Search found 896 matches

by dipseydoodle
January 12th, 2014, 3:12 am
Forum: Ideas
Topic: Wesnoth units should be squads, not singles
Replies: 3
Views: 2154

Re: Wesnoth units should be squads, not singles

That was a mouthfull there. If I understand it correctly you want to use those thing to determine the RNG then right? If so there are allready attempts to modify the RNG and these are all done as added C++ code. Which of course you could add on your own aswell.

cool stuff -dipsey
by dipseydoodle
January 12th, 2014, 1:07 am
Forum: Writers’ Forum
Topic: Reworking Apocalypse Era, some lore and ideas.
Replies: 3
Views: 2066

Reworking Apocalypse Era, some lore and ideas.

Hello. A while ago i began work again on the Apocalypse Era/Wesmod TC. In doing so I created some new ideas that I think I'd like to use. Feel free to put in your own input please. this was taken from a file I wrote up: APOCALYPSE ERA DOCUMENT ABOUT: In a time when magic and myth was forgoten exists...
by dipseydoodle
January 11th, 2014, 5:19 pm
Forum: Art Workshop
Topic: Rise of the Orcs - artwork on page 3
Replies: 48
Views: 19241

Re: WesMod Part I art work (pre-history)

Bringing back Apocalypse Era and incorporating it in WesMod. Here's a ground vehicle.
by dipseydoodle
January 10th, 2014, 3:41 am
Forum: Art Workshop
Topic: ChaosRider arts!!!
Replies: 62
Views: 22169

Re: ChaosRider arts!!!

Whoah those are cool. I definatly like the one on the top though the second one may be easier for non-artists to pick apart as fae as the armor goes.
by dipseydoodle
January 6th, 2014, 8:04 pm
Forum: Ideas
Topic: Wesnoth units should be squads, not singles
Replies: 3
Views: 2154

Re: Wesnoth units should be squads, not singles

I hope this reply isn't too late. This has been sugested a few times before. And while I have not seen any era or mods featuring this kind of unit grouping, it should be possible through WML. There have been attempts to store units within each other though (to create transports). Maybe that could be...
by dipseydoodle
December 17th, 2013, 4:06 am
Forum: Art Workshop
Topic: Rise of the Orcs - artwork on page 3
Replies: 48
Views: 19241

Re: WesMod Part I art work (pre-history)

Ok final changes to the hero. I think I'm going to play with the assassin a bit now too again. The arm looks better here.
by dipseydoodle
December 15th, 2013, 5:47 am
Forum: Art Workshop
Topic: Rise of the Orcs - artwork on page 3
Replies: 48
Views: 19241

Re: WesMod Part I art work (pre-history)

Both units have been TC'ed and tweeked a bit. I've also added the larger chest muscles. These are now complete bases, I'll see what I can do about animation.
by dipseydoodle
December 12th, 2013, 4:06 am
Forum: Art Workshop
Topic: Rise of the Orcs - artwork on page 3
Replies: 48
Views: 19241

Re: WesMod Part I art work (pre-history)

Sorry for the double post. I quickly move the arms around a bit a added some muscle details.
by dipseydoodle
December 12th, 2013, 3:37 am
Forum: Art Workshop
Topic: Rise of the Orcs - artwork on page 3
Replies: 48
Views: 19241

Re: WesMod Part I art work (pre-history)

I can't say I agree with that Paulomat4, I think facing the legs right would mess up the whole "leaning into it" kind of feeling. Dugi you could be right about the lighting Dugi, I think you were right though, I think this fixed it. EDIT: Nope, no it didn't. I might just stick with the original and ...
by dipseydoodle
December 11th, 2013, 8:38 pm
Forum: Art Workshop
Topic: Rise of the Orcs - artwork on page 3
Replies: 48
Views: 19241

Re: WesMod Part I art work (pre-history)

what exactly do you mean by weirdly positioned?
by dipseydoodle
December 11th, 2013, 8:21 pm
Forum: Art Workshop
Topic: Rise of the Orcs - artwork on page 3
Replies: 48
Views: 19241

Re: WesMod Part I art work (pre-history)

Thanks Dugi. I too noticed the head and hand after you mentioned it. Is this any better?

PS: Google images is your best friend for poses :P
by dipseydoodle
December 11th, 2013, 7:42 pm
Forum: Art Workshop
Topic: Rise of the Orcs - artwork on page 3
Replies: 48
Views: 19241

Re: WesMod Part I art work (pre-history)

Do over, here's the new hero then.
by dipseydoodle
December 11th, 2013, 5:48 pm
Forum: Art Workshop
Topic: Rise of the Orcs - artwork on page 3
Replies: 48
Views: 19241

Re: WesMod Part I art work (pre-history)

Rework of the hero and assassin to make them look more in-line.
by dipseydoodle
November 23rd, 2013, 10:01 pm
Forum: Art Workshop
Topic: Rise of the Orcs - artwork on page 3
Replies: 48
Views: 19241

Re: WesMod Part I art work (pre-history)

I too thought of a mummy after I did work on the head. That is a desert-wrap/turban because this era/campaign will take place in the desert (after the fall). Other orcs will have skin shown tho. Thanks! Also working on some camel riding orcs. ***EDIT*** Advancement for the Imperial Assassin added --...
by dipseydoodle
November 23rd, 2013, 7:53 pm
Forum: Art Workshop
Topic: Rise of the Orcs - artwork on page 3
Replies: 48
Views: 19241

Re: WesMod Part I art work (pre-history)

Thank you very much. I figured the skirt would be a better option.