Search found 303 matches
- March 2nd, 2009, 9:08 pm
- Forum: WML Workshop
- Topic: Tricky WML (Clever people needed)
- Replies: 25
- Views: 2207
Re: Tricky WML (Clever people needed)
OK, I'll do so and post tomorrow, ty for help/advice 

- March 2nd, 2009, 8:08 pm
- Forum: WML Workshop
- Topic: Tricky WML (Clever people needed)
- Replies: 25
- Views: 2207
Re: Tricky WML (Clever people needed)
What a brilliant idea, thanks
I have spent all evening trying different things to find out what is wrong...
I may just delete this and start again, most of the WML for this comes from some other add-on, but I modified it and...

I have spent all evening trying different things to find out what is wrong...

I may just delete this and start again, most of the WML for this comes from some other add-on, but I modified it and...
- March 2nd, 2009, 7:58 pm
- Forum: WML Workshop
- Topic: Tricky WML (Clever people needed)
- Replies: 25
- Views: 2207
Re: Tricky WML (Clever people needed)
#define OBJ_BOOK_STRATEGY X Y ID {PLACE_IMAGE items/book1.png ({X}) ({Y})} {VARIABLE book_taken 0} [event] name=moveto first_time_only=no [filter] side=1 x={X} y={Y} [/filter] [if] [variable] name=book_taken numerical_equals=0 [/variable] [/if] [then] [message] speaker=narrator image="items/bo...
- March 2nd, 2009, 7:32 pm
- Forum: WML Workshop
- Topic: Tricky WML (Clever people needed)
- Replies: 25
- Views: 2207
Re: Tricky WML (Clever people needed)
Thanks but I've done this:
and get
Also, this didn't seem to affect anything on my holy_staff define earlier...
Code: Select all
#define OBJ_BOOK_STRATEGY X Y ID

Also, this didn't seem to affect anything on my holy_staff define earlier...
- March 2nd, 2009, 7:15 pm
- Forum: WML Workshop
- Topic: Tricky WML (Clever people needed)
- Replies: 25
- Views: 2207
Re: Tricky WML (Clever people needed)
book_strategy makes no difference it seems and set menu thingy is here: #define OBJ_BOOK_STRATEGY X Y book_strategy {PLACE_IMAGE items/book1.png ({X}) ({Y})} {VARIABLE book_taken 0} [event] name=moveto first_time_only=no [filter] side=1 x={X} y={Y} [/filter] [if] [variable] name=book_taken numerical...
- March 2nd, 2009, 6:56 pm
- Forum: WML Workshop
- Topic: Tricky WML (Clever people needed)
- Replies: 25
- Views: 2207
Re: Tricky WML (Clever people needed)
?
Code mistake?
Concept of strategy book?
Something really obvious that someone with IQ>0 could see?
Sorry, I don't get what your sarcastic but perfectly executed eye-rolling is directed at.
Code mistake?
Concept of strategy book?
Something really obvious that someone with IQ>0 could see?
Sorry, I don't get what your sarcastic but perfectly executed eye-rolling is directed at.
- March 2nd, 2009, 6:46 pm
- Forum: WML Workshop
- Topic: Tricky WML (Clever people needed)
- Replies: 25
- Views: 2207
Tricky WML (Clever people needed)
Hi, Can anyone tell me what's wrong with this code? When I remove {OBJ_BOOK_STRATEGY 33 22 book_strategy} it works, but I need this part. #note, the bit about the holy staff at the end is fine, I describe it earlier, just not posted. If you want to help and need more info pls ask. Thanks :) #define ...
- March 2nd, 2009, 5:42 pm
- Forum: Users’ Forum
- Topic: You've been playing Wesnoth too long when...
- Replies: 1231
- Views: 198986
Re: You've been playing Wesnoth too long when...
Now that's dedicationLizard wrote:You write a Firefox-Plugin to do that for you, than you distribute it.

- March 2nd, 2009, 5:37 pm
- Forum: WML Workshop
- Topic: Storing unit, change team then recall
- Replies: 8
- Views: 1497
Re: Storing unit, change team then recall
Ah no, I don't want him to be a hero to start with, that gives him the blue crown over the canrecruit crown. He only becomes a hero at the end when he ceases to be a leader, but ty anyway.
- March 2nd, 2009, 5:01 pm
- Forum: WML Workshop
- Topic: Storing unit, change team then recall
- Replies: 8
- Views: 1497
Re: Storing unit, change team then recall
Thanks, but the first one works fine and I hate macros.
Can anyone tell me how to modify this to make him a "hero" unit, I've tried several ideas but none seem to work...
Ty

Can anyone tell me how to modify this to make him a "hero" unit, I've tried several ideas but none seem to work...
Ty

- March 1st, 2009, 7:47 am
- Forum: Art Workshop
- Topic: Woodmouse's art stuff [random stuff, page 49]
- Replies: 731
- Views: 105814
Re: Woodmouse's sprites
Quite good, but you may want to use the new type of skull from either the lich or skeleton warrior/archer
- February 27th, 2009, 9:21 pm
- Forum: Users’ Forum
- Topic: Funny things you did as a beginner
- Replies: 64
- Views: 10235
Re: Funny things you did as a beginner
On UtBS when I first started, I used to save-load hundreds of times, until the enemies didn't manage to kill my heroes or high level units. This was worsened by the fact that I had so many saves that it took ages to load each time. So long in fact that I filled loads pages of note paper with little ...
- February 27th, 2009, 7:57 pm
- Forum: WML Workshop
- Topic: Storing unit, change team then recall
- Replies: 8
- Views: 1497
Re: Storing unit, change team then recall
Thank you so much! :D I would have been stuck for hours trying to figure it out... I modified it slightly so he doesn't become my leader, but yeah, works fine. [store_unit] [filter] description=Dursil [/filter] variable=temp_dursil_variable [/store_unit] [set_variable] name=temp_dursil_variable.side...
- February 27th, 2009, 7:26 pm
- Forum: WML Workshop
- Topic: Because Wesnoth is Outright Lying to Me...
- Replies: 12
- Views: 1812
Re: Because Wesnoth is Outright Lying to Me...
Also, it may be useful to run Wesnoth from a Terminal or Konsole program, this has picked up mistakes for me that the standard error message in game doesn't, especially problems that have no visible effects but cause unexplained error or corrupt save messages.
- February 27th, 2009, 7:19 pm
- Forum: Scenario & Campaign Development
- Topic: Elvish Legacy
- Replies: 14
- Views: 6193
Re: Elvish Legacy
Perhaps this approach is better, copied from some other campaign thread: Feedback is appreciated, I want to make this campaign as good as possible. (also pls note, the last scenario (7) loops back to itself because I have not made any more, this is not a bug) (1) What difficulty levels and game vers...