Search found 993 matches

by Caphriel
May 5th, 2012, 10:14 pm
Forum: Game Development
Topic: What is the appeal of a rogue-like game?
Replies: 36
Views: 18226

Re: What is the appeal of a rogue-like game?

I used to really like Roguelikes because of the resource management aspect. You don't always get enough resources to succeed, but you usually do. However, the method to success depends on what you find. However, lately I can't be bothered to pick up any new RLs because the community (players and dev...
by Caphriel
April 19th, 2012, 11:37 pm
Forum: Ideas
Topic: Computation of WayCosts
Replies: 8
Views: 1476

Re: Computatoin of WayCosts

Are there any wargames that have a cost to move out of a terrain existing? I can't think of any, but I don't play that many, either.
by Caphriel
April 19th, 2012, 12:45 pm
Forum: Multiplayer Development
Topic: Zombie attack type
Replies: 18
Views: 4798

Re: Zombie attack type

First of all, WINR. Second, I don't think Walking Corpses claw at their enemies with their fingernails. They batter them with their fists, or maybe just flailing their arms around. If they used their fingernails, they wouldn't do enough damage to register on the HP scale.
by Caphriel
April 17th, 2012, 9:52 pm
Forum: Multiplayer Development
Topic: Unit ballancing
Replies: 6
Views: 1870

Re: Unit ballancing

The fencer is already very useful against the drakes. He has some cold resistance, which helps a little against the augur's magical attack, his blade attack takes advantage of their blade weakness, and skirmish lets him trap speedy drake units that would otherwise escape. It's also a valuable unit a...
by Caphriel
April 17th, 2012, 3:30 pm
Forum: Multiplayer Development
Topic: Unit ballancing
Replies: 6
Views: 1870

Re: Unit ballancing

Units are not balanced against units. Factions are balanced against factions.
by Caphriel
April 17th, 2012, 12:55 pm
Forum: Users’ Forum
Topic: Too many campaingns have you fighting orcs/undead.
Replies: 98
Views: 19455

Re: Too many campaingns have you fighting orcs/undead.

Chaotic in Wesnoth just means "fights better at night than during the day." And lawful is the opposite. Players are human, and therefore will sympathize with the most human-like factions, in general, so it's easiest to write with the protagonist a member of the Loyalists or Rebels or even ...
by Caphriel
April 6th, 2012, 3:33 pm
Forum: Ideas
Topic: [split] Terrains with different Coverage-Levels
Replies: 17
Views: 2800

Re: [split] Terrains with different Coverage-Levels

Maybe the world of Wesnoth is shaped like a banana :lol2:
by Caphriel
April 6th, 2012, 1:47 pm
Forum: Ideas
Topic: Chat log pages in last to first order.
Replies: 6
Views: 1273

Re: Chat log pages in last to first order.

Actually, no. When I view the chatlog it's usually because I wasn't paying attention to a long conversation during the game and want to read the whole thing in order, from beginning to end.
by Caphriel
April 5th, 2012, 2:14 pm
Forum: Ideas
Topic: [split] Terrains with different Coverage-Levels
Replies: 17
Views: 2800

Re: [split] Terrains with different Coverage-Levels

Somewhat off-topic and rambling explanation of why this idea in particular, and many otherwise good ideas in general, get rejected, ahead: Impact on the GamePlay is necessary for every Idea that shall cause more than polish the Status quo.... I am not sure if People consider Wesnoth GamePlay as perf...
by Caphriel
April 4th, 2012, 1:55 pm
Forum: Ideas
Topic: Stealth overlay
Replies: 8
Views: 2198

Re: Stealth overlay

Foxholes that the unit(s) can hide in? A canyon that cannot be seen into except by units on the edges? The ruins of an old building/city/whathaveyou (HAPMA) that provides visual cover? There doesn't have to be a single explanation. All that is needed is the ability to designate a single hex as "...
by Caphriel
April 2nd, 2012, 5:26 pm
Forum: Strategies & Tips
Topic: How to counter Ghost spam as Knalgans
Replies: 8
Views: 3031

Re: How to counter Ghost spam as Knalgans

I don't like recruiting many thunderers or poachers against the Undead, but I prefer poachers slightly for dealing with ghosts because they're less of a coin toss, and because of some rounding magic. The poacher's 4-4 becomes 3-4 at day, but when the ghost's 50% pierce resist is factored in, the res...
by Caphriel
April 2nd, 2012, 3:56 pm
Forum: Ideas
Topic: [split] Terrains with different Coverage-Levels
Replies: 17
Views: 2800

Re: Stealth overlay

MetalKing, your suggestion as I understand it would substantially complicate gameplay. Currently units are either visible to every unit that can see the hex they're on, or only visible to adjacent units if they have the appropriate special for the terrain they're on. Your suggestion would make unit ...
by Caphriel
April 2nd, 2012, 3:46 pm
Forum: Strategies & Tips
Topic: How to counter Ghost spam as Knalgans
Replies: 8
Views: 3031

Re: How to counter Ghost spam as Knalgans

Using thieves to backstab them is indeed a good idea. They'll do decent damage, and are evasive enough that the ghost won't drain too much HP off of them. Weakening the target with a poacher first will help.
by Caphriel
March 21st, 2012, 9:22 pm
Forum: Ideas
Topic: Wesnoth and leaving penalty
Replies: 2
Views: 700

Re: Wesnoth and leaving penalty

If you're playing against another player, consider leaving as forfeiture (not to be confused with disconnecting, however.) If you're playing a team game, usually a teammate/observer can take over for the player who left. If you're playing cooperative scenarios against the AI, try to play with people...
by Caphriel
March 21st, 2012, 8:57 pm
Forum: Users’ Forum
Topic: Do you save and reload? If so, why?
Replies: 75
Views: 22891

Re: Do you save and reload? If so, why?

Hmm. Well, I haven't played an official campaign in years, so... :lol2: Maybe I'll have to revisit some of them.