Search found 512 matches

by Cloud
May 16th, 2009, 10:58 pm
Forum: Ideas
Topic: Mainline: Question regarding Saurian Oracle/Soothsayer
Replies: 9
Views: 1803

Re: Mainline: Question regarding Saurian Oracle/Soothsayer

1. The multiplayer Devs consider the factions to be finely balanced against each other (though they each play differently). If you want to suggest a way to "correct the imbalance" for a faction, please provide a replay demonstrating the imbalance first. [IMO] That said, the Oracle does se...
by Cloud
May 16th, 2009, 10:32 pm
Forum: WML Workshop
Topic: Bending ZoC Rules
Replies: 9
Views: 1608

Re: Bending ZoC Rules

See movement_used. Shouldn't be hard to code a small change to that tag for A, for when A fights B. I think that's your best bet.
by Cloud
May 15th, 2009, 10:28 am
Forum: Ideas
Topic: Better storyline readability
Replies: 20
Views: 3470

Re: Better storyline readability

My only argument with the current font is that it's inverse. IIRC they make it harder for people with sight problems to read (certainly seems the case when I take my glasses off, the dark background interferes with the text. Dark text on a light background is much easier. Plus there is an option to ...
by Cloud
May 14th, 2009, 7:00 pm
Forum: Faction & Era Development
Topic: [Faction] The Væringjar - 1.0.0 zip available
Replies: 56
Views: 13865

Re: [Faction] The Væringjar

XD, that would be hilarious, just imagine the comments. "What's he going to do? Spill mead over us?" "I don't know sarge, he looks awful big." "Nah, bigger they are the harder th... Aieee my Spleen!" That or the image of a seven foot Viking beating an Elf repeatedly aro...
by Cloud
May 14th, 2009, 5:54 pm
Forum: Art Workshop
Topic: Save us, oh Lord from the portraits and animations!
Replies: 232
Views: 45155

Re: Save us, oh Lord from the wrath of the mushroom-junkies!

I'm not bothered either way, if you don't want your beautiful work obscured then take TSI's advice, if you want to rigorously keep to central sprites, do so :P.
by Cloud
May 13th, 2009, 7:41 pm
Forum: WML Workshop
Topic: random colour variation
Replies: 7
Views: 1156

Re: random colour variation

Colour shift function is probably your best bit, with random variables will be the best bet. Or at least that's what I'd say
by Cloud
May 13th, 2009, 2:32 pm
Forum: Art Workshop
Topic: Save us, oh Lord from the portraits and animations!
Replies: 232
Views: 45155

Re: Save us, oh Lord from the wrath of the mushroom-junkies!

I'm happy with the look, and I can't see anything wrong with it myself, but I'm sure the others will point out anything my untrained eye might have missed.

EDIT - Just looked in game, and the spear doesn't look too good. Apart from that fine ;)
by Cloud
May 12th, 2009, 11:09 pm
Forum: Writers’ Forum
Topic: Grammar, Spelling, Punctuation and Capitalization
Replies: 4
Views: 2219

Re: Grammar, Spelling, Punctuation and Capitalization

I added what I see as a mistake I found playing through SoF. I'm not entirely sure of it, but the emphasis used is very strange. Perhaps it's from old WML that let you bold things? Or if not I wonder if it could be done?
by Cloud
May 12th, 2009, 7:11 pm
Forum: Art Workshop
Topic: Save us, oh Lord from the portraits and animations!
Replies: 232
Views: 45155

Re: Save us, oh Lord from the wrath of the mushroom-junkies!

Personally I'd keep the beard on the Fyrd, they're a peasant militia, not a bunch of zitted hoddies (I can take the mick out of teenagers because I still am one... just!). They're small enough compared to the Bóndi (and probably other L1's) to be an obvious L0 unit. I'll leave it up to you to decide...
by Cloud
May 9th, 2009, 9:12 am
Forum: Off-Topic
Topic: Books discussion
Replies: 1065
Views: 173769

Re: What are you reading right now?

Just started re-reading "Wolf of the Plains" by Conn Iggunlden. Really good book, all about Genghis Khan and his rise to that position. The upside is it doesn't feel like a boring historical fact book, in fact on the first time of reading, I hadn't even realised it was a real story until I...
by Cloud
May 8th, 2009, 9:48 pm
Forum: Faction & Era Development
Topic: [Faction] The Væringjar - 1.0.0 zip available
Replies: 56
Views: 13865

Re: [Faction] The Væringjar

Indeed.

As for mushrooms, I was thinking all Væringjar are weaker in forests, they're too bulky to move. Snow and Ice are their favoured terrain due to the environment they live in ;) So Mushrooms are around 30% defense, perhaps the shammans will get heal on them or something :P
by Cloud
May 8th, 2009, 9:17 pm
Forum: Faction & Era Development
Topic: [Faction] The Væringjar - 1.0.0 zip available
Replies: 56
Views: 13865

Re: [Faction] The Væringjar

That's a pretty awesome idea actually, perhaps a mix of the two is in order?
by Cloud
May 8th, 2009, 6:01 pm
Forum: Users’ Forum
Topic: A website with wesnoth art. Licensing?
Replies: 5
Views: 766

Re: A website with wesnoth art. Licensing?

From my experience of Web design at school, it's important that you say you got permission. If you do or not is a little less relevant. [OTish]As a webmaster, I would say it's best to put it on the page of the footer, and with: <a href="[...]" target="_blank"> Unless you have it ...
by Cloud
May 8th, 2009, 3:58 pm
Forum: Art Workshop
Topic: Woodmouse's art stuff [random stuff, page 49]
Replies: 731
Views: 101306

Re: Woodmouse's sprites

Abs is a shortening for abdominal (stomach/chest) muscles (think muscle-man six pack for an extreme example ;))
by Cloud
May 8th, 2009, 11:46 am
Forum: Art Workshop
Topic: Save us, oh Lord from the portraits and animations!
Replies: 232
Views: 45155

Re: Save us, oh Lord from the wrath of the mushroom-junkies!

That's not a huge problem to my eyes, sure it's a little annoying, but only when it's your turn and the unit's facing left.

And I must agree with what TSI said, your take on cavalry is brill :)