Search found 512 matches
- April 24th, 2009, 10:30 pm
- Forum: Users’ Forum
- Topic: Border of Puzzle and Strategy
- Replies: 12
- Views: 2504
Re: Border of Puzzle and Strategy
Depends on your definition. A puzzle to me is something that has only two end conditions - solving the puzzle or giving up. In that respect Wesnoth could be said to be a puzzle. You win, or you lose and try again until you do win or give up. However it starts to step out of the realms of puzzles as ...
- April 24th, 2009, 8:35 pm
- Forum: Website
- Topic: Is there a webkit for The Battle for Wesnoth
- Replies: 28
- Views: 5835
Re: Is there a webkit for The Battle for Wesnoth
w3schools is great for both learning and referencing website codes (I've learnt mid to high level HTML, mid Java and mid to low PhP from there). <object width="x" height="y"> <param name="movie" value="z.swf"> <embed src="z.swf" width="x" ...
- April 23rd, 2009, 5:41 pm
- Forum: Faction & Era Development
- Topic: [Faction] The Væringjar - 1.0.0 zip available
- Replies: 56
- Views: 13861
Re: [Faction] The Væringjar
Thanks for the comments, I shall take them into advice. @tsr - If I could use some proper 'authentic' names for units would that help the issue? Rather than just translating into a scandinavian would that help nullify that issue? If so @Gautemus - thanks I shall defiantly follow up on that idea And ...
- April 23rd, 2009, 4:27 pm
- Forum: Faction & Era Development
- Topic: [Faction] The Væringjar - 1.0.0 zip available
- Replies: 56
- Views: 13861
Re: [Faction] The Væringjar
I've kept them, I just wasn't at all sure how to include them. I have a local version coded, but for some reason the game finds an error on the third unit file (seemingly - I've only tried two files so far) regardless of the file it is. I'm going to spend some time now working through each file to t...
- April 22nd, 2009, 6:14 pm
- Forum: Faction & Era Development
- Topic: [Faction] The Væringjar - 1.0.0 zip available
- Replies: 56
- Views: 13861
Re: [Faction] The Væringjar
Yeah, I have no idea on pronunciation (I'm British). Most of them are terms used in books or wikipedia. Some are just translations to swedish or something similar (I came up with the names a while back). I'm dropping all the accents for now, as they didn't seem to want to show in game (I haven't yet...
- April 22nd, 2009, 3:48 pm
- Forum: Faction & Era Development
- Topic: [Faction] The Væringjar - 1.0.0 zip available
- Replies: 56
- Views: 13861
Re: [Faction] The Væringjar
It's an intended weakness, but I may have taken it too far. That's also the main use for the Úlfrsläkt. It may only be a single archer, but it's terrain defence with be fairly high. The Væringjar themselves will have medium-high resistances (or at least all those armed with shields, which is the vas...
- April 22nd, 2009, 12:13 pm
- Forum: Faction & Era Development
- Topic: [Faction] The Væringjar - 1.0.0 zip available
- Replies: 56
- Views: 13861
[Faction] The Væringjar - 1.0.0 zip available
1.0.0 released as a zip on this forum - 14/12/09 General Information: Unit Information Art Topic Known bugs: Herbalist ability doesn't work. Or Vaeringjar if the æ is problematic An idea I've had for a MP (and possibly progressing onto campaigns at a later date) faction, which I eventually intend to...
- April 16th, 2009, 7:47 am
- Forum: Writers’ Forum
- Topic: Changing the -
- Replies: 9
- Views: 3269
Re: Changing the -
While I see your point, I think what we have is a legitimate sylistic choice; the trend tends to be that phrases that start off capitalised become lower-case as they become increasingly accepted. Go back to early versions of Dracula and you'll find 'Vampire' and 'Undead' in capitals. Today that loo...
- April 15th, 2009, 10:14 pm
- Forum: Faction & Era Development
- Topic: Hammers era
- Replies: 40
- Views: 11457
Re: Hammers era
The heraldries and decorations posted and linked by you are not a proper argumentation because they were used not in battle but just only during jousts or cerimonies.. the majority of times nobles and knights owned two kinds of armours and bardings:1) for cerimony purpose 2) for battle only... the ...
- April 15th, 2009, 9:37 am
- Forum: Game Development
- Topic: Game Design- General thoughts about Wesnoth as a Game
- Replies: 11
- Views: 3086
Re: Game Design- General thoughts about Wesnoth as a Game
It's easy to get bogged down in the realism of a game. HP never makes much sense to me, whichever way I look at it. If it's number of people in a unit, why does the strength of the unit remain the same? If its to do with the number of wounds a unit can sustain, again why doesn't it get weaker? Is it...
- April 13th, 2009, 10:58 pm
- Forum: Writers’ Forum
- Topic: Changing the -
- Replies: 9
- Views: 3269
Re: Changing the -
I agree totally. I like em dashes for their obviousness, a hypen or minus sign just isn't what should be used in the situation. Then again I'm the kind of person that gets annoyed when a TV show uses all lower case for it's title. All capitals, I let them get away with. Small caps, fine. All lower c...
- April 13th, 2009, 7:04 pm
- Forum: Art Development
- Topic: Loyalist Portrait Series
- Replies: 921
- Views: 215574
Re: Loyalist Portrait Series
If it's facing forward, yes it's weird, if it's facing backwards (sideways with a hint of back more than true backwards actually, now I think of it) it actually looks fine to me.
- April 10th, 2009, 3:39 pm
- Forum: Art Contributions
- Topic: Naga by Skizzaltix
- Replies: 39
- Views: 7109
Re: Portrait sketches
Nice work, I like the effect you've got on his shoulder pads, the sea-green/turquoise on it really brings out the aquatic feel. Unfortunately his right wrist is very odd, the left is just about justifiable with the loss of the little pinky, but the left hand side of the right hand is quite off. I th...
- April 9th, 2009, 2:38 pm
- Forum: Faction & Era Development
- Topic: BEEM - Balancing Extended Era Modification v3.3.2
- Replies: 185
- Views: 46478
Re: BEEM - Balancing Extended Era Modification v3.1.2
Just because something is neutral in D&D doesn't make it a reason for being neutral in Wesnoth. And following your logic all plants should actually be Lawful (as plants rely on photosynthesis and therefore light to respire [well it's a little more complex than that, with funky stuff like electro...
- April 7th, 2009, 7:18 pm
- Forum: Faction & Era Development
- Topic: Red Masquerade Faction
- Replies: 25
- Views: 3463
Re: Red Masquerade Faction
I'd love to help with coding, though I haven't delved much into WML, but I'm used to fairly advanced HTML and basic/mid Java and PhP so I'm not ignorant. Should be enough to get you going if nothing else.
Welcome to the forum
EDIT: Forgot to say that I'm probably not good at balancing either.
Welcome to the forum

EDIT: Forgot to say that I'm probably not good at balancing either.