Search found 790 matches

by A Guy
July 11th, 2013, 2:03 am
Forum: WML Workshop
Topic: Add level to unit
Replies: 14
Views: 2161

Re: Add level to unit

trewe wrote:
A Guy wrote:I tried storing both units and unstoring them on top of each other. They swapped places, but the combat ended before anyone attacked.
That is expected. How exactly does modify_unit help there?
modify_unit let me change both units to a copy of the other without interrupting combat.
by A Guy
July 10th, 2013, 4:50 pm
Forum: WML Workshop
Topic: Add level to unit
Replies: 14
Views: 2161

Re: Add level to unit

When I tried to use store and unstore_unit swap the position of two units at the start of combat to replace one with the other, the combat ended. modify_unit works for me. You probably did something wrong. [modify_unit] is implemented using [store_unit], [kill], and [unstore_unit] internally. I tri...
by A Guy
July 10th, 2013, 2:03 am
Forum: WML Workshop
Topic: Add level to unit
Replies: 14
Views: 2161

Re: Add level to unit

I doubt that. All it is is sort of a wrapper and syntactic sugar or syntax simplifying interface to functionalities which exist anyway. I think it was added in order to create a challenging test case for our lua interface. In case there are automatically stored variables ($unit etc) it's better to ...
by A Guy
July 8th, 2013, 1:30 am
Forum: WML Workshop
Topic: ChaosRider’s WML questions
Replies: 459
Views: 37646

Re: ChaosRider’s WML questions

Where's the healing event?
by A Guy
July 6th, 2013, 1:15 pm
Forum: Users’ Forum
Topic: Do campaigns need turn limits on final scenarios?
Replies: 4
Views: 1313

Re: Do campaigns need turn limits on final scenarios?

Ah, I see what you're saying. I never like intentionally limiting the player's strategies, but I can see why someone would want to.
by A Guy
July 5th, 2013, 9:23 pm
Forum: Users’ Forum
Topic: Do campaigns need turn limits on final scenarios?
Replies: 4
Views: 1313

Do campaigns need turn limits on final scenarios?

I can understand other scenarios, where it gates bonus gold and discourages village farming, but are they needed for final scenarios?
by A Guy
June 30th, 2013, 9:55 pm
Forum: Users’ Forum
Topic: More mainline campaigns without orcs/undead as villains?
Replies: 3
Views: 850

Re: More mainline campaigns without orcs/undead as villains?

Ah, so I did make a topic on it after all... well, nevermind then, I'll just bump that when I've compiled some ideas.

Sorry I suck at using search. May a mod please lock this?
by A Guy
June 30th, 2013, 9:30 pm
Forum: Users’ Forum
Topic: More mainline campaigns without orcs/undead as villains?
Replies: 3
Views: 850

More mainline campaigns without orcs/undead as villains?

I think we need more villain variety in mainline campaigns. Stuff like The Sceptre of Fire which had you fighting elves, or Descent into Darkness which had you fighting everyone as undead.
by A Guy
June 25th, 2013, 9:53 pm
Forum: WML Workshop
Topic: Stopping the AI leader from moving to attack?
Replies: 6
Views: 762

Stopping the AI leader from moving to attack?

Hey there. I need the AI to be able to do everything it would normally do with its leader, but need to get rid of its suicidal tendency to attack with its leader when it'd be better off sitting on a keep. is there any way to make the leader unwilling to attack? Here's what I have: [ai] [aspect] id=a...
by A Guy
June 24th, 2013, 8:03 pm
Forum: WML Workshop
Topic: [heals] with negative value?
Replies: 6
Views: 1407

Re: [heals] with negative value?

If it helps, some time in 1.4, I had a unit that had heal -8 to enemies. It worked - there was the sound of poison when the heal triggered.
by A Guy
June 24th, 2013, 5:58 pm
Forum: Users’ Forum
Topic: 'Favourite' suprises in scenarios
Replies: 27
Views: 3506

Re: 'Favourite' suprises in scenarios

What is it about the scumbag hat that makes it fit on everything to give it the feeling of scumbaginess?
by A Guy
June 15th, 2013, 5:04 am
Forum: Users’ Forum
Topic: Bad Campaign Elements
Replies: 21
Views: 4190

Re: Bad Campaign Elements

This is rather fun, especially at the middle of any campaign. More troops means more XP for my army. :twisted: Showdown of Northern Rebirth could use this, it gets kinda boring to bring my entire horde of drakes on defenceless orc leaders... However, Old Friend does it terribly. Not only is there a...
by A Guy
July 15th, 2012, 2:05 pm
Forum: Multiplayer Development
Topic: Magic Wars (0.0.6 beta)
Replies: 9
Views: 1925

Re: Magic Wars (0.0.3 beta)

Ravana wrote:Have you added way to let ai be faction from any era that player chooses?
Unfortunately that would make it very hard to balance the add-on.
by A Guy
July 15th, 2012, 2:59 am
Forum: Multiplayer Development
Topic: Magic Wars (0.0.6 beta)
Replies: 9
Views: 1925

Re: Magic Wars (0.0.3 beta)

Hey guys, I know it's been a while but after I got sidetracked by things IRL, I finally got back to this. Newest update is out. -Combustibolt damage reduced to 11 from 14 -Tremors mana cost increased to 28 from 22 -Added dark spells --When you are behind, you have a chance of generating them in addi...
by A Guy
June 20th, 2012, 3:39 pm
Forum: Multiplayer Development
Topic: Modern Combat: 1.0.1 Released!
Replies: 358
Views: 46710

Re: Modern Combat: Beta0.9.685 Released!

fabi wrote:
A Guy wrote:Did you download the latest version I have up on the server (Modern Combat Updated)?
Your forked the addon?
Is the last maintainer missing?
Yes. Please remove it if possible.