Search found 815 matches

by HomerJ
December 27th, 2011, 9:41 pm
Forum: Strategies & Tips
Topic: Dwarvish guardsmen (in 1 vs 1)
Replies: 34
Views: 7016

Re: Dwarvish guardsmen (in 1 vs 1)

perseo wrote:The main problem is that you need only 12 assasins level 3 which, by the way, was not my way of playing httt.
¡Salud!
I know. Do thieves only (all recalls allowed) from SoE on. It's fun.


Greetz
HomerJ
by HomerJ
December 27th, 2011, 7:29 pm
Forum: Strategies & Tips
Topic: Dwarvish guardsmen (in 1 vs 1)
Replies: 34
Views: 7016

Re: Dwarvish guardsmen (in 1 vs 1)

blurrr2 wrote:On the last level of HttT, I went all out. I made a line of about 12 guardsmen and 4 druids/white mages, with each shaman supporting 3 guardsmen.
Try the same with 12 assassins and poison 12 units each turn. really fun to watch...

Greetz
HomerJ
by HomerJ
December 6th, 2011, 2:03 pm
Forum: Strategies & Tips
Topic: A New Start
Replies: 48
Views: 7087

Re: A New Start

Finished Northern Rebirth! And Invasion from the Unknown! And now its Sceptre of Fire time! I'm stuck in Towards the Caves . 12 turns is impossible! I need at least 20. The Enemy reinforcements are too much! Please anybody help me..... :augh: Did you try sending distracting units in various directi...
by HomerJ
November 29th, 2011, 2:12 pm
Forum: Strategies & Tips
Topic: WHAT TO DO if you can't beat a scenario in a campaign:
Replies: 62
Views: 95559

Re: WHAT TO DO if you can't beat a scenario in a campaign:

One very important thing in httt: Don't EVER go to muff malal: less exp and minus 2(+ dwarven doors bandit) loyal units. Of course less experience means slower finish of later scenarios-> less gold AND less versalite army in the end. The last some times I playes HttT, I always played with the "recr...
by HomerJ
November 22nd, 2011, 10:27 am
Forum: Off-Topic
Topic: Christmas gift ideas?
Replies: 24
Views: 5937

Re: Christmas gift ideas?

Shinobody wrote:Image
EPIC NECRO!
(you do realise that you've responded to thread like YEAR old?)
But it's christamas time again...

Greetz
HomerJ
by HomerJ
November 22nd, 2011, 9:25 am
Forum: Users’ Forum
Topic: a comic about Wesnoth, and the forum around us.
Replies: 169
Views: 45627

Re: a comic about Wesnoth, and the forum around us.

Shinobody wrote:This slowly derails into "Scripts for comics about Wesnoth and forum around us". :?
Yeah! Pics, or didn't happen!

Greetz
HomerJ
by HomerJ
November 9th, 2011, 3:04 pm
Forum: Strategies & Tips
Topic: Manipulating AI recruits
Replies: 6
Views: 1403

Re: Manipulating AI recruits

Sapient wrote: The only unrealistic part about this is that the AI can see what you have recruited regardless of fog.
Didn't know that. How does the AI consider units of different levels?

Greetz
HomerJ
by HomerJ
November 8th, 2011, 8:39 pm
Forum: Strategies & Tips
Topic: Manipulating AI recruits
Replies: 6
Views: 1403

Re: Manipulating AI recruits

I'm pretty sure the AI doesn't do that. You should take into consideration, that campaigns are designed so the developer decides to a degree what will be recruited in what numbers.

Greetz
HomerJ
by HomerJ
November 6th, 2011, 9:28 pm
Forum: Off-Topic
Topic: Formulaic posting
Replies: 12
Views: 2041

Re: Formulaic posting

Kind advice? Just read for the first month. Sounds harsh, but will prevent you from making threads that have been here a thousand times. Also, consider the wiki first.
Otherwise, have fun :D

Greetz
HomerJ
by HomerJ
November 4th, 2011, 8:53 am
Forum: Users’ Forum
Topic: a comic about Wesnoth, and the forum around us.
Replies: 169
Views: 45627

Re: a comic about Wesnoth, and the forum around us.

professor_max wrote:I'm sorry...

Terrible art, I know, but I am in a rush...
(Contrasted from a paper sketch.)

Ahh, too bad. It's not readable... could you redo it when you have time?


Greetz
HomerJ
by HomerJ
October 30th, 2011, 1:07 pm
Forum: Ideas
Topic: [interface] movable "advance to window"
Replies: 3
Views: 589

Re: movable trait choice window

Hi, when a unit levels up, sometimes it would be helpful to move the trait choice window away from the center so that you can see the surrounding area of this unit. This could be helpful to choice the right trait for the current situation. I'm pretty sure you are not talking about a "trait" (quick,...
by HomerJ
October 15th, 2011, 8:19 am
Forum: Ideas
Topic: More relics/weapons
Replies: 1
Views: 530

Re: More relics/weapons

I think something that could increase replay value or make the game more random would be to have enemies or towns have items that could be used by any character, but not too powerful. Say add +1 quick, dextrous, or other random traits, or even allow poison, or more rarely cure ability. These items ...
by HomerJ
October 3rd, 2011, 8:39 pm
Forum: Off-Topic
Topic: What Operating System do You Use?
Replies: 114
Views: 20521

Re: What Operating System do You Use?

What I forgot to mention, I'm running Lubuntu 11.04 on both my laptop and my wife's netbook. I like that distribution more and more because of it's performance and simplicity.

Greetz
HomerJ
by HomerJ
September 30th, 2011, 5:14 pm
Forum: Off-Topic
Topic: What Operating System do You Use?
Replies: 114
Views: 20521

Re: What Operating System do You Use?

Dualboot XP (for my beloved wife) and ubuntu 10.04 for me.


Greetz
HomerJ
by HomerJ
September 27th, 2011, 12:42 pm
Forum: Users’ Forum
Topic: drake campaign
Replies: 4
Views: 1264

Re: drake campaign

I think it's not too much of a spoiler if I say that Northern Rebirth let's you play Drakes in a couple of scenarios.

Greetz
HomerJ