Search found 1310 matches

by SkyOne
June 23rd, 2015, 11:26 am
Forum: Scenario & Campaign Development
Topic: 1.12 Saurian Campaign, Across the Ocean
Replies: 21
Views: 11067

1.12 Saurian Campaign, Across the Ocean

Hello, This is the thread for the single-player Saurian campaign, Across the Ocean. The campaign is 17 playable and 3 dialogue only scenarios (total 20), and playable all. Latest Across the Ocean version: 0.5.3 (updated on Sep, 22nd 2016) Required BfW version: 1.12.x The description from the main fi...
by SkyOne
June 8th, 2015, 6:05 am
Forum: Scenario & Campaign Development
Topic: What kind of campaign building style are you using?
Replies: 12
Views: 2582

Re: What kind of campaign building style are you using?

I build campaigns for stories. I don't start coding and making maps until the story completes (usually I write story-outline on papers or a notebook first). After that, the first thing I imagine is how the game ends, instead of how it starts. Then each scenario is built toward the ending. Maybe, my ...
by SkyOne
June 1st, 2015, 2:42 pm
Forum: Scenario & Campaign Development
Topic: 1.12 SP Naga campaign, Return of the Monster
Replies: 81
Views: 27296

Re: 1.12 SP Naga campaign, Return of the Monster

05 Carapace guards - I found the objective ("defeat the enemy leader") is a little ambiguous since another leader shows up but the objective remains the same (instead of changing to defeat both leaders). That is right. It will be fixed (added another objective) on the next version. Thank you. 08 Or...
by SkyOne
May 12th, 2015, 2:58 pm
Forum: Scenario & Campaign Development
Topic: 1.12 SP Campaign, Fate of a Princess (& Northern Forces)
Replies: 265
Views: 88926

Re: 1.12 SP Campaign, Fate of a Princess (& Northern Forces)

Have you seen the new sprites for the rogue mage line? Please use them, they are beautiful. Sure, I will. But at this time, I only replaced their halo and projectiles. Thank you for the attention. :) Saurian Guard and Champion have been updated on the new version. Also the standing and moving anima...
by SkyOne
May 12th, 2015, 2:45 pm
Forum: Scenario & Campaign Development
Topic: 1.12 SP Naga campaign, Return of the Monster
Replies: 81
Views: 27296

Re: 1.12 SP Naga campaign, Return of the Monster

Ah... Sorry... I took more than four months of forum-break (not really on wesbreak though). West's retirement made my motivation down a bit, actually, and my internet connection has been bad (a few hours in a day). But I was finally able to test-play this campaign on 1.12.2, and fixed/polished some ...
by SkyOne
December 26th, 2014, 3:59 pm
Forum: Scenario & Campaign Development
Topic: 1.12 SP Drake Campaign, Brave Wings
Replies: 181
Views: 43655

Re: 1.12 SP Drake Campaign, Brave Wings

Version 1.0.4 has been uploaded on 1.12 server! Well, I update the forum post once a while for this campaign even the new version does not particularly include major changes at this time. (Naga campaign, Return of the Monster , has also been uploaded today!) The changes: - updated the maps on scena...
by SkyOne
December 19th, 2014, 5:06 pm
Forum: Technical Support
Topic: Add-On not connecting to server
Replies: 3
Views: 856

Re: Add-On not connecting to server

Hi I recently installed version .12 for MAC and have been trying to connect to the add-on server. Unfortunately I keep getting a message stating that the connection has failed. Has the server been down or something? Hello darkgryphon, I just have uploaded own on 1.12 server from my MAC, and it was ...
by SkyOne
December 17th, 2014, 8:41 am
Forum: Scenario & Campaign Development
Topic: 1.12 SP Campaign, Fate of a Princess (& Northern Forces)
Replies: 265
Views: 88926

Re: 1.12 SP Campaign, Fate of a Princess (& Northern Forces)

