Search found 84 matches

by Rex Umbrarum
October 26th, 2008, 8:13 pm
Forum: Faction & Era Development
Topic: The Isalrin (faction)
Replies: 4
Views: 1360

Re: The Isalrin (faction)

jellyman wrote: Pack Member gives a +2% damage bonus to allied units near it
+2% is very small, did you mean +20%?
Wolf Paladins where they are +20% from the natural on all but psy and arcane
What's psy?
by Rex Umbrarum
October 25th, 2008, 1:21 am
Forum: Art Workshop
Topic: Art for Tale of a Mage
Replies: 55
Views: 14586

Re: Art for The Life of a Mage

i think having children units in wesnoth could be a quite controversial issue... How so? Because 1. They can die. I wouldn't want to send children to their death, even if they're fictional :augh: 2. They can fight. Child soldiers are a major issue in many parts of the world, and are generally frown...
by Rex Umbrarum
October 24th, 2008, 8:31 pm
Forum: Users’ Forum
Topic: You've been playing Wesnoth too long when...
Replies: 1231
Views: 176453

Re: You've been playing Wesnoth too long when...

797: You have a real life friend whom you accidently call by their forum account name.
by Rex Umbrarum
October 23rd, 2008, 10:59 pm
Forum: Faction & Era Development
Topic: BEEM - Balancing Extended Era Modification v3.3.2
Replies: 185
Views: 43781

Re: BEEM - Balancing Extended Era Modification v1.4

Legowarrior wrote:When did the Kalifa Amir lose Marksmanship? Without it, that Amir loses a lot of attack potential, and the side as a whole loses it's fortress busting abilities.
Look back on page 2 of this thread.
by Rex Umbrarum
October 23rd, 2008, 1:02 am
Forum: Faction & Era Development
Topic: Zombie Faction
Replies: 20
Views: 5216

Re: Zombie Faction

The Devlings seem to get along fine with just 1 lvl 1. It doesn't seem to be much of a jump to have no level 1's wow. cool post. so how many lvl0 do the devlings have and how many lvl0 are planned for the zombie faction ? so see a differnce here ? so you can only train mp4 wealking corpses and do s...
by Rex Umbrarum
October 21st, 2008, 1:35 am
Forum: Faction & Era Development
Topic: The Yōkai
Replies: 181
Views: 50868

Re: The Yokai

In 1.4 flat was called grassland, so it's possible the Yokai are programed for 1.4 and just act strangely when played on 1.5. (i.e. not recognizing flat and making it "-" movement and 100% defense)
by Rex Umbrarum
October 20th, 2008, 11:21 pm
Forum: Faction & Era Development
Topic: Zombie Faction
Replies: 20
Views: 5216

Re: Zombie Faction

Mabuse wrote:simply add a bat or an undead bat.

however, the faction will not work anyway like that (recuriting lvl0 only) -
but whom i am going to tell that -
The Devlings seem to get along fine with just 1 lvl 1. It doesn't seem to be much of a jump to have no level 1's
by Rex Umbrarum
October 18th, 2008, 8:49 pm
Forum: Art Workshop
Topic: PK's Custom Art! (yippee)
Replies: 12
Views: 3165

Re: PK's Custom Art! (yippee)

The straight up and down line on the sadist's arm looks odd IMO.
by Rex Umbrarum
October 15th, 2008, 10:26 pm
Forum: Users’ Forum
Topic: Wesnoth Unit Quiz (The Original)
Replies: 135
Views: 24409

Re: Wesnoth Unit Quiz (The Original)

You are a Mage of Light - Holy and righteous, though sometimes disliked for it, you are always appreciated for your power to bring light to your friends and dispel Undead. Mage of Light 92% Elvish Shyde 75% Royal Guard 75% Arch Mage 67% ... Necromancer 8% Yet Undead are one of my favorite factions...
by Rex Umbrarum
October 15th, 2008, 10:20 pm
Forum: Users’ Forum
Topic: Luck rant [split from Luck in Wesnoth: Rationale]
Replies: 166
Views: 15914

Re: Luck rant [split from Luck in Wesnoth: Rationale]

I never said that "luck is an influence in baseball" as in "games of baseball are decided by luck, not skill", but rather than the result of each individual at-bat in baseball is, while influenced by skill, to a not-insignificant extent determined by luck. So what are you basically saying is that t...
by Rex Umbrarum
October 11th, 2008, 1:16 am
Forum: Art Contributions
Topic: Neorice's new drakes!
Replies: 55
Views: 9967

Re: Neorice's new drakes!

:) I'm attempting (10000X more stress on attempting than space invader) the animation for the slasher. Expect epic and total failure.
by Rex Umbrarum
October 10th, 2008, 12:56 am
Forum: Users’ Forum
Topic: You've been playing Wesnoth too long when...
Replies: 1231
Views: 176453

Re: You've been playing Wesnoth too long when...

782: You forget what's on the other side of your bedroom door.
by Rex Umbrarum
October 7th, 2008, 10:02 pm
Forum: Users’ Forum
Topic: Please don't stop the music!
Replies: 6
Views: 1279

Re: Please don't stop the music!

Cutter wrote:But the norm is subjective. Let everyone play Wesnoth as he/she wants.
And let everyone work on Wesnoth as he/she wants. Sorry, but in general if someone has idea which would be nice, but not fantastic to a large group, they would need to submit the programming themselves.
by Rex Umbrarum
October 7th, 2008, 10:00 pm
Forum: Users’ Forum
Topic: Lotr map pack
Replies: 23
Views: 3732

Re: Lotr map pack

btw, 24 posts in a matter of hours? Nice one. Someone should write a script which just posts random words to the forums so you could rack up hundreds of posts per hour that way, which would then presumably be even nicer. cheese food :mrgreen: Konrad Latin is the purple :roll: . Wesnoth. (Sorry)
by Rex Umbrarum
October 7th, 2008, 9:31 pm
Forum: Users’ Forum
Topic: Orocia RandomMod - funny pic
Replies: 2
Views: 1003

Re: Orocia RandomMod - funny pic

To Necro Post bad is. Learn this you shall.