Search found 512 matches

by Cloud
May 8th, 2009, 8:44 am
Forum: Faction & Era Development
Topic: [Faction] The Væringjar - 1.0.0 zip available
Replies: 56
Views: 13861

Re: [Faction] The Væringjar

Urgh, that's what you get from 6 hours of boring work, a brain that ceases to work properly -_-. Calvary to infantry doesn't seem so bad, though the chances of getting a RIPWL situation is fairly high. Playtested the old version a fair few times, it seemed quite balanced. With the new lines it might...
by Cloud
May 7th, 2009, 7:21 pm
Forum: Faction & Era Development
Topic: [Faction] The Væringjar - 1.0.0 zip available
Replies: 56
Views: 13861

Re: [Faction] The Væringjar

Not sure about infantry advancing to cavalry, just doesn't seem 'right' to me.

I shall write up the Plyndrer line and start cutting shoots off the Jór line.
by Cloud
May 7th, 2009, 7:11 pm
Forum: Art Workshop
Topic: Save us, oh Lord from the portraits and animations!
Replies: 232
Views: 45128

Re: Save us, oh Lord from the wrath of the mushroom-junkies!

Awesome work :)

Jór next eh? I look forward to seeing it ;)
by Cloud
May 7th, 2009, 9:40 am
Forum: Faction & Era Development
Topic: [Faction] The Væringjar - 1.0.0 zip available
Replies: 56
Views: 13861

Re: [Faction] The Væringjar

Yeah, I went a bit mad on the Calvary line, I'll probably end up cutting a few units out here and there, perhaps even make the Fana Cultivate a L2 ground unit rather L3 mounted. Plyndrer line... like the sound of that :twisted:, though what would you feel to having a morning star/mace/ball on chain ...
by Cloud
May 6th, 2009, 9:12 pm
Forum: Art Workshop
Topic: Save us, oh Lord from the portraits and animations!
Replies: 232
Views: 45128

Re: Save us, oh Lord from the wrath of the mushroom-junkies!

Wow, very nice start :). Looking forward to seeing how the rest of the units look :)

And oops, I misread Seax amongst all my other funky names and swapped the vowels around :oops:.
by Cloud
May 6th, 2009, 4:49 pm
Forum: Faction & Era Development
Topic: [Faction] The Væringjar - 1.0.0 zip available
Replies: 56
Views: 13861

Re: [Faction] The Væringjar

Awesome :). Yeah, I think that's a nice idea (possibly extending the thrown axes to the Carl too to give a little more ranged into MP?), I also agree with the weak impact attack (again probably extended to the Carl). I'll look at making those changes. Keep the ideas coming :), it's always good to ge...
by Cloud
May 6th, 2009, 3:46 pm
Forum: Faction & Era Development
Topic: [Faction] The Væringjar - 1.0.0 zip available
Replies: 56
Views: 13861

Re: [Faction] The Væringjar

Proper base frames for the sprites is probably highest on the priority list, the work I've been doing so far is just Frankensteins from both Mainline and UMC, I'd rather have properly separate sprites if possible (or sprites that are markedly different from the base images they came from). If you're...
by Cloud
May 6th, 2009, 2:54 pm
Forum: Faction & Era Development
Topic: [Faction] The Væringjar - 1.0.0 zip available
Replies: 56
Views: 13861

Re: [Faction] The Væringjar

Signed up :mrgreen: ( I assume that's what you meant, I hope so, because I'm really reaching the limits of what I can do art-wise, but if not, no hard feelings :) )
by Cloud
May 3rd, 2009, 7:24 pm
Forum: WML Workshop
Topic: Halo layering
Replies: 2
Views: 425

Re: Halo layering

Thought that would be the case but it never hurts to ask. Thanks for clearing that up Zookeeper.
by Cloud
May 3rd, 2009, 2:15 pm
Forum: WML Workshop
Topic: Halo layering
Replies: 2
Views: 425

Halo layering

Is there any way for a halo to be displayed underneath a unit (I've been fiddling with layers and still can't work it out) or will the "halo=blah" tag always be above the image specified. (It's also not clear on the wiki if a higher layer is displayed over a lower one [or visa versa if I'v...
by Cloud
May 3rd, 2009, 8:43 am
Forum: Art Development
Topic: Loyalist Portrait Series
Replies: 921
Views: 215578

Re: Loyalist Portrait Series

Good job on the horse again :) The bit might be loose for another reason - this will be a very well trained and disciplined horse, and there's no need for the bit to be tight. The way it's connected it physically couldn't lower it's head to eat grass, and the rider would only need to use the bit in ...
by Cloud
April 29th, 2009, 4:48 pm
Forum: Faction & Era Development
Topic: [Faction] The Væringjar - 1.0.0 zip available
Replies: 56
Views: 13861

Re: [Faction] The Væringjar

Just a small update, all the units have basic coding done and I have made the odd change... I decided on Nightstalk for the Ulfrskalt units, making them insanely powerful at night, but real pushovers during the day. One thing I am starting to worry about is the lack of ability to counter Undead as o...
by Cloud
April 29th, 2009, 4:32 pm
Forum: Art Development
Topic: Loyalist Portrait Series
Replies: 921
Views: 215578

Re: Loyalist Portrait Series

Brilliant work on the horse, something bugs me about the rider, particularly the armour. To me it doesn't quite feel connected. I wish I could elaborate more to help, but it's just a gut feeling. I'm no artist and I'm probably wrong so feel free to totally ignore the crit :P (Just throwing it up in ...
by Cloud
April 25th, 2009, 9:23 am
Forum: Users’ Forum
Topic: A question about Necromancers...
Replies: 69
Views: 9365

Re: A question about Necromancers...

I've only ever seen a few Necromancers to be 'good' in the whole fantasy genre. The Abhorsen triology. And though Abhorsens are in essence Necromancers (the whole walking in death and using the bells side of things) they work as the exact reverse of a Necromancer, binding the dead and sending them b...
by Cloud
April 25th, 2009, 9:15 am
Forum: Faction & Era Development
Topic: Noobs Vs Devs Era
Replies: 76
Views: 11140

Re: Noobs Vs Devs Era

Gambit wrote:Also for the noobs you just gotta have something referring the luck guys. "Unlucky" something. They always have 100% chance to hit via a weapon special.
Save-Loader?

Love the concept :D and though I am probably classed as a noob, I'll be rooting for the devs :D