Hi, cool campagin thus far(though all the terrain that horses don't like, ugh). Hello MerlinCross, Yes, mounted units are kind of high resistances, except pierce attacks, so their defenses on each terrain are kind of low to be balanced. What's it mean by "The cannon has bombs for this map. Will thr...
by SkyOne
December 8th, 2014, 3:47 pm
Forum: Scenario & Campaign Development
Topic: 1.12 SP Naga campaign, Return of the Monster
Replies: 81
Views: 27296

Re: 1.12 SP Naga campaign, Return of the Monster

My reason is just a grammar thing from none-native English speaker's view. The word of "carapace" is noun only, so I put the adjective forms before the word of "carapace". If they look okay for native speakers, I prefer "Carapace Infiltrator", "Carapace Smasher", etc. So could you (or anyone) tell ...
by SkyOne
December 4th, 2014, 2:13 pm
Forum: Scenario & Campaign Development
Topic: 1.12 SP Naga campaign, Return of the Monster
Replies: 81
Views: 27296

Re: 1.12 SP Naga campaign, Return of the Monster

I meant the "infiltrative carapace", "smashing carapace", etc. Some of those names & progressions seem odd to me, but if you have your reasons, that's cool. My reason is just a grammar thing from none-native English speaker's view. The word of "carapace" is noun only, so I put the adjective forms b...
by SkyOne
December 3rd, 2014, 2:44 pm
Forum: Technical Support
Topic: Modifying unit-facings on scenarios sometimes doesn't work
Replies: 2
Views: 597

Re: Modifying unit-facings on scenarios sometimes doesn't wo

After testing, I realized that it occurs only in prestart [event]s (well, preload [event]s also, but it is usually not useful for the matter).
It works fine in a start and a turn 2 refresh [event]s...
by SkyOne
December 3rd, 2014, 12:38 pm
Forum: Technical Support
Topic: Modifying unit-facings on scenarios sometimes doesn't work
Replies: 2
Views: 597

Modifying unit-facings on scenarios sometimes doesn't work

Hello, The bug (occurs on BfW 1.12.0, but the same thing on 1.11.19) is still minor, but a bit strange. This one works fine: {MODIFY_UNIT id=Convan facing se} But this one doesn't when the unit is L1: [if] [have_unit] id=Convan [/have_unit] [then] {MODIFY_UNIT id=Convan facing se} [/then] [/if] If t...
by SkyOne
December 3rd, 2014, 10:30 am
Forum: Scenario & Campaign Development
Topic: 1.12 SP Naga campaign, Return of the Monster
Replies: 81
Views: 27296

Re: 1.12 SP Naga campaign, Return of the Monster

They're good enough, the elderly turtle sprite is nice. Glad to hear it. Thanks. :D The dust devil in New Leader is a bit of an eyesore though, maybe you could use the image from the one in UtBS? Yeah, Dust Devil is the newest unit, and I didn't spend much time to draw it. One on UtBS looks nice. A...
by SkyOne
November 29th, 2014, 1:58 pm
Forum: Scenario & Campaign Development
Topic: 1.12 SP Naga campaign, Return of the Monster
Replies: 81
Views: 27296

Re: 1.12 SP Naga campaign, Return of the Monster

Well now, back to the campaign! Thank you, doofus-01, not only for continuing to play, but also for commenting more. I appreciate them.:) The campaign finally showed you many of my original art, including the portraits, so I am a bit :oops: as you are a fine artist. Do the units look okay? I found ...
by SkyOne
November 28th, 2014, 3:24 pm
Forum: Users’ Forum
Topic: Your favourite campaigns
Replies: 20
Views: 4922

Re: Your favourite campaigns

Likewise with fate of a princess, the description sounds more like you are rescuing this princess, rather than playing as her. No. She rescues/saves people and cities in the story/game. This is a part of her lines: You told me I should never have been born. You are wrong! I am half Greenwood elf, h...