Search found 993 matches

by Caphriel
March 21st, 2012, 5:09 pm
Forum: Users’ Forum
Topic: Do you save and reload? If so, why?
Replies: 75
Views: 22272

Re: Do you save and reload? If so, why?

Really? I thought the prevailing opinion was that in order to preserve the narrative drama, some tomato surprises are unavoidable. As for removing them, well... I'm afraid I don't care strongly enough :) I prefer multiplayer anyway, and I barely have time to play Wesnoth, much less create content :l...
by Caphriel
March 21st, 2012, 2:21 pm
Forum: Ideas
Topic: Computation of WayCosts
Replies: 8
Views: 1432

Re: Computatoin of WayCosts

Actually, this would change map balance. Say I put a 5MP spearman on a mountain at the end of my turn. A reasonable, common move. Next turn, I want to move him across flat. Under the current system, he can move through four hexes and end on the fifth. Under your proposed system, moving off the mount...
by Caphriel
March 21st, 2012, 2:08 pm
Forum: Strategies & Tips
Topic: Freaken Zombies everywhere
Replies: 13
Views: 4277

Re: Freaken Zombies everywhere

Just because players are playing on the ladder does not mean they're good at Wesnoth. Check their ratings before making balance judgements based on their play. The starting rating when you join is 1500, if I recall correctly, so players with ratings below that tend to lose more then they win, and pr...
by Caphriel
March 21st, 2012, 2:02 pm
Forum: Users’ Forum
Topic: Do you save and reload? If so, why?
Replies: 75
Views: 22272

Re: Do you save and reload? If so, why?

* Some unforseeable effects cost you a key unit. The Lava in the Sceptre of Fire might be an example of this. This can be particularly nasty if you attempt to mitigate for the disaster and still get caught out. * A scenario includes a tomato surprise that would have meant you played it completely d...
by Caphriel
March 17th, 2012, 7:02 pm
Forum: Multiplayer Development
Topic: Netiquette talks from "Competetive multiplayer"
Replies: 6
Views: 3112

Re: Netiquette talks from "Competetive multiplayer"

I never supposed the developers had bad human qualities :lol2: I said BasiC's post required as a premise to his argument that we (the developers and the community) are all idiots. I think pyrophorus was pointing out that this sort of thing can be avoided if people do some reading on the forum to see...
by Caphriel
March 17th, 2012, 1:55 pm
Forum: Ideas
Topic: [mainline] Unit Tree Reorganization
Replies: 13
Views: 3896

Re: [mainline] Unit Tree Reorganization

Don't quote me on this, because I can't source it nor remember where I heard it, but I think the limit on berserk was to enable the predicted results calculator to function.
by Caphriel
March 15th, 2012, 9:27 pm
Forum: Multiplayer Development
Topic: Competetive multiplayer
Replies: 19
Views: 3617

Re: Competetive multiplayer

Go ahead :lol2:
by Caphriel
March 14th, 2012, 10:20 pm
Forum: Multiplayer Development
Topic: Competetive multiplayer
Replies: 19
Views: 3617

Re: Competetive multiplayer

People are responding negatively to you because you are a new member who just joined and made a bunch of broad negative generalizations about Wesnoth based on assumptions without any actual supporting evidence. This happens regularly. It may not be fair, but that's how it is. To be specific, you're ...
by Caphriel
March 14th, 2012, 10:15 pm
Forum: Multiplayer Development
Topic: A balanced enviornment regardeless of faction balance.
Replies: 4
Views: 1318

Re: A balanced enviornment regardeless of faction balance.

...faction selection wars before the game... Have you ever actually played MP Wesnoth? :doh: You have to pick your faction when joining the game, after which you cannot change it without quitting and rejoining, exactly to prevent that sort of thing. Also, why did you start a new thread for this?
by Caphriel
March 12th, 2012, 2:39 pm
Forum: Multiplayer Development
Topic: Competetive multiplayer
Replies: 19
Views: 3617

Re: Competetive multiplayer

I have played many RTS games, both real time and turn based, competitively and casually. RTS stands for Real-Time Strategy. So you've played real-time Real-Time Strategy games and turn-based Real-Time Strategy games? :wink: 1) Wesnoth factions are pretty well balanced, and balance work continues. L...
by Caphriel
February 21st, 2012, 2:05 pm
Forum: Ideas
Topic: [interface]Damage indicator to "charge"
Replies: 13
Views: 2142

Re: [interface]Damage indicator to "charge"

So I think I shall simply bow out and leave it to others to debate this point and determine how/if this idea can/should be fleshed out. Great, thanks :) Elaboration: You haven't argued against including the information, only against including it there . I don't think it can be argued that including...
by Caphriel
February 20th, 2012, 3:23 pm
Forum: Ideas
Topic: [interface]Damage indicator to "charge"
Replies: 13
Views: 2142

Re: [interface]Damage indicator to "charge"

Actually, that was damage when attacking/damage when defending, I think.
by Caphriel
February 18th, 2012, 2:59 pm
Forum: Users’ Forum
Topic: Wesnoth Board Game?
Replies: 7
Views: 4240

Re: Wesnoth Board Game?

I think the point of Crendgrim's post was that it probably won't be made unless you or someone else who wants it solves the complexity problems and creates a workable set of rules (in which case you've made it yourself!)
by Caphriel
February 18th, 2012, 2:57 pm
Forum: Ideas
Topic: [interface]Damage indicator to "charge"
Replies: 13
Views: 2142

Re: [interface]Damage indicator to "charge"

In the case where rounding will produce an off-by-one error, the displayed number is not just useless, it's misleading. I would hardly consider that number useless. You know that the charging damage will be either double it or one less than double it. You can narrow down an unknown quantity to two ...
by Caphriel
February 17th, 2012, 9:37 pm
Forum: Ideas
Topic: [interface]Damage indicator to "charge"
Replies: 13
Views: 2142

Re: [interface]Damage indicator to "charge"

I do not see a way to adequately cover all four situations unless the tool tip calculates doubled and regular damage for all units, and in that case it seems like the tool tip would become rather cluttered. That's still better than the current situation, where the display already includes rounding ...