Search found 790 matches
- April 7th, 2012, 12:08 am
- Forum: WML Workshop
- Topic: Is there any way to make a unit's image larger?
- Replies: 4
- Views: 557
Re: Is there any way to make a unit's image larger?
That should work for me, thanks.
- April 6th, 2012, 10:27 pm
- Forum: WML Workshop
- Topic: Is there any way to make a unit's image larger?
- Replies: 4
- Views: 557
Re: Is there any way to make a unit's image larger?
All the unit images are 72*72, correct?Ceres wrote:Does the the ~SCALE image path function fit your needs?
- April 6th, 2012, 10:15 pm
- Forum: WML Workshop
- Topic: Is there any way to make a unit's image larger?
- Replies: 4
- Views: 557
Is there any way to make a unit's image larger?
I can't figure out how to do this short of making a new image, which would not be feasible for my purposes. Is this possible?
- April 6th, 2012, 11:29 am
- Forum: Users’ Forum
- Topic: So I recently started playing Wesnoth again...
- Replies: 4
- Views: 1356
So I recently started playing Wesnoth again...
To get myself back into the game, I've been doing a campaign (Delfador's Memoirs). But one thing is different - I've quit my saveloading habit cold turkey. When I lose a level 2 unit because of a stupid mistake or bad luck, I let it die instead of restarting the turn. The game is so much more fun th...
- November 8th, 2011, 6:05 pm
- Forum: Multiplayer Development
- Topic: Scenario concept - spellcasting-based VS scenario with AI
- Replies: 2
- Views: 655
Scenario concept - spellcasting-based VS scenario with AI
So I've been thinking of a scenario, involving casting randomly-assigned spells from a library of sorts to aid AI lackeys to victory (I want to avoid giving the player direct control to make the game less about general Wesnoth strategy and more about spell management and scenario-specific strategy.)...
- July 16th, 2011, 6:52 pm
- Forum: Off-Topic
- Topic: League of Legends - Season 1
- Replies: 441
- Views: 61740
Re: League of Legends - Season 1
Well, you can't really say you were surprised.Pentarctagon wrote:*goes to play LoL*
Oh hey, look, Leona's out![]()
*looks at price*
- July 8th, 2011, 2:35 am
- Forum: Ideas
- Topic: [interface] Improved stat tables in unit profile
- Replies: 7
- Views: 1587
Re: Improved resistance/defense/movement tables in unit prof
What about UMCs which have resistance values and defense values in between increments of 10 (like 53% fire resistance or 61% defense on flat)?
- July 7th, 2011, 11:42 pm
- Forum: Multiplayer Development
- Topic: Modern Combat: 1.0.1 Released!
- Replies: 358
- Views: 58764
Re: Modern Combat: Beta0.9.685 Released!
Version 0.9.75 is now available on the add-on server for Wesnoth 1.9.7. Changes from the 1.8 version - -Fixed a bug where the last player wasn't getting traits -Your turn now ends immediately if you have not been deemed the first player, and the first player is to pick towns/cities -Added leader pow...
- July 7th, 2011, 4:26 pm
- Forum: Multiplayer Development
- Topic: Modern Combat: 1.0.1 Released!
- Replies: 358
- Views: 58764
Re: Modern Combat: Beta0.9.685 Released!
Hey, guys, today's my birthday, and I've just finished the last of the leaders. I'll put the new version up in a few. I would greatly appreciate a game of the newest version *hint* *hint*
- July 6th, 2011, 6:20 pm
- Forum: WML Workshop
- Topic: My Zombie Plan WML Question Thread
- Replies: 13
- Views: 1875
Re: My Zombie Plan WML Question Thread
Then you would have to fire this event whenever the leader moved, removing the trait from units that are not nearby as well.
- July 6th, 2011, 5:56 pm
- Forum: Multiplayer Development
- Topic: Modern Combat: 1.0.1 Released!
- Replies: 358
- Views: 58764
Re: Modern Combat: Beta0.9.685 Released!
So I played a two-player game, one side was Master Sergeant and the other was Technologist. A few comments: - Master Sergeant's second and third leaderpowers are identical... at least in the descriptions. Identical descriptions, will be fixed next update, thanks. - Technologist's Genetic Modificatio...
- July 5th, 2011, 10:50 pm
- Forum: WML Workshop
- Topic: My Zombie Plan WML Question Thread
- Replies: 13
- Views: 1875
Re: My Zombie Plan WML Question Thread
Leadership can't affect units not adjacent to the unit with the ability. However, you can apply bonus damage in this AOE fashion in 2 ways I know of. a) Create an event, much like what the FORCE_CHANCE_TO_HIT macro does, that gives the relevant units a weapon special which boosts damage when at a lo...
- July 5th, 2011, 10:43 pm
- Forum: WML Workshop
- Topic: Side turn
- Replies: 29
- Views: 2089
Re: Side turn
In a standard location filter, if you just omit either the x or the y keys (or both), the engine will just assume all of them are ok. About units: yes, it is possible to store all units on map: it will create an array. To unstore 'em all, however, you'd need to iterate over the array, like this: {F...
- July 5th, 2011, 6:43 pm
- Forum: Multiplayer Development
- Topic: Modern Combat: 1.0.1 Released!
- Replies: 358
- Views: 58764
Re: Modern Combat: Beta0.9.685 Released!
Version 0.9.72 is now available on the add-on server for Wesnoth 1.9.7. Changes from the 1.8 version - -Fixed a bug where the last player wasn't getting traits -Your turn now ends immediately if you have not been deemed the first player, and the first player is to pick towns/cities -Added leader pow...
- July 5th, 2011, 12:42 pm
- Forum: WML Workshop
- Topic: Side turn
- Replies: 29
- Views: 2089
Re: Side turn
Try using turn refresh instead.