Search found 3158 matches

by Gambit
February 10th, 2013, 3:10 pm
Forum: Multiplayer Development
Topic: GambCiv • A civ-like Wesnoth add-on
Replies: 98
Views: 26229

Re: GambCiv • A civ-like Wesnoth add-on

The planning mode doesn't interact with WML at all. Add-ons can't touch it. As far as automation of mines, the compromise I have come up with is as follows: When you only want to activate a few specific mines, you can do so normally. If you would like to save time and activate all of your mines at o...
by Gambit
February 9th, 2013, 4:06 am
Forum: Multiplayer Development
Topic: GambCiv • A civ-like Wesnoth add-on
Replies: 98
Views: 26229

Re: GambCiv • A civ-like Wesnoth add-on

Unfortunately I am unable to let players do things when it isn't their turn. I recently had some ideas about automated fishing and mining. The reason I hadn't done anything in that area yet is because emergencies can happen during opponents and you very well could decide you can't afford to waste ac...
by Gambit
February 8th, 2013, 3:06 am
Forum: Multiplayer Development
Topic: Notable new features in 1.11.1
Replies: 13
Views: 3903

Re: Notable new features in 1.11.1

Here's a screenshot of the options interface in case anyone still has doubts that it is the coolest thing since sliced bread.

Image
by Gambit
February 8th, 2013, 1:49 am
Forum: Users’ Forum
Topic: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
Replies: 391
Views: 98608

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Just a gentle reminder that this thread about dailin's port; not Kyle. I'd like to stop this conversation before it starts.

And AxalaraFlame, you have been warned plenty of times about insulting people and picking fights. You will find yourself taking a break from the forums if I see this again.
by Gambit
February 5th, 2013, 5:32 pm
Forum: Users’ Forum
Topic: Can the name Wesnoth be used in a novel?
Replies: 9
Views: 2086

Re: Can the name Wesnoth be used in a novel?

I can't see why anyone here would mind. As far as I know we have no registered trademarks, and even if we did... If the school cares about copyright (perhaps as part of their plagiarism rules), you just need to make sure you're not violating the General Public License under which Wesnoth is publishe...
by Gambit
February 5th, 2013, 12:58 pm
Forum: Ideas
Topic: [engine] first_time_only defaulting to no
Replies: 37
Views: 5024

Re: [engine] first_time_only defaulting to no

I still wish recurring events were the default. :(

But yeah "repeats = no" definitely sounds better than "first_time_only = yes".

IMHO, if you don't know the count at start, then you would use an embedded event where this:
I think at that point you should just be using [filter_condition].
by Gambit
February 5th, 2013, 12:58 pm
Forum: Ideas
Topic: [mainline ] equipment
Replies: 3
Views: 1187

Re: [mainline ] equipment

This is more or less Frequently Proposed Idea #5.

Locked.
by Gambit
February 5th, 2013, 2:20 am
Forum: Multiplayer Development
Topic: GambCiv • A civ-like Wesnoth add-on
Replies: 98
Views: 26229

Re: GambCiv • A civ-like Wesnoth add-on

Yeah I was very happy to stumble across this on the wiki.
by Gambit
February 4th, 2013, 11:51 pm
Forum: Multiplayer Development
Topic: GambCiv • A civ-like Wesnoth add-on
Replies: 98
Views: 26229

Re: GambCiv • A civ-like Wesnoth add-on

So when 1.12 gets here, this will be a thing at the game setup screen:

Image
by Gambit
February 3rd, 2013, 3:38 am
Forum: Multiplayer Development
Topic: GambCiv • A civ-like Wesnoth add-on
Replies: 98
Views: 26229

Re: GambCiv • A civ-like Wesnoth add-on

Have you guys hit the 25 action point cap yet? I have very little feedback at that kind of late stage in the game.

I figure at some point, combat and movement start to drag on pretty badly and I might need some sort of solution.
by Gambit
February 2nd, 2013, 3:54 pm
Forum: Multiplayer Development
Topic: GambCiv • A civ-like Wesnoth add-on
Replies: 98
Views: 26229

Re: GambCiv • A civ-like Wesnoth add-on

Thanks for the kind words. They are very appreciated. :) Role playing is one of the things that excites me most about these sorts of add-ons. I've seen people that play just to build. I like to just solo against the AI and build. They will save and load the same game over weeks and create huge empir...
by Gambit
February 1st, 2013, 12:38 pm
Forum: Technical Support
Topic: Unit Leveling
Replies: 8
Views: 1601

Re: Unit Leveling

Well now that part sounds kind of screwy and unbalanced. The host should be as screwed over as everyone else.
by Gambit
January 30th, 2013, 10:43 pm
Forum: Website
Topic: screenshots for 1.10 or 1.11
Replies: 15
Views: 5210

Re: screenshots for 1.10 or 1.11

One of those is made and announced on the homepage for each new major stable branch.
by Gambit
January 28th, 2013, 12:14 pm
Forum: Technical Support
Topic: Text dissapeared on dialoges and campaing titles
Replies: 2
Views: 523

Re: Text dissapeared on dialoges and campaing titles

I know the answer of many of you will be unnistall campaings, but why should i do that? isnt the software capable of host a lot of campaings and eras? The problem is that add-ons are like medication. Some of them are broken, and a lot of them don't mix. And as zookeeper said, that is not Wesnoth's ...
by Gambit
January 28th, 2013, 12:09 pm
Forum: Ideas
Topic: [interface?] Better Campaign Competion Symbol
Replies: 25
Views: 4279

Re: [interface?] Better Campaign Competion Symbol

Wesnoth has always taken the stance of not caring about single player cheating. People are free to play the game in whatever way is most enjoyable to them. Let's get back to the original discussion.