Search found 512 matches

by Cloud
June 20th, 2010, 2:48 pm
Forum: Art Workshop
Topic: Aragwaith art thread
Replies: 196
Views: 45974

Re: Aragwaith sprites updated!

To be brutally honest it's not really an update. All I can see that you've really done is recolour the hair, you've not even changed the shadow to conform with the mainline style and there's still some aliasing around. Compare and contrast with the Aragwaith Strongbow, Slayer, Spearman, Swordsman, G...
by Cloud
June 18th, 2010, 3:47 pm
Forum: Art Development
Topic: Sleepwalker Animation Commissions WIP - Dwarves
Replies: 223
Views: 105720

Re: Saurian Animation Commission WIP

Hmm... it might be because it doesn't it doesn't splash out quite as much as some of the other ones.
by Cloud
June 18th, 2010, 3:30 pm
Forum: Art Development
Topic: Sleepwalker Animation Commissions WIP - Dwarves
Replies: 223
Views: 105720

Re: Saurian Animation Commission WIP

Looking very good, but the motion blur isn't quite like the new spear animations. I guess it's up to you and Jet which one you go for. That aside, you're doing a fantastic job :)
Included because I can never find it myself
Image
by Cloud
June 18th, 2010, 12:16 pm
Forum: Art Workshop
Topic: Valk's Art Dump
Replies: 193
Views: 45625

Re: Valk's Art Dump

Totally agreed with A-Red, espeically on the contrast. You might get away with the axe head on that side if you add a dark outline around it (perhaps even use two types of metal colour, look at some of the mainline sprites for some great metal shades). Don't be afraid to emphasise key points - Head,...
by Cloud
June 17th, 2010, 4:39 pm
Forum: Art Contributions
Topic: Cloud's animations
Replies: 216
Views: 49517

Re: Cloud's animations

Most of the Dwarvish attack animations are something seasoned fighters wouldn't do - Jumping attacks, raising a weapon fully above your head, etc. Unfortunately the levels of exaggeration I have to use to make the motions look right don't lend themselves to real life situations (or at least that's t...
by Cloud
June 17th, 2010, 3:52 pm
Forum: Art Contributions
Topic: Cloud's animations
Replies: 216
Views: 49517

Re: Cloud's animations

Shaded. I'll take your advice whilst adding the final touches :)

Hmm the kneww isn't quite right, I'll touch that up as well.
by Cloud
June 17th, 2010, 10:11 am
Forum: Art Contributions
Topic: Cloud's animations
Replies: 216
Views: 49517

Re: Cloud's animations

Prelim south anim to check I'm going in the right direction. I think I'll need to check it in game to see how the slide works. I'm guessing a south defense would be useful for this cheerful chappy. Right so todo: Dwarvish Guard: SE spear SE ranged S spear S ranged Dwarvish Stalwart: SE spear SE rang...
by Cloud
June 16th, 2010, 4:19 pm
Forum: Art Contributions
Topic: Cloud's animations
Replies: 216
Views: 49517

Re: Cloud's animations

Done for you. It's up to you which colour blur you commit.
by Cloud
June 16th, 2010, 3:34 pm
Forum: Art Contributions
Topic: Cloud's animations
Replies: 216
Views: 49517

Re: Cloud's animations

zip and animation for you TSI. I went for 80% on the motion blur, but I've got the .xcfs if it doesn't look right. I'm undecided on the size of the blur itself, but again if it's not right it's not difficult to edit. It's not apparent in the animation, but the blur is actually the light blue the cla...
by Cloud
June 16th, 2010, 11:06 am
Forum: Art Contributions
Topic: Cloud's animations
Replies: 216
Views: 49517

Re: Cloud's animations

The shield needs some definite love. And the head might be a touch too high on the strike frames, but that aside it's shaping up fairly nicely I think (minus motion blur, etc.). I'll give south a go afterwards. EDIT: Attempt at the motion blur. Not sure how great it is, but any crit people can give...
by Cloud
June 16th, 2010, 10:02 am
Forum: Art Contributions
Topic: Cloud's animations
Replies: 216
Views: 49517

Re: Cloud's animations

A quick peek at the shading. I haven't done the shadows yet, or the TC thing in the latter frames. More an attempt to get anything that might be an issue spotted before I put too much effort into a flawed anim. The shield need to be a touch larger I think and the spear head isn't quite perfect, thou...
by Cloud
June 15th, 2010, 9:21 pm
Forum: Art Contributions
Topic: Cloud's animations
Replies: 216
Views: 49517

Re: Cloud's animations

With the maxim of "if it ain't broke, don't fix it" in my mind, I've just replaced the axe in the normal defence frames with the hatchet. All frames zipped and an animation included just to make sure it's up to scratch.

Will get shading on the Guardsdwarf tonight.
by Cloud
June 15th, 2010, 8:01 pm
Forum: Art Contributions
Topic: Cloud's animations
Replies: 216
Views: 49517

Re: Cloud's animations

Not afternoon, but got it.

Also got another frame on the Guard's Spear. I'm thinking it might be ready for shanding.
by Cloud
June 8th, 2010, 11:28 pm
Forum: Art Development
Topic: Saurian Commission Request (Closed)
Replies: 16
Views: 6431

Re: Pending Open Commission for Sprite Animation

Wesnoth Summer of Art Scholarship, iirc. I've been beated to it, thus rendering my original reason for posting pointless, however I shall continue the post as I don't want Jet et al. to be put off the idea of commissions due to a lack of interest. I would put myself up for this, but haven't for two...
by Cloud
June 7th, 2010, 11:02 am
Forum: Art Contributions
Topic: Cloud's animations
Replies: 216
Views: 49517

Re: Cloud's animations

Hmm good spot, I'd missed that. Will add it in this afternoon.