Search found 303 matches
- February 27th, 2009, 7:14 pm
- Forum: Users’ Forum
- Topic: Askin if it is against copyrights
- Replies: 15
- Views: 2740
Re: Askin if it is against copyrights
Somehow I doubt the "Kaspian" name is copyrighted, so long as the guy isn't meant to be the Prince Kaspian and doesn't share too many of his features.
- February 27th, 2009, 6:54 pm
- Forum: WML Workshop
- Topic: Storing unit, change team then recall
- Replies: 8
- Views: 1492
Storing unit, change team then recall
Hi, For one of my scenarios, I need to recall my allied leader onto my team. I think I need to use something like [store_unit] description=Dursil [set_variable] side=1 [/set_variable] [/store_unit] [unstore_unit] description=Dursil x=2 y=2 [/unstore_unit] then I just recall unit normally next scenar...
- February 25th, 2009, 6:37 pm
- Forum: Ideas
- Topic: Ranged attack should be really ranged
- Replies: 5
- Views: 2992
Re: Ranged attack should be really ranged
Well the ones with power think it will affect unit survivability, and I for one believe them. The issue has been debated and discussed before, hence why it is in FPI, so I'm afraid it won't change. Locked (Worth a try-and sry Turuk about the color, this just sounds like what you guys say as you lock...
- February 25th, 2009, 6:20 pm
- Forum: Ideas
- Topic: Ranged attack should be really ranged
- Replies: 5
- Views: 2992
Re: Ranged attack should be really ranged
This has already been brought up and rejected. It used to be a feature I believe but has been ommitted as it means unit survivability would be much lower and it would totally change the whole game. However, someone is making an era where this is implemented: http://www.wesnoth.org/forum/viewtopic.ph...
- February 23rd, 2009, 4:01 pm
- Forum: Art Workshop
- Topic: I try to do pixel art again... (monster for UMCs)
- Replies: 19
- Views: 5254
Re: I try to do pixel art again... (monster for UMCs)
Nice artwork. That cave snake especially is brilliant.


- February 22nd, 2009, 6:30 pm
- Forum: Scenario & Campaign Development
- Topic: Elvish Legacy
- Replies: 14
- Views: 6157
Re: Elvish Legacy
Thanks for the feedback, I feared my thread had died :) I think the Addry issue is fixed in the latest version so you may want to check if you have this. (0.0.9 - hopefully) bonzaii Do you mean b a nzai? or Kamikaze? I think bonzaii (bonsai) is to do with miniature trees (and did you perhaps get thi...
- January 29th, 2009, 9:07 pm
- Forum: Users’ Forum
- Topic: Campaigns for Mainline
- Replies: 3
- Views: 773
Re: Campaigns for Mainline
Ah, thanks 

- January 29th, 2009, 8:08 pm
- Forum: Users’ Forum
- Topic: Campaigns for Mainline
- Replies: 3
- Views: 773
Campaigns for Mainline
Hi, I was wondering how a campaign gets included into mainline. Indeed, do the developers plan to add more campaigns? What requirements do they need? 1.4x,1.5x,1.x.x compatibility? I presume they need up-to-date art, a good story that ties in with Wesnoth history/locations etc. but there seem to be ...
- January 29th, 2009, 8:06 pm
- Forum: Users’ Forum
- Topic: Dark Elf campaign?
- Replies: 7
- Views: 1891
Re: Dark Elf campaign?
I remember one, I think it used EE and was based in caves. Sorry, I don't know the name but it was fairly old.
However, you can fight against Dark Elves in my Elvish Legacy campaign.
However, you can fight against Dark Elves in my Elvish Legacy campaign.

- January 28th, 2009, 8:13 pm
- Forum: Scenario & Campaign Development
- Topic: Elvish Legacy
- Replies: 14
- Views: 6157
Re: Elvish Legacy
Sry for double posting but this is a different subject, I was just wondering if anyone can tell me how to add sound (horse movement) to a MOVE_UNIT macro thingy, for scenario 1. Edit: Yo, Turuk, I think I fixed the big error prob btw. As part of my latest scheme (learning python) I was in terminal m...
- January 28th, 2009, 5:26 pm
- Forum: Scenario & Campaign Development
- Topic: Elvish Legacy
- Replies: 14
- Views: 6157
Re: Elvish Legacy
Ok, will do. Do you reckon giving them about 75 more gold is enough/too much?
- January 28th, 2009, 4:39 pm
- Forum: Scenario & Campaign Development
- Topic: Elvish Legacy
- Replies: 14
- Views: 6157
Re: Elvish Legacy
Ah! I just changed leader on Ice to passive and uploaded before I saw your comment. Oh well, I'll change him back next revision. Game play is good Looking forward to more. Thanks for the positive comments :D As for the gold, what difficulty do you play it at? I might up the Corsair (Pirates) gold, s...
- January 28th, 2009, 4:11 pm
- Forum: Scenario & Campaign Development
- Topic: Elvish Legacy
- Replies: 14
- Views: 6157
Re: Elvish Legacy
Ty for feedback. First, the scenario loop is because I have no 8th scenario yet. The "midget on a chicken" as you so aptly put it, did that to me too on the mountain pass one, however I set him and suicidal goblin wolf rider to passive on that. Do you mean he still likes the good 'ol kamik...
- January 26th, 2009, 4:28 pm
- Forum: Art Contributions
- Topic: Khalifate facelift: Redux
- Replies: 387
- Views: 126757
Re: Kalifa facelift
That's cool, he is nice and shiny like most mainline graphics at least.
I'm no artist but it looks good enough for mainline to me, but possibly slightly taller, I think level 1 normal units should be 38px tall (something like that) and he looks a bit tiny compared to my avatar...

I'm no artist but it looks good enough for mainline to me, but possibly slightly taller, I think level 1 normal units should be 38px tall (something like that) and he looks a bit tiny compared to my avatar...

- January 24th, 2009, 11:39 am
- Forum: Scenario & Campaign Development
- Topic: Elvish Legacy
- Replies: 14
- Views: 6157
Re: Elvish Legacy
Thanks, it's appreciated. Note: With the hunter, I did not make the graphics. It comes from Shadow Master's IftU. I am terrible at any sort of pixel-art, recolouring is about my limit. Do you have any idea how to fix the big error? I used to get something similar ages ago with EE saves, but unlike n...