Search found 512 matches

by Cloud
April 24th, 2009, 10:30 pm
Forum: Users’ Forum
Topic: Border of Puzzle and Strategy
Replies: 12
Views: 2504

Re: Border of Puzzle and Strategy

Depends on your definition. A puzzle to me is something that has only two end conditions - solving the puzzle or giving up. In that respect Wesnoth could be said to be a puzzle. You win, or you lose and try again until you do win or give up. However it starts to step out of the realms of puzzles as ...
by Cloud
April 24th, 2009, 8:35 pm
Forum: Website
Topic: Is there a webkit for The Battle for Wesnoth
Replies: 28
Views: 5835

Re: Is there a webkit for The Battle for Wesnoth

w3schools is great for both learning and referencing website codes (I've learnt mid to high level HTML, mid Java and mid to low PhP from there). <object width="x" height="y"> <param name="movie" value="z.swf"> <embed src="z.swf" width="x" ...
by Cloud
April 23rd, 2009, 5:41 pm
Forum: Faction & Era Development
Topic: [Faction] The Væringjar - 1.0.0 zip available
Replies: 56
Views: 13861

Re: [Faction] The Væringjar

Thanks for the comments, I shall take them into advice. @tsr - If I could use some proper 'authentic' names for units would that help the issue? Rather than just translating into a scandinavian would that help nullify that issue? If so @Gautemus - thanks I shall defiantly follow up on that idea And ...
by Cloud
April 23rd, 2009, 4:27 pm
Forum: Faction & Era Development
Topic: [Faction] The Væringjar - 1.0.0 zip available
Replies: 56
Views: 13861

Re: [Faction] The Væringjar

I've kept them, I just wasn't at all sure how to include them. I have a local version coded, but for some reason the game finds an error on the third unit file (seemingly - I've only tried two files so far) regardless of the file it is. I'm going to spend some time now working through each file to t...
by Cloud
April 22nd, 2009, 6:14 pm
Forum: Faction & Era Development
Topic: [Faction] The Væringjar - 1.0.0 zip available
Replies: 56
Views: 13861

Re: [Faction] The Væringjar

Yeah, I have no idea on pronunciation (I'm British). Most of them are terms used in books or wikipedia. Some are just translations to swedish or something similar (I came up with the names a while back). I'm dropping all the accents for now, as they didn't seem to want to show in game (I haven't yet...
by Cloud
April 22nd, 2009, 3:48 pm
Forum: Faction & Era Development
Topic: [Faction] The Væringjar - 1.0.0 zip available
Replies: 56
Views: 13861

Re: [Faction] The Væringjar

It's an intended weakness, but I may have taken it too far. That's also the main use for the Úlfrsläkt. It may only be a single archer, but it's terrain defence with be fairly high. The Væringjar themselves will have medium-high resistances (or at least all those armed with shields, which is the vas...
by Cloud
April 22nd, 2009, 12:13 pm
Forum: Faction & Era Development
Topic: [Faction] The Væringjar - 1.0.0 zip available
Replies: 56
Views: 13861

[Faction] The Væringjar - 1.0.0 zip available

1.0.0 released as a zip on this forum - 14/12/09 General Information: Unit Information Art Topic Known bugs: Herbalist ability doesn't work. Or Vaeringjar if the æ is problematic An idea I've had for a MP (and possibly progressing onto campaigns at a later date) faction, which I eventually intend to...
by Cloud
April 16th, 2009, 7:47 am
Forum: Writers’ Forum
Topic: Changing the -
Replies: 9
Views: 3269

Re: Changing the -

While I see your point, I think what we have is a legitimate sylistic choice; the trend tends to be that phrases that start off capitalised become lower-case as they become increasingly accepted. Go back to early versions of Dracula and you'll find 'Vampire' and 'Undead' in capitals. Today that loo...
by Cloud
April 15th, 2009, 10:14 pm
Forum: Faction & Era Development
Topic: Hammers era
Replies: 40
Views: 11457

Re: Hammers era

The heraldries and decorations posted and linked by you are not a proper argumentation because they were used not in battle but just only during jousts or cerimonies.. the majority of times nobles and knights owned two kinds of armours and bardings:1) for cerimony purpose 2) for battle only... the ...
by Cloud
April 15th, 2009, 9:37 am
Forum: Game Development
Topic: Game Design- General thoughts about Wesnoth as a Game
Replies: 11
Views: 3086

Re: Game Design- General thoughts about Wesnoth as a Game

It's easy to get bogged down in the realism of a game. HP never makes much sense to me, whichever way I look at it. If it's number of people in a unit, why does the strength of the unit remain the same? If its to do with the number of wounds a unit can sustain, again why doesn't it get weaker? Is it...
by Cloud
April 13th, 2009, 10:58 pm
Forum: Writers’ Forum
Topic: Changing the -
Replies: 9
Views: 3269

Re: Changing the -

I agree totally. I like em dashes for their obviousness, a hypen or minus sign just isn't what should be used in the situation. Then again I'm the kind of person that gets annoyed when a TV show uses all lower case for it's title. All capitals, I let them get away with. Small caps, fine. All lower c...
by Cloud
April 13th, 2009, 7:04 pm
Forum: Art Development
Topic: Loyalist Portrait Series
Replies: 921
Views: 215574

Re: Loyalist Portrait Series

If it's facing forward, yes it's weird, if it's facing backwards (sideways with a hint of back more than true backwards actually, now I think of it) it actually looks fine to me.
by Cloud
April 10th, 2009, 3:39 pm
Forum: Art Contributions
Topic: Naga by Skizzaltix
Replies: 39
Views: 7109

Re: Portrait sketches

Nice work, I like the effect you've got on his shoulder pads, the sea-green/turquoise on it really brings out the aquatic feel. Unfortunately his right wrist is very odd, the left is just about justifiable with the loss of the little pinky, but the left hand side of the right hand is quite off. I th...
by Cloud
April 9th, 2009, 2:38 pm
Forum: Faction & Era Development
Topic: BEEM - Balancing Extended Era Modification v3.3.2
Replies: 185
Views: 46478

Re: BEEM - Balancing Extended Era Modification v3.1.2

Just because something is neutral in D&D doesn't make it a reason for being neutral in Wesnoth. And following your logic all plants should actually be Lawful (as plants rely on photosynthesis and therefore light to respire [well it's a little more complex than that, with funky stuff like electro...
by Cloud
April 7th, 2009, 7:18 pm
Forum: Faction & Era Development
Topic: Red Masquerade Faction
Replies: 25
Views: 3463

Re: Red Masquerade Faction

I'd love to help with coding, though I haven't delved much into WML, but I'm used to fairly advanced HTML and basic/mid Java and PhP so I'm not ignorant. Should be enough to get you going if nothing else.

Welcome to the forum :)

EDIT: Forgot to say that I'm probably not good at balancing either.