Search found 561 matches

by Xudo
November 27th, 2014, 1:43 pm
Forum: Ideas
Topic: [Cosmetic] Battle Scenes
Replies: 13
Views: 4422

Re: [Cosmetic] Battle Scenes

If it will be well-thought, it will be good idea.
I don't get: when I will actually see all those animations? It will happen when any two units fight each-other? Or it will be some kind of cutscene?
by Xudo
November 24th, 2014, 4:43 pm
Forum: Ideas
Topic: You will add Battle For Wesnoth to Steam
Replies: 8
Views: 2689

Re: You will add Battle For Wesnoth to Steam

iceiceice wrote:Or maybe the "BWH" list.
There is currently no text in this page.
There is some irony.
by Xudo
November 24th, 2014, 4:31 pm
Forum: Ideas
Topic: You will add Battle For Wesnoth to Steam
Replies: 8
Views: 2689

Re: You will add Battle For Wesnoth to Steam

I think FPI list should be updated with new item: "wesnoth and steam"
by Xudo
November 24th, 2014, 3:56 pm
Forum: Ideas
Topic: New Campaign Type
Replies: 2
Views: 1420

Re: New Campaign Type

This mode can be done, but only for single-player games.
by Xudo
November 23rd, 2014, 11:34 am
Forum: Ideas
Topic: [WML] Event: name = aura_gain, aura_fade
Replies: 5
Views: 2071

Re: [WML] Event: name = aura_gain, aura_fade

Your idea about [aura] tag is good, but I would like to add one more key. [aura] fire_event_on_gain=event_one fire_event_on_fade=event_two fire_event_on_turn_refresh=event_three [/aura] To allow implementation of auras with periodic effects. From other point of view, this way is a bit insosistent to...
by Xudo
November 23rd, 2014, 9:39 am
Forum: Ideas
Topic: [WML] Event: name = aura_gain, aura_fade
Replies: 5
Views: 2071

Re: [WML] Event: name = aura_gain, aura_fade

It is not that simple. Some time ago, I have thought: "What does it takes to create some custom aura, which is not based on percentages." and tried to find a solution. I have ended up with handling whole bunch of related events. There was: * 4 different moveto (source to victim to apply, victim to s...
by Xudo
November 23rd, 2014, 8:11 am
Forum: Ideas
Topic: [WML] Event: name = aura_gain, aura_fade
Replies: 5
Views: 2071

[WML] Event: name = aura_gain, aura_fade

In this topic by "aura" I mean "Ability which affect adjacent units". For example: Leadership or Illumination, or any other ability which affects adjacent units. By "source unit" I mean "unit which have the aura" (unit which have the ability which affect adjacent units). Elvish captain is source uni...
by Xudo
November 16th, 2014, 3:05 pm
Forum: Multiplayer Development
Topic: Khalifate Era
Replies: 118
Views: 27219

Re: Khalifate Era

I think that no changes should be made now. The decision was taken. Any change will create unwated precedent of "mainline was changed because someone was too loud". To get out of this tight situation, we need draft of campaign for khalifate. This campaign should show their culture as "misterious ara...
by Xudo
November 14th, 2014, 4:15 pm
Forum: Ideas
Topic: Variable anchor for status bars, orbs, etc.
Replies: 56
Views: 14943

Re: Variable anchor for status bars, orbs, etc.

Your arguments are very reasonable. Though, there is a "Allow to hide bars and orbs by WML. Default is "always show"." point in my list. This option might be used in three ways: for creating destroyable scenery without hp and xp bar (which looks weird for gates and ships). for creating "stealthy" un...
by Xudo
November 11th, 2014, 9:57 pm
Forum: WML Workshop
Topic: [PAID OPPORTUNITY] Looking for someone to create custom fact
Replies: 7
Views: 1595

Re: [PAID OPPORTUNITY] Looking for someone to create custom

I'll see how succesful this model. Please pm me when this job will be done.

Ffarr, where did you get all art for 50 new units? I beleive this is largest part of work.
by Xudo
November 8th, 2014, 3:02 pm
Forum: Ideas
Topic: [Mainline] Delfador's unit's level is too high for his stats
Replies: 4
Views: 1638

Re: [Mainline] Delfador's unit's level is too high for his s

Level is NOT power. Level is ONLY the quantity of xp for enemies, who survived after attack, and quantity of gold spent every turn on this unit. As long as Delfador is loyal, gold aspect does not matter. It means the only aspect relevant for arguing is quantity of xp given to enemies after delfadors...
by Xudo
November 7th, 2014, 4:57 pm
Forum: Ideas
Topic: Variable anchor for status bars, orbs, etc.
Replies: 56
Views: 14943

Re: Variable anchor for status bars, orbs, etc.

It does not solve the problem of HP bar over sword of swordsman.
by Xudo
November 4th, 2014, 5:36 pm
Forum: Coder’s Corner
Topic: Huge map issues
Replies: 3
Views: 1378

Re: Huge map issues

LeLanN wrote:I'm currently making a huge map (about 750*325) and I am experiencing some problems with the map editor and the game AI.
Why do you ever need such big map?
by Xudo
November 2nd, 2014, 8:33 am
Forum: Ideas
Topic: [UMC] RPG-like PvP in Wesnoth.
Replies: 37
Views: 9315

#17 Enviroment #18 Movement #19 Scenery

#17 Enviroment When I create a unit, I need to define not only its HP, attacks and look. Movement is important too. I will try to be less vague, than I had before. Thats why I will describe all used terrain types. Take into account, that single unit is single character. Mainline concept UAPEB does ...
by Xudo
November 1st, 2014, 9:43 pm
Forum: WML Workshop
Topic: Nested Quoted String Error
Replies: 4
Views: 1033

Re: Nested Quoted String Error

I have created Wiki page for this error, and I want to ask native english speakers to check my spelling.

Thank you in advance.