Search found 993 matches
- May 5th, 2012, 10:14 pm
- Forum: Game Development
- Topic: What is the appeal of a rogue-like game?
- Replies: 36
- Views: 18226
Re: What is the appeal of a rogue-like game?
I used to really like Roguelikes because of the resource management aspect. You don't always get enough resources to succeed, but you usually do. However, the method to success depends on what you find. However, lately I can't be bothered to pick up any new RLs because the community (players and dev...
- April 19th, 2012, 11:37 pm
- Forum: Ideas
- Topic: Computation of WayCosts
- Replies: 8
- Views: 1476
Re: Computatoin of WayCosts
Are there any wargames that have a cost to move out of a terrain existing? I can't think of any, but I don't play that many, either.
- April 19th, 2012, 12:45 pm
- Forum: Multiplayer Development
- Topic: Zombie attack type
- Replies: 18
- Views: 4798
Re: Zombie attack type
First of all, WINR. Second, I don't think Walking Corpses claw at their enemies with their fingernails. They batter them with their fists, or maybe just flailing their arms around. If they used their fingernails, they wouldn't do enough damage to register on the HP scale.
- April 17th, 2012, 9:52 pm
- Forum: Multiplayer Development
- Topic: Unit ballancing
- Replies: 6
- Views: 1870
Re: Unit ballancing
The fencer is already very useful against the drakes. He has some cold resistance, which helps a little against the augur's magical attack, his blade attack takes advantage of their blade weakness, and skirmish lets him trap speedy drake units that would otherwise escape. It's also a valuable unit a...
- April 17th, 2012, 3:30 pm
- Forum: Multiplayer Development
- Topic: Unit ballancing
- Replies: 6
- Views: 1870
Re: Unit ballancing
Units are not balanced against units. Factions are balanced against factions.
- April 17th, 2012, 12:55 pm
- Forum: Users’ Forum
- Topic: Too many campaingns have you fighting orcs/undead.
- Replies: 98
- Views: 19455
Re: Too many campaingns have you fighting orcs/undead.
Chaotic in Wesnoth just means "fights better at night than during the day." And lawful is the opposite. Players are human, and therefore will sympathize with the most human-like factions, in general, so it's easiest to write with the protagonist a member of the Loyalists or Rebels or even ...
- April 6th, 2012, 3:33 pm
- Forum: Ideas
- Topic: [split] Terrains with different Coverage-Levels
- Replies: 17
- Views: 2800
Re: [split] Terrains with different Coverage-Levels
Maybe the world of Wesnoth is shaped like a banana 

- April 6th, 2012, 1:47 pm
- Forum: Ideas
- Topic: Chat log pages in last to first order.
- Replies: 6
- Views: 1273
Re: Chat log pages in last to first order.
Actually, no. When I view the chatlog it's usually because I wasn't paying attention to a long conversation during the game and want to read the whole thing in order, from beginning to end.
- April 5th, 2012, 2:14 pm
- Forum: Ideas
- Topic: [split] Terrains with different Coverage-Levels
- Replies: 17
- Views: 2800
Re: [split] Terrains with different Coverage-Levels
Somewhat off-topic and rambling explanation of why this idea in particular, and many otherwise good ideas in general, get rejected, ahead: Impact on the GamePlay is necessary for every Idea that shall cause more than polish the Status quo.... I am not sure if People consider Wesnoth GamePlay as perf...
- April 4th, 2012, 1:55 pm
- Forum: Ideas
- Topic: Stealth overlay
- Replies: 8
- Views: 2198
Re: Stealth overlay
Foxholes that the unit(s) can hide in? A canyon that cannot be seen into except by units on the edges? The ruins of an old building/city/whathaveyou (HAPMA) that provides visual cover? There doesn't have to be a single explanation. All that is needed is the ability to designate a single hex as "...
- April 2nd, 2012, 5:26 pm
- Forum: Strategies & Tips
- Topic: How to counter Ghost spam as Knalgans
- Replies: 8
- Views: 3031
Re: How to counter Ghost spam as Knalgans
I don't like recruiting many thunderers or poachers against the Undead, but I prefer poachers slightly for dealing with ghosts because they're less of a coin toss, and because of some rounding magic. The poacher's 4-4 becomes 3-4 at day, but when the ghost's 50% pierce resist is factored in, the res...
- April 2nd, 2012, 3:56 pm
- Forum: Ideas
- Topic: [split] Terrains with different Coverage-Levels
- Replies: 17
- Views: 2800
Re: Stealth overlay
MetalKing, your suggestion as I understand it would substantially complicate gameplay. Currently units are either visible to every unit that can see the hex they're on, or only visible to adjacent units if they have the appropriate special for the terrain they're on. Your suggestion would make unit ...
- April 2nd, 2012, 3:46 pm
- Forum: Strategies & Tips
- Topic: How to counter Ghost spam as Knalgans
- Replies: 8
- Views: 3031
Re: How to counter Ghost spam as Knalgans
Using thieves to backstab them is indeed a good idea. They'll do decent damage, and are evasive enough that the ghost won't drain too much HP off of them. Weakening the target with a poacher first will help.
- March 21st, 2012, 9:22 pm
- Forum: Ideas
- Topic: Wesnoth and leaving penalty
- Replies: 2
- Views: 700
Re: Wesnoth and leaving penalty
If you're playing against another player, consider leaving as forfeiture (not to be confused with disconnecting, however.) If you're playing a team game, usually a teammate/observer can take over for the player who left. If you're playing cooperative scenarios against the AI, try to play with people...
- March 21st, 2012, 8:57 pm
- Forum: Users’ Forum
- Topic: Do you save and reload? If so, why?
- Replies: 75
- Views: 22891
Re: Do you save and reload? If so, why?
Hmm. Well, I haven't played an official campaign in years, so...
Maybe I'll have to revisit some of them.
