Search found 790 matches

by A Guy
July 28th, 2013, 5:44 pm
Forum: Users’ Forum
Topic: Why doesn't the AI recruit spearmen vs drakes?
Replies: 5
Views: 1392

Re: Why doesn't the AI recruit spearmen vs drakes?

Uh-huh, interesting. Thank you.
by A Guy
July 27th, 2013, 8:36 pm
Forum: Ideas
Topic: Have luck affect XP gained
Replies: 5
Views: 1569

Re: Have luck affect XP gained

You could try something like this: ## I use Lua here because getting a unit’s current defense is considerably trickier in ActionWML. [event] name=attack first_time_only=no [lua] code="damage1, damage2 = 0, 0" [/lua] [/event] [event] name=attacker_hits first_time_only=no [lua] code="damage1 = damage...
by A Guy
July 27th, 2013, 7:55 pm
Forum: Users’ Forum
Topic: Why doesn't the AI recruit spearmen vs drakes?
Replies: 5
Views: 1392

Why doesn't the AI recruit spearmen vs drakes?

I know Wesnoth AI isn't the brightest, but what makes spearmen so unappealing to it in the drake matchup?
by A Guy
July 26th, 2013, 5:08 pm
Forum: WML Workshop
Topic: Are "healing" and "retreat" valid ids for the [aspect] tag?
Replies: 7
Views: 922

Re: Are "healing" and "retreat" valid ids for the [aspect] t

I have two custom status effects - one which renders a unit unhealable for a number of turns, and one which causes a unit to lose 8 HP permanently each turn. I need the AI to consider units afflicted with these status effects expendable where it'd consider other units worth keeping. I don't think t...
by A Guy
July 25th, 2013, 9:04 pm
Forum: WML Workshop
Topic: Are "healing" and "retreat" valid ids for the [aspect] tag?
Replies: 7
Views: 922

Re: Are "healing" and "retreat" valid ids for the [aspect] t

Umm, the short answer is no, but I am not entirely sure what you are asking. There's some confusion here, I'm just not sure on which side. :) There are candidate actions called "healing" and "retreat", but there are no aspects by those names (or ids). Only what's listed at those links is available....
by A Guy
July 23rd, 2013, 2:13 am
Forum: WML Workshop
Topic: Are "healing" and "retreat" valid ids for the [aspect] tag?
Replies: 7
Views: 922

Are "healing" and "retreat" valid ids for the [aspect] tag?

In [ai], I'm trying to get the AI to consider some units as completely expendable - are these ids for [aspect] the ones which control cautious behavior?
by A Guy
July 21st, 2013, 6:51 pm
Forum: WML Workshop
Topic: Teleport after battle on specific field
Replies: 21
Views: 2053

Re: Teleport after battle on specific field

I use windows, not sure how you use these with other systems. I use wmlindent (and wmllint as well) with .bat files consisting of "C:\python27\python.exe" "C:\Documents and Settings\kasutaja\Desktop\synced\Dropbox\wesnoth1.10.3\data\tools\wmlindent" "C:\Documents and Settings\kasutaja\Desktop\wml" ...
by A Guy
July 18th, 2013, 10:21 pm
Forum: Multiplayer Development
Topic: Modern Combat: 1.0.1 Released!
Replies: 358
Views: 46636

Re: Modern Combat: 1.0 Released!

Hey, guys. We're aware of the Intervene ability causing out-of-sync errors. We're working on it, and I'll have the changelog up once we get the newest update out.
by A Guy
July 13th, 2013, 9:57 pm
Forum: WML Workshop
Topic: Ability to teleport other units
Replies: 9
Views: 1228

Re: Ability to teleport other units

Code: Select all

            [filter_adjacent]
            id=Green Puck
            is_enemy=no
            [/filter_adjacent]
Because Green Puck is attacking the unit, they will be an enemy, yet this filter says Green Puck shouldn't be their enemy.
by A Guy
July 12th, 2013, 3:04 pm
Forum: Scenario & Campaign Development
Topic: No Randomness Mod Released
Replies: 52
Views: 16263

Re: No Randomness Mod Released

Have you considered the effect this has on Thunderers? They become much better here, due to their frontloaded damage - previously, they weren't as good at killing low-HP units.
by A Guy
July 12th, 2013, 2:49 pm
Forum: Users’ Forum
Topic: Trouble remembering and finding a settler era
Replies: 2
Views: 1691

Re: Trouble remembering and finding a settler era

I recall it NOT being Dov's, nor it being Gambciv (Gambciv is wonderful, Dov's just wasn't for me), it had a revitalization cycle, and four factions, IIRC - the men, undead, northerners and bandits/outlaws. I'm searching for it because I loved it, and it's more arcade than Gambciv. So, any help fro...
by A Guy
July 12th, 2013, 2:30 pm
Forum: Writers’ Forum
Topic: How autonomous/intelligent are individual undead?
Replies: 30
Views: 8615

How autonomous/intelligent are individual undead?

Although they are controlled by a sorcerer, indivudual undead seem to have a decent amount of individual intelligence. To what extent, and how much of it reflects on their former personality? - It is mentioned in the banebow's unit description that they were typically great archers in life, which wo...
by A Guy
July 12th, 2013, 11:37 am
Forum: WML Workshop
Topic: Ability to teleport other units
Replies: 9
Views: 1228

Re: Ability to teleport other units

[filter_second] doesn't go in [teleport]. Use [filter] instead.
by A Guy
July 11th, 2013, 9:48 pm
Forum: WML Workshop
Topic: Ability to teleport other units
Replies: 9
Views: 1228

Re: Ability to teleport other units

Define how you want the unit to be able to teleport the other unit, please.
by A Guy
July 11th, 2013, 5:30 pm
Forum: Multiplayer Development
Topic: Modern Combat: 1.0.1 Released!
Replies: 358
Views: 46636

Re: Modern Combat: Beta0.9.9 Released!

0.9.95 is out. Here are the changes since the last version. Diplomacy Fixed a bug where alliances couldn't be made Leaders Added confirmation to all leader powers Fixed a bug where the confirmation for super leader powers wouldn't stop showing up when you were above 50 leader points Marshall Fixed a...