Search found 66 matches

by fareley
September 26th, 2008, 9:41 am
Forum: Strategies & Tips
Topic: Do Soulless have a a use?
Replies: 8
Views: 3431

Re: Do Soulless have a a use?

if you need some cheap corpses for your defense in DiD, just use the level 3-melee-attack from Darken - it has the undead plague ability too. Recruiting them - well, they don't have any Zoc, they are too slow to get fast enough to the place needed - so if you need some use your stick ;-) sometime th...
by fareley
September 24th, 2008, 7:33 pm
Forum: Mainline Campaign Feedback
Topic: [Historical] Changes to the gold carryover system
Replies: 47
Views: 25493

Re: Changes to the gold carryover system in the campaigns

mmh trying to defeat all 3 Liches at Death Valley with only 100 starting Gold... it is possible but only with a lot of saveloads! And i guess that's not what the designer wanted to see :D so theoretically without "cheating" there are a couple of levels where you won't survive with only the starting ...
by fareley
September 24th, 2008, 4:56 pm
Forum: Mainline Campaign Feedback
Topic: [Historical] Changes to the gold carryover system
Replies: 47
Views: 25493

Re: Changes to the gold carryover system in the campaigns

well if you decrease the Gold carried over you should increase the basic start Gold to make sure having enough Gold for not being overrun (and to win in time...) e.g. increasing the start Gold by the same percentage you're decreasing the percentage of Gold carried over uhm - can't see any sense in y...
by fareley
September 24th, 2008, 3:39 pm
Forum: Mainline Campaign Feedback
Topic: [Historical] Changes to the gold carryover system
Replies: 47
Views: 25493

Re: Changes to the gold carryover system in the campaigns

Basically, just lower the starting gold and then add 40%. why lowering the starting gold? The starting Gold should make sure that you have at least a small chance to win the scenario so you don't have to replay all the time old scenarios to beat the harder ones. In my opinion collecting Gold should...
by fareley
September 24th, 2008, 1:47 pm
Forum: Mainline Campaign Feedback
Topic: [Historical] Changes to the gold carryover system
Replies: 47
Views: 25493

Re: Changes to the gold carryover system in the campaigns

but as your Gold is decreasing exponential from scenario to scenario i think 20% means nothing. Maybe you could try it with 30% to 50% Let's say you're playing a campaign and reached a hard level. For winning it you'll need a lot of Gold starting 3 scenarios before it (and assuming that you finish e...
by fareley
September 24th, 2008, 1:21 pm
Forum: Technical Support
Topic: SLOW Performance Issues: post here to report
Replies: 230
Views: 98975

Re: SLOW Performance Issues: post here to Help

Hi i have a Intel Pentium 4 with 1.80 GHz and 256MB RAM Windows XP, SP3 At Version 1.5.4 i have some big problems with - Thunderer! I don't know why but everytime i recruit,select,deselect or move one of them the game has huge lags. It's the same with the Thunderguard and the level-3-Thunderer well ...
by fareley
September 24th, 2008, 12:51 pm
Forum: Mainline Campaign Feedback
Topic: [Historical] Changes to the gold carryover system
Replies: 47
Views: 25493

Re: Changes to the gold carryover system in the campaigns

On the other hand...this eliminates a lot of the strategy that comes with realizing that you need to actually pay attention to your financial situation in detail. It's very rewarding looking back over a tough campaign, knowing that you had to give your all in every scenario to make it here. Even th...
by fareley
September 24th, 2008, 12:38 pm
Forum: Sceptre of Fire
Topic: Scenario Review: SoF 4 - Gathering Materials
Replies: 44
Views: 16604

Re: Scenario Review: SoF 4 - Gathering Materials

(1) What difficulty levels have you played the scenario on? -> hardest difficulty, 1.5.4 (2) How difficult did you find the scenario? (1-10) -> 9 (3) How clear did you find the scenario objectives? -> they are clear, no problem with that (4) How clear and interesting did you find the dialog and stor...
by fareley
September 24th, 2008, 12:17 pm
Forum: Mainline Campaign Feedback
Topic: [Historical] Changes to the gold carryover system
Replies: 47
Views: 25493

Re: Changes to the gold carryover system in the campaigns

i think it's really cool 8) for the first time i can play a scenario starting with a realistic amount of gold and can use the time until the last lap without making the following scenario impossible and eighter i had thousands of gold or was starting only with 100 fighting against 3 enemies recruiti...
by fareley
September 22nd, 2008, 9:41 am
Forum: Descent into Darkness
Topic: Scenario Review: DiD 11 - Descent into Darkness
Replies: 38
Views: 16082

Re: Scenario Review: DiD 11 - Descent into Darkness

well maybe you can start with a time limit from the beginning - to rest means to waste a lot of time for 2 Lifepoints each turn... and as an explanation use some Orcs following finding his footsteps and coming into the cave... maybe he can "feel" it. And after a certain round you better should be on...
by fareley
September 21st, 2008, 12:52 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 11 - Descent into Darkness
Replies: 38
Views: 16082

Re: Scenario Review: DiD 11 - Descent into Darkness

(1) What difficulty levels have you played the scenario on? hard, 1.5.3 (2) How difficult did you find the scenario? (1-10) 9 (3) How clear did you find the scenario objectives? well the many changes were confusing. First it was to gain strengh back (without a limit of rounds). So i rested until my ...
by fareley
September 21st, 2008, 12:40 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 10 - Alone at Last
Replies: 65
Views: 26871

Re: Scenario Review: DiD 10 - Alone at Last

(1) What difficulty levels have you played the scenario on? hard, 1.5.3 (2) How difficult did you find the scenario? (1-10) 9 (3) How clear did you find the scenario objectives? clear - kill the only one who may help you against the paladins and your sister, take his book with one of your slowest un...
by fareley
September 21st, 2008, 12:16 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 9 - A Small Favor - Part III
Replies: 25
Views: 9829

Re: Scenario Review: DiD 9 - A Small Favor - Part III

(1) What difficulty levels have you played the scenario on? hard, 1.5.3 (2) How difficult did you find the scenario? (1-10) 1 - getting the book was REALLY EASY (3) How clear did you find the scenario objectives? clear enough - find and get the book (4) How clear and interesting did you find the dia...
by fareley
September 21st, 2008, 12:11 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 8 - A Small Favor - Part II
Replies: 28
Views: 10508

Re: Scenario Review: DiD 8 - A Small Favor - Part II

(1) What difficulty levels have you played the scenario on? hard, 1.5.3 (2) How difficult did you find the scenario? (1-10) 4 - i went in killed everybody and went out. only lost a shadow but as i finished, i had a level 3-shadow, a level 3-skeleton, a level-3-mage, a level 3 skeleton archer and the...
by fareley
September 21st, 2008, 12:01 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 7 - A Small Favor - Part I
Replies: 38
Views: 14781

Re: Scenario Review: DiD 7 - A Small Favor - Part I

(1) What difficulty levels have you played the scenario on? hard, 1.5.3 (2) How difficult did you find the scenario? (1-10) 10 unless i found out what to do, then it was about 4 :D (3) How clear did you find the scenario objectives? they weren't that clear at all. "Just stalk in there" - but how? (4...