, one little comment: I personally find that ships should not be allowed to move to the land, only in deep, shallow waters and fords, maybe in marshes. I played against the CPU and sometimes it creates ships which travel on land, that's so weird. :P May the ship movement be changed in order to...
by MattDakka
July 28th, 2011, 11:07 pm
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Replies: 255
Views: 70492

Re: XVII Century Project : Eastern Europe at War (EEaW)

The Sweden Field Hospital cannot move to snow terrains, marshes and shallow water because the move there costs 4 and it has just movement 3.
by MattDakka
July 27th, 2011, 6:43 pm
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Replies: 255
Views: 70492

Re: XVII Century Project : Eastern Europe at War (EEaW)

The maps included in EEaW are still not working in Wesnoth 1.8 . :?
by MattDakka
July 17th, 2011, 8:08 pm
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 201357

Re: The Era of Myths 5.10.1: looking for a co-maintainer

For the Devlings I suggest: Parvi Diaboli. Daemonium or Daemon is not correct, because they are devils, not demons.
For the Windsong: Cantus Venti. Do not use Venturum. It's from the verb "venio", not from "ventus".
Carmen usually refers to a poem, not to a song in the meaning this word has.
by MattDakka
February 9th, 2011, 3:59 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.25
Replies: 1870
Views: 293649

Re: Ageless Era - Current Version: 4.7

BMR Phantom Vapor is bugged:
it costs 3 gold coins to recruit, and when selected, a different random unit is recruited, replacing the Vapor.
The random unit will die suffering just one blow from an enemy.
by MattDakka
January 28th, 2011, 6:39 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.25
Replies: 1870
Views: 293649

Re: Ageless Era - Current Version: 4.7

ME Slavers have some bugs:
Entertainer's charm skill is not working;
Slaveholder's plague skill is not working.
by MattDakka
January 28th, 2011, 10:04 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.25
Replies: 1870
Views: 293649

Re: Ageless Era - Current Version: 4.7

I know that the shield attack is defend only and I know how it works, the point is that the former levels have kick attack, then, at level 3 the kick attack is no longer available, for no apparent reason. It seems to me a bug, but maybe I'm wrong. Units. generally speaking, tend to get more/better a...