Search found 993 matches

by Caphriel
February 15th, 2012, 8:07 pm
Forum: Ideas
Topic: [interface]Damage indicator to "charge"
Replies: 13
Views: 1604

Re: [interface]Damage indicator to "charge"

Especially since, due to rounding, the charge damage is sometimes 1 less than twice the value given (as in your example.) This could be misleading.
by Caphriel
February 14th, 2012, 12:03 am
Forum: Ideas
Topic: [engine] Friendly Unit Cell "Swap"
Replies: 26
Views: 3317

Re: [engine] Friendly Unit Cell "Swap"

The realism-based arguments are irrelevant anyway. The decision to implement it as it currently is was almost certainly made for gameplay reasons, not for flavor reasons.
by Caphriel
February 13th, 2012, 2:16 pm
Forum: Users’ Forum
Topic: My ulfserker/berserker's purpose
Replies: 7
Views: 2845

Re: My ulfserker/berserker's purpose

Only minor rips, tears, and bloodstains!
by Caphriel
February 11th, 2012, 4:38 am
Forum: Ideas
Topic: [mainline] Chocobone resistances
Replies: 3
Views: 774

Re: Chocobone resistances

They're based on Chocobos , in fact. Also consider the the Elf scout is another mounted unit that can move on mountains. The chocobone's resistances to mundane damage types were probably in my best guess, flattened toward 0 for balance reasons. I suspect this is related to managing retaliation for i...
by Caphriel
February 10th, 2012, 1:59 pm
Forum: Strategies & Tips
Topic: Dwarvish guardsmen (in 1 vs 1)
Replies: 34
Views: 7320

Re: Dwarvish guardsmen (in 1 vs 1)

A side note on the stalwart: Most dwarves get 30% defense on flat. The stalwart gets 40%. This doesn't seem like a lot, but it makes the stalward substantially better at holding a critical flat hex... like, say, the flat hex required to maintain your line. That's the second use for the guardsman, ot...
by Caphriel
February 8th, 2012, 7:06 pm
Forum: Multiplayer Development
Topic: [mainline] Loyalist Bowman
Replies: 79
Views: 9992

Re: [mainline] Loyalist Bowman

Uh... and what should the Northerner player do about your buffed bowmen that can now plink grunts and trulls with impunity, and then easily tank the counter-attack, while doing some retaliatory damage of their own? :?
by Caphriel
February 3rd, 2012, 5:16 am
Forum: Technical Support
Topic: Weird thing
Replies: 8
Views: 1767

Re: Weird thing

I don't think I explained the problem well enough. We were on a random map, playing against random computers, 3v3v3. I'm not saying the teams weren't next to each other or that the teams weren't set up correctly. I'll use random names here. On Adam and Bruno's screen, Adam was on the bottom left, C...
by Caphriel
February 1st, 2012, 2:06 pm
Forum: Technical Support
Topic: Weird thing
Replies: 8
Views: 1767

Re: Weird thing

Player positions on a map are determined by which player number you are. If the map is designed for players 1, 4, and 7 to be on a team, changing it to have players 1, 2, and 3 on a team will result in teams not starting next to each other. Can you provide more information about what happened, inclu...
by Caphriel
January 25th, 2012, 2:50 am
Forum: Multiplayer Development
Topic: [mainline] Loyalist Bowman
Replies: 79
Views: 9992

Re: [mainline] Loyalist Bowman

Are you sure? Landfish are a pretty devastating counter to most things, and I don't see why this should be any different: On topic: IPS, whether or not the bowman is underpowered is not what the poster you responded to was arguing. I think their point was the Loyalists in general are considered a li...
by Caphriel
January 24th, 2012, 6:02 pm
Forum: Ideas
Topic: [mainline?] Trait: Aggressive
Replies: 14
Views: 2029

Re: [mainline?] Trait: Aggressive

The thread has been dead for over a month, your phrase your post like you're trying to disagree with me but don't actually disagree with me... what are you trying to accomplish here? :?
by Caphriel
January 20th, 2012, 2:36 pm
Forum: Ideas
Topic: [mainline] In-game items and more
Replies: 5
Views: 816

Re: In-game items and more

A friend of my explains by example why this is not a useful suggestion and won't be implemented: I was wondering if one day there could be [IRRELEVANT FEATURE]. From what I've experienced myself, Wesnoth is mostly focused on [CENTRAL GAME FEATURE AND RAISON D'ETRE], while compared to [IRRELEVANT AND...
by Caphriel
January 17th, 2012, 9:29 pm
Forum: Ideas
Topic: [engine] Friendly Unit Cell "Swap"
Replies: 26
Views: 3317

Re: [engine] Friendly Unit Cell "Swap"

According to this member's signature, it's "Let's all agree that Konrad simply represents 'Konrad and his female ninja bodyguards'." :lol2:
by Caphriel
January 17th, 2012, 6:45 pm
Forum: Ideas
Topic: [engine] Friendly Unit Cell "Swap"
Replies: 26
Views: 3317

Re: [engine] Friendly Unit Cell "Swap"

HAPMA and UAPEB apply :eng: Wesnoth is in some ways abstract, and this is one of those ways. The limitation on swapping units is presumably for gameplay reasons, like those stated earlier in this thread.
by Caphriel
January 16th, 2012, 1:04 am
Forum: Art Workshop
Topic: Water Graphics in 1.9/1.10
Replies: 71
Views: 16347

Re: Water Graphics in 1.9/1.10

Based on my knowledge of and experience with color blindness, higher saturation almost always helps. [acronym=This sounds trivially obvious, but no sarcasm was intended at all!]Using blue will help with red-green color blindness, and using red, I have heard, helps with blue-yellow color blindness.[/...
by Caphriel
January 15th, 2012, 8:44 pm
Forum: Art Workshop
Topic: Water Graphics in 1.9/1.10
Replies: 71
Views: 16347

Re: Water Graphics in 1.9/1.10

The new ones are much, much more recognizable. I can actually tell the all the water types apart under fog. (Can people with normal color vision do this with the original colors?) In general, it looks like you made the colors in general more vivid, which definitely helps. The grey shallow water is s...