Search found 156 matches
- July 8th, 2010, 10:53 am
- Forum: Coder’s Corner
- Topic: Persistent Worlds
- Replies: 10
- Views: 2703
Re: Persistent Worlds
Nice! Thanks for the links! Looks like I can continue right along with my current method (storing persistent data in savegames of two scenarios you can freely move back and forth between so as to be able to move from old version of one to new version of the other then back to the new version of the ...
- July 8th, 2010, 4:38 am
- Forum: Coder’s Corner
- Topic: Persistent Worlds
- Replies: 10
- Views: 2703
Re: Persistent Worlds
Thank you, that makes sense. But if I am therefore to do it by means of the client maybe a first step could be to simply run a client in a save game every turn kind of mode, and have a separate task on the machine run a makefile loop so each time it sees a new savefile it decides it is time to rebui...
- July 8th, 2010, 3:54 am
- Forum: Coder’s Corner
- Topic: Persistent Worlds
- Replies: 10
- Views: 2703
Re: Persistent Worlds
I am not sure what you mean by a bot. I have heard of bots for the multiplayer server lounge but was not aware of bots being able to observe interior details of games such as how much money everyone has what they currently have on their recall list what their list of possible recruits is or anything...
- July 8th, 2010, 1:36 am
- Forum: Scenario & Campaign Development
- Topic: Brent (0.1.7) – for 1.9
- Replies: 147
- Views: 27484
Re: Brent (0.1.7) – for 1.7.10+
These campaigns I have in progress are actually part of an RPG. Part of why it takes a long time to continue them is it takes a long time for the characters, such as the rulers of the nations on the various planets, to actually get around to deciding which armies are to move where, what each of thei...
- July 8th, 2010, 1:22 am
- Forum: Coder’s Corner
- Topic: Persistent Worlds
- Replies: 10
- Views: 2703
Re: Persistent Worlds
I wasn't thinking of saving files with lua on clients other than the host. For example maybe have a lua file that in the distribution has no function or only innocuous functions but on the host's machine (which might perforce also have to be the host's client's machine too for this to work if it is ...
- July 7th, 2010, 9:32 pm
- Forum: Coder’s Corner
- Topic: Persistent Worlds
- Replies: 10
- Views: 2703
Re: Persistent Worlds
Thanks! I had not tried wesnothd yet as my GUI install-packages thing did not show the wesnoth-server RPM in the games section. Maybe Fedora chose to hide it in a system services section or somesuch instead of filing it under games, as Google found they do have one and yum was able to install it for...
- July 7th, 2010, 8:12 pm
- Forum: Coder’s Corner
- Topic: Persistent Worlds
- Replies: 10
- Views: 2703
Persistent Worlds
What, if anything, is currently missing from the existing multiplayer server system that would prevent the deployment of persistent worlds? It occurred to me that I do not actually know what the specific no-go-theorems are for that. What I am trying to work-around is the complexity that would be inv...
- July 7th, 2010, 7:41 pm
- Forum: Multiplayer Development
- Topic: Conquest Etiquette - Commonly Accepted Rules of Conquest
- Replies: 33
- Views: 5545
Re: Conquest Ediquate - Understood Rulls of Playing Conquest
I looked at the 1.8 add-ons serer and nothing jumped out as obviously being this "conquest" thing... Is it not available for 1.8 yet or am I just not noticing it or what? In short, what is it and where do I find it?
-MarkM-
-MarkM-
- July 7th, 2010, 4:16 pm
- Forum: Faction & Era Development
- Topic: Wesnoth Forum Era
- Replies: 573
- Views: 82999
Re: The Wesnoth Forum Faction Signup -Closed
Golbeeze keeps going and going, even when everyone else thinks he should probably stop. Even when no one seems interested in the crazy developments he is working on, Golbeeze continues until it is complete and then secretly enjoys the success all by himself. It was through this secrecy that he was ...
- July 7th, 2010, 2:46 pm
- Forum: Scenario & Campaign Development
- Topic: Brent (0.1.7) – for 1.9
- Replies: 147
- Views: 27484
Re: Brent (0.1.7) – for 1.7.10+
I started the campaign again, it has been a long long time since last I looked at it. I wonder where exactly it is located, if anywhere on Irdya for example then where on Irdya. Though I am far from averse to a generic starting-RPG-character campaign, I am not sure it is quite generic enough a "...
- July 7th, 2010, 1:00 pm
- Forum: Scenario & Campaign Development
- Topic: Possible Chaotic Unit Campaign
- Replies: 22
- Views: 3016
Re: Possible Chaotic Unit Campaign
There was a campaign called War of Time, that has not made it to version 1.8 yet. It has been seized upon by Time Cadets as an example of if not actual tampering with the timeline(s) of Wesnoth then at least some kind of plot plan or intent to tamper or meddle with such timeline(s). The matter of tu...
- July 7th, 2010, 12:48 pm
- Forum: Scenario & Campaign Development
- Topic: Brent (0.1.7) – for 1.9
- Replies: 147
- Views: 27484
Re: Brent (0.1.7) – for 1.7.10+
The term tech tree is interesting, so is the term RPG. I am not sure quite what you are thinking of though when you use the term tech tree. If you have seen my campaigns you might have noticed that I use the tech tree from Freeciv's Galactic Ruleset. I am in the process of building sets of units for...
- July 6th, 2010, 3:03 pm
- Forum: Scenario & Campaign Development
- Topic: The Rise of Camdar SP Campaign
- Replies: 25
- Views: 4064
Re: The Rise of Camdar SP Campaign
Aha, we actually are meant to go east eh? In that case, thanks, I'll go see if I can help them do that! 
-MarkM- (That is, I'll go play it now...
)

-MarkM- (That is, I'll go play it now...

- July 6th, 2010, 8:28 am
- Forum: Scenario & Campaign Development
- Topic: The Rise of Camdar SP Campaign
- Replies: 25
- Views: 4064
Re: The Rise of Camdar SP Campaign
I found it disconcerting right from the start, when I found myself on what typical Wesnoth scenario map conventions would have me believe to be the west end of a map I was seemingly expected to head eastwards on. I went back to read the story frames again, and noticed that although I had correctly r...
- July 3rd, 2010, 6:07 am
- Forum: Scenario & Campaign Development
- Topic: Revised--Input requested for new UMC humor campaign
- Replies: 7
- Views: 1530
Re: Revised--Input requested for new UMC humor campaign
Including a - maybe even "the" - modern world can be very useful because it can expand enormously the range of allusion and so on available to you. In my paper and pencil RPG many years ago a high school student who came to my basement to play suddenly found himself in the fantasy world an...