Search found 207 matches

by Quetzalcoatl
March 30th, 2012, 7:20 am
Forum: Multiplayer Development
Topic: Official new ladder thread
Replies: 69
Views: 17063

Re: Official new ladder thread

Well yes indeed its not so joyful perspective actually. Obviously its a lot more work that website with one or two report buttons ;). Not to mention all of that have to be done in js :(. I fear to think what would happen with new wesnoth releases when some tweaks to units would be done here and ther...
by Quetzalcoatl
March 29th, 2012, 5:36 pm
Forum: Multiplayer Development
Topic: Official new ladder thread
Replies: 69
Views: 17063

Re: Official new ladder thread

SlowThinker: So I checked those replays and found that indeed manually saved files cause problems as they have differend structure but I guess its not a big deal. About conquest and replays in archive: they work nicely with L8 but there is one problem. When I was searching for replays in archive I f...
by Quetzalcoatl
March 28th, 2012, 1:40 pm
Forum: Multiplayer Development
Topic: Official new ladder thread
Replies: 69
Views: 17063

Re: Official new ladder thread

Both should be ok so if possilbe I would ask for one with empty sides and second with all asigned.

Cheers
Q
by Quetzalcoatl
March 28th, 2012, 11:25 am
Forum: Multiplayer Development
Topic: Official new ladder thread
Replies: 69
Views: 17063

Re: Official new ladder thread

When it commes to keeping parallel ladders, well it isnt prepared for this at all tbh. I will think about that but it may be that having second instance of the ladder would be best way :/. About sides yep allow_player=no was what I was reffering to so it looks ok. Do you have any conquest replay wit...
by Quetzalcoatl
March 28th, 2012, 10:38 am
Forum: Multiplayer Development
Topic: Official new ladder thread
Replies: 69
Views: 17063

Re: Official new ladder thread

SlowThinker: there are no isolation features now but supporting conquest should be possible (if not easy) with current codebase. I wonder what would be the best solution and how ratings form conquest would translate to regular ratings for 1v1 and 2v2 (as conquest is totally differnend game type). I ...
by Quetzalcoatl
March 28th, 2012, 8:40 am
Forum: Website
Topic: Is it possible to disable caching game lists in archive?
Replies: 5
Views: 1288

Re: Is it possible to disable caching game lists in archive?

Yes I have similar feelings as Scatha but maybe you know who are replay archive owners so I can contact them?
by Quetzalcoatl
March 26th, 2012, 7:41 am
Forum: Multiplayer Development
Topic: Official new ladder thread
Replies: 69
Views: 17063

Re: Official new ladder thread

Dreadnough wasn't the only person asking for that. TBH I dont see the point of not importing rating as well but well maybe there are some valid points Im not aware of.
by Quetzalcoatl
March 23rd, 2012, 10:50 am
Forum: Multiplayer Development
Topic: Official new ladder thread
Replies: 69
Views: 17063

Re: Official new ladder thread

I added an option to disable import of old rating during sign up.

Cheers
Q
by Quetzalcoatl
March 22nd, 2012, 4:28 pm
Forum: Multiplayer Development
Topic: Official new ladder thread
Replies: 69
Views: 17063

Re: Official new ladder thread

Hi, thx for the kind words. Scatha: hopefully higher tau could to the trick :). Oook: I spoke to Rigor yesterday and asked him to create thread on public part of council forums to discuss the matters there giving Rigor my full perspective on things. Lets wait what LC will decide. 6 month limit is th...
by Quetzalcoatl
March 21st, 2012, 8:06 am
Forum: Website
Topic: Is it possible to disable caching game lists in archive?
Replies: 5
Views: 1288

Is it possible to disable caching game lists in archive?

Is it possible to disable caching game lists in replay archive? Currently one has to wait few minutes before he will be able to access replay. I wrote new ladder and it is kind of a frontend to replay archive. Because of that wait time it can be frustrating for players and thats quite a issue for me...
by Quetzalcoatl
March 21st, 2012, 7:49 am
Forum: Multiplayer Development
Topic: Official new ladder thread
Replies: 69
Views: 17063

Re: Official new ladder thread

It's important to point out that this ladder is a completely separate project from the current 1v1 wesnoth ladder that has been in place for years. Yes thx for pointing this out as thats obviously thing I forgot to mention :). nagafono thx! I updated the FAQ and fixed bug that prevented updates of ...
by Quetzalcoatl
March 20th, 2012, 3:45 pm
Forum: Multiplayer Development
Topic: Official new ladder thread
Replies: 69
Views: 17063

Official new ladder thread

Hi, this is supposed to be continuation of this thread: http://forums.wesnoth.org/viewtopic.php?t=32037 . But as the old thread was for discussion of the project features this one is actually official feedback thread as the new ladder is already done. You can find it here: http://ladder8.herokuapp.c...
by Quetzalcoatl
February 28th, 2012, 8:25 am
Forum: Multiplayer Development
Topic: Problem with 2v2 maps.
Replies: 3
Views: 758

Re: Problem with 2v2 maps.

Kernigh wrote:It also seems to mess with faction and leader choices.
Hi

Can you reproduce and confirm this: https://gna.org/bugs/?19055?

Cheers
Q
by Quetzalcoatl
February 14th, 2012, 7:27 am
Forum: Multiplayer Development
Topic: Rushed By Yetis
Replies: 37
Views: 10490

Re: Rushed By Yetis

1.10.9 - "RNG haters edition" is out

No more Wesnoth's random variables. After reciving about 10 times in a row same map from pool of 20 i decided to switch to Lua math.random :P.
Non technical explanation: RBY does not user Wesnoth's RNG anymore.

Cheers
Q