Search found 790 matches

by A Guy
April 7th, 2012, 12:08 am
Forum: WML Workshop
Topic: Is there any way to make a unit's image larger?
Replies: 4
Views: 406

Re: Is there any way to make a unit's image larger?

That should work for me, thanks.
by A Guy
April 6th, 2012, 10:27 pm
Forum: WML Workshop
Topic: Is there any way to make a unit's image larger?
Replies: 4
Views: 406

Re: Is there any way to make a unit's image larger?

Ceres wrote:Does the the ~SCALE image path function fit your needs?
All the unit images are 72*72, correct?
by A Guy
April 6th, 2012, 10:15 pm
Forum: WML Workshop
Topic: Is there any way to make a unit's image larger?
Replies: 4
Views: 406

Is there any way to make a unit's image larger?

I can't figure out how to do this short of making a new image, which would not be feasible for my purposes. Is this possible?
by A Guy
April 6th, 2012, 11:29 am
Forum: Users’ Forum
Topic: So I recently started playing Wesnoth again...
Replies: 4
Views: 1100

So I recently started playing Wesnoth again...

To get myself back into the game, I've been doing a campaign (Delfador's Memoirs). But one thing is different - I've quit my saveloading habit cold turkey. When I lose a level 2 unit because of a stupid mistake or bad luck, I let it die instead of restarting the turn. The game is so much more fun th...
by A Guy
November 8th, 2011, 6:05 pm
Forum: Multiplayer Development
Topic: Scenario concept - spellcasting-based VS scenario with AI
Replies: 2
Views: 520

Scenario concept - spellcasting-based VS scenario with AI

So I've been thinking of a scenario, involving casting randomly-assigned spells from a library of sorts to aid AI lackeys to victory (I want to avoid giving the player direct control to make the game less about general Wesnoth strategy and more about spell management and scenario-specific strategy.)...
by A Guy
July 16th, 2011, 6:52 pm
Forum: Off-Topic
Topic: League of Legends - Season 1
Replies: 441
Views: 43249

Re: League of Legends - Season 1

Pentarctagon wrote:*goes to play LoL*

Oh hey, look, Leona's out :D

*looks at price*
Well, you can't really say you were surprised.
by A Guy
July 8th, 2011, 2:35 am
Forum: Ideas
Topic: [interface] Improved stat tables in unit profile
Replies: 7
Views: 1123

Re: Improved resistance/defense/movement tables in unit prof

What about UMCs which have resistance values and defense values in between increments of 10 (like 53% fire resistance or 61% defense on flat)?
by A Guy
July 7th, 2011, 11:42 pm
Forum: Multiplayer Development
Topic: Modern Combat: 1.0.1 Released!
Replies: 358
Views: 48226

Re: Modern Combat: Beta0.9.685 Released!

Version 0.9.75 is now available on the add-on server for Wesnoth 1.9.7. Changes from the 1.8 version - -Fixed a bug where the last player wasn't getting traits -Your turn now ends immediately if you have not been deemed the first player, and the first player is to pick towns/cities -Added leader pow...
by A Guy
July 7th, 2011, 4:26 pm
Forum: Multiplayer Development
Topic: Modern Combat: 1.0.1 Released!
Replies: 358
Views: 48226

Re: Modern Combat: Beta0.9.685 Released!

Hey, guys, today's my birthday, and I've just finished the last of the leaders. I'll put the new version up in a few. I would greatly appreciate a game of the newest version *hint* *hint*
by A Guy
July 6th, 2011, 6:20 pm
Forum: WML Workshop
Topic: My Zombie Plan WML Question Thread
Replies: 13
Views: 1332

Re: My Zombie Plan WML Question Thread

Then you would have to fire this event whenever the leader moved, removing the trait from units that are not nearby as well.
by A Guy
July 6th, 2011, 5:56 pm
Forum: Multiplayer Development
Topic: Modern Combat: 1.0.1 Released!
Replies: 358
Views: 48226

Re: Modern Combat: Beta0.9.685 Released!

So I played a two-player game, one side was Master Sergeant and the other was Technologist. A few comments: - Master Sergeant's second and third leaderpowers are identical... at least in the descriptions. Identical descriptions, will be fixed next update, thanks. - Technologist's Genetic Modificatio...
by A Guy
July 5th, 2011, 10:50 pm
Forum: WML Workshop
Topic: My Zombie Plan WML Question Thread
Replies: 13
Views: 1332

Re: My Zombie Plan WML Question Thread

Leadership can't affect units not adjacent to the unit with the ability. However, you can apply bonus damage in this AOE fashion in 2 ways I know of. a) Create an event, much like what the FORCE_CHANCE_TO_HIT macro does, that gives the relevant units a weapon special which boosts damage when at a lo...
by A Guy
July 5th, 2011, 10:43 pm
Forum: WML Workshop
Topic: Side turn
Replies: 29
Views: 1550

Re: Side turn

In a standard location filter, if you just omit either the x or the y keys (or both), the engine will just assume all of them are ok. About units: yes, it is possible to store all units on map: it will create an array. To unstore 'em all, however, you'd need to iterate over the array, like this: {F...
by A Guy
July 5th, 2011, 6:43 pm
Forum: Multiplayer Development
Topic: Modern Combat: 1.0.1 Released!
Replies: 358
Views: 48226

Re: Modern Combat: Beta0.9.685 Released!

Version 0.9.72 is now available on the add-on server for Wesnoth 1.9.7. Changes from the 1.8 version - -Fixed a bug where the last player wasn't getting traits -Your turn now ends immediately if you have not been deemed the first player, and the first player is to pick towns/cities -Added leader pow...
by A Guy
July 5th, 2011, 12:42 pm
Forum: WML Workshop
Topic: Side turn
Replies: 29
Views: 1550

Re: Side turn

Try using turn refresh instead.