Search found 310 matches
- May 2nd, 2018, 9:51 pm
- Forum: Scenario & Campaign Development
- Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
- Replies: 453
- Views: 190202
Re: Abandoned Campaigns - Need Maintainers - Open to Anyone
Hi everyone, With the Steam release I was nosing around on the discussion forums and someone was asking about RPG style mods - I directed them towards Gambciv and Cities of the Frontier. I realised that both are not on the 1.14 server and I got thinking about the list of unmaintained campaigns and a...
- January 31st, 2018, 1:15 am
- Forum: Users’ Forum
- Topic: Is Wesnoth mainly luck and not skill-based?
- Replies: 28
- Views: 8322
Re: Is Wesnoth mainly luck and not skill-based?
Don't you think you'd still be playing if, every now and then, you'd accidentally sneeze, or kick a wrench you didn't see, only to turn the corner to find the patrolling guard grinning and fingering his blade just before he slips it up under your rib cage? That depends on whether the accident is my...
- January 30th, 2018, 11:38 pm
- Forum: Users’ Forum
- Topic: Is Wesnoth mainly luck and not skill-based?
- Replies: 28
- Views: 8322
Re: Is Wesnoth mainly luck and not skill-based?
The topic of luck/RNG in general does also remind me of a quote from Star Trek: It is possible to commit no mistakes and still lose. That is not a weakness, that is life. But Wesnoth is a game, not real life. This is purely my opinion and has no bearing on anything whatsoever; but no multiplayer ga...
- January 27th, 2018, 12:56 am
- Forum: Users’ Forum
- Topic: Is Wesnoth mainly luck and not skill-based?
- Replies: 28
- Views: 8322
Re: Is Wesnoth mainly luck and not skill-based?
A close friend of mine on Steam says how Wesnoth is more luck-based than skill-based. He even said how the Loyalists are really OP, and the top people on the ladder use them. He agreed with the statement that the people at the top of the ladder are just lucky comparatively to who's below them, with...
- November 21st, 2017, 4:34 pm
- Forum: Users’ Forum
- Topic: Non-random Wesnoth : applying the mean effect
- Replies: 10
- Views: 3503
Re: Non-random Wesnoth : applying the mean effect
From a SP point of view, the luck element doesn't really matter. It is a preference choice and would be an enormous amount of work to rebalance for 'average' damage and entirely not worth it. Especially as people would then complain about the deterministic nature of the game and ability to 'game' yo...
- April 6th, 2016, 9:49 pm
- Forum: Users’ Forum
- Topic: BfW: 12th best free PC game according to PC Gamer UK
- Replies: 11
- Views: 6453
Re: BfW: 12th best free PC game according to PC Gamer UK
Just a little update, PC Gamer UK have re-issued their list this month. Sadly Wesnoth is now placed 21st. I can reproduce the whole list if anyone is interested. But it's good to see that Wesnoth remains in the consciousness of the wider gaming community. On a thought, regarding the ongoing discussi...
- August 29th, 2015, 7:53 pm
- Forum: Scenario & Campaign Development
- Topic: Dialogue editing for non-native English speakers
- Replies: 25
- Views: 7974
Re: Dialogue editing for non-native English speakers
I've never had the staying power to properly contribute to this project, but with the recent call to arms I'd like to bump this thread.
I will take a look at people's scenarios/campaigns.
I will take a look at people's scenarios/campaigns.
- August 27th, 2015, 7:48 pm
- Forum: Scenario & Campaign Development
- Topic: New Campaign "Rise of an Outcast"
- Replies: 23
- Views: 8205
Re: New Campaign "Rise of a Outcast"
You upload campaigns to the official add-on server, then anyone can download it. I'm not familiar with the process at all, but you could check out the wiki or ask some of the other forum members.
- August 14th, 2015, 7:27 pm
- Forum: Users’ Forum
- Topic: How to save Wesnoth
- Replies: 64
- Views: 16951
Re: How to save Wesnoth
I've played Wesnoth on and off for years and I've always wanted to contribute. I snuck onto the list of contributors by editing some (now removed, I believe) dialogue into aTTB and began making my own campaign a couple of years ago (sorry Elvish Hunter!) but never really found the staying power for ...
- February 14th, 2015, 1:54 am
- Forum: Scenario & Campaign Development
- Topic: The Sojournings of Grog (3.5.0 is out)
- Replies: 621
- Views: 130379
Re: The Sojournings of Grog (3.3.0 is out)
I'm going to do something I promised to do, oh so long ago, play through on hard and see what I think. No doubt I'll find some dialogue that I messed up along the way also.
Don't hold your breath though!
Don't hold your breath though!
- July 28th, 2014, 9:07 pm
- Forum: Scenario & Campaign Development
- Topic: The Sojournings of Grog (3.5.0 is out)
- Replies: 621
- Views: 130379
Re: The Sojournings of Grog (3.3.0 is out)
From what I remember:
The longer you hold out for, the longer it takes them to arrive in the next scenario, something is chirping in the back of my mind saying "40 turns" is the point at which the maximum delay is reached for the next scenario. But I wouldn't take that as definite.
The longer you hold out for, the longer it takes them to arrive in the next scenario, something is chirping in the back of my mind saying "40 turns" is the point at which the maximum delay is reached for the next scenario. But I wouldn't take that as definite.
- April 28th, 2014, 5:05 pm
- Forum: Users’ Forum
- Topic: Luck in multiplayer
- Replies: 50
- Views: 12696
Re: Luck in multiplayer
was maintaining the heavy luck element a conscious choice? Frankly I find the whole premise behind the creation of this thread absurd. First of all, you start with the assumption that the luck element is "heavy", then ask if the developers have even *considered* its impact on multiplayer ...
- April 27th, 2014, 10:27 pm
- Forum: Users’ Forum
- Topic: Luck in multiplayer
- Replies: 50
- Views: 12696
Re: Luck in multiplayer
2 - Penalties are not random, they are skill based entirely. I are you really telling me that (basically having 3 options for penaty be throwed: right, left and middle), there is no randomess in wich side each player (penalty thrower and goal keeper) will decide to perform? That means that if the s...
- April 27th, 2014, 12:05 am
- Forum: Users’ Forum
- Topic: Luck in multiplayer
- Replies: 50
- Views: 12696
Re: Luck in multiplayer
1. Briefly, you are not properly planning your moves if you are saying to yourself "hmm 4 strikes on 40% defense, that means the most likely outcome is 2 hits." Wesnoth forces you to plan for *all* possible outcomes. In many ways the game is very defensive by design -- whenever you decide...
- April 26th, 2014, 11:45 pm
- Forum: Users’ Forum
- Topic: Luck in multiplayer
- Replies: 50
- Views: 12696
Re: Luck in multiplayer
statistically doing 35 damage" and then going on to do 10. Sometimes the luck swing is that bad Often the luck swing is that bad! "Planning for luck" means not to getting into a situation where luck like that would make you lose , because you are pretty much guaranteed to get luck li...