Search found 111 matches

by Scatha
May 3rd, 2011, 5:52 pm
Forum: Multiplayer Development
Topic: Bold New Maps
Replies: 118
Views: 29576

Re: Bold New Maps (Updated with the crazy new Hornshark!)

You're talking about bumping time of day later, I gather. Just to throw it out there: what about moving time of day the other way (to second watch)? This would give lawful factions a little longer to dig in ahead of the first night attack. Would it be too good for the lawful factions in terms of giv...
by Scatha
May 1st, 2011, 10:33 pm
Forum: Ideas
Topic: [Mainline] Give ranged first strike to Master-at-Arms
Replies: 31
Views: 2625

Re: [Mainline] Give ranged first strike to Master-at-Arms

Obviously the flavour is that they fire first, not that they can shoot before the arrow hits (your interpretation also wouldn't match up to the mechanics, because if the arrow is already in the air killing the assailant before it hits wouldn't stop yourself getting shot). Put another way, the Master...
by Scatha
May 1st, 2011, 8:52 pm
Forum: Tournaments
Topic: [Complete] TOURNAMENT: King of the Frontier!
Replies: 224
Views: 27576

Re: TOURNAMENT: King of the Frontier!

I'll just unlurk to point out where (1) and (3) could differ. First: neither of them distinguishes between the case of e.g. (2 brutal wins and 2 brutal losses) vs (1 brutal win and 1 brutal loss, 1 regular win and 1 regular loss) Second: They differ in what they say is better between (1 brutal win a...
by Scatha
April 29th, 2011, 12:44 pm
Forum: Ideas
Topic: [Mainline] Give ranged first strike to Master-at-Arms
Replies: 31
Views: 2625

Re: [Mainline] Give ranged first strike to Master-at-Arms

Gambit phrases the idea of the flavour explanation better than I would. Indeed if it were implemented something like this should be added to the in-game unit description. e.g. With an unparalleled sense of combat on the battlefield, they are never taken at unawares, and the bolts from their crossbo...
by Scatha
April 28th, 2011, 6:23 pm
Forum: Multiplayer Development
Topic: The Modern Multiplayer Map Reader's Digest
Replies: 226
Views: 48532

Re: The Modern Multiplayer Map Reader's Digest

Thanks for the reply Doc. You make your points well. I feel on HGB that even that one time is really one time too many, but I do like the visuals, so I'm torn there. If it were easy to make the burned-out villages a little more obviously burned-out, that might be worthwhile, but I imagine it would t...
by Scatha
April 27th, 2011, 6:00 pm
Forum: Ideas
Topic: [Mainline] Give ranged first strike to Master-at-Arms
Replies: 31
Views: 2625

Re: [Mainline] Give ranged first strike to Master-at-Arms

I agree that it's a good unit (it's only 10% cold resist, but otherwise your points are correct), it's just that it doesn't seem to come up much; certainly not to speak of in default multiplayer. What I was trying to ask is when you come across them? In campaigns? Survivals? Edit: It's not really th...
by Scatha
April 27th, 2011, 5:44 pm
Forum: Ideas
Topic: [Mainline] Give ranged first strike to Master-at-Arms
Replies: 31
Views: 2625

Re: [Mainline] Give ranged first strike to Master-at-Arms

monochromatic wrote:No. Just no.
I would hate to see those [censored] fencers get any stronger than they are.
Wow, I didn't expect that! Out of interest, where do you tend to meet the Master at Arms that you find it so powerful?
by Scatha
April 27th, 2011, 4:49 pm
Forum: Multiplayer Development
Topic: The Modern Multiplayer Map Reader's Digest
Replies: 226
Views: 48532

Re: The Modern Multiplayer Map Reader's Digest

Hello, This is a long post [though it was longer before the forum ate it and I rewrote some of it...], and a little bit of a tangent. If you'd prefer I take it to a new thread, Doc, just say. I'd like to start by saying that I have tremendous respect for the people who design maps for multiplayer We...
by Scatha
April 27th, 2011, 1:23 pm
Forum: Ideas
Topic: [Mainline] Give ranged first strike to Master-at-Arms
Replies: 31
Views: 2625

[Mainline] Give ranged first strike to Master-at-Arms

The proposal is simply to add 'first strike' to the 20-1 ranged crossbow attack to the Master at Arms (level 3 in the fencer line). The reason: Fun. It's exciting for people who are exploring the game when upgraded units get mild extra bonuses beyond just increased stats. In this case, it's also fla...
by Scatha
April 24th, 2011, 1:01 pm
Forum: Strategies & Tips
Topic: Perfect Strategy? - HttT - The Princess of Wesnoth
Replies: 7
Views: 2339

Re: Perfect Strategy? - HttT - The Princess of Wesnoth

I've been playing through HttT on hard without allowing any loads (even back to the start of a level). As it happens, I've just played The Princess of Wesnoth. I'm attaching my replay, but I'm afraid it's for 1.9.5, so you might not be able to watch it unless you grab the development version of Wesn...
by Scatha
April 22nd, 2011, 10:17 pm
Forum: Ideas
Topic: [Interface] Some suggestions
Replies: 2
Views: 357

Re: [Interface] Some suggestions

These both seem like reasonable ideas (although they could bear to be explained more clearly). I think that the second idea is asking for a more interactive way of watching replays, so that you could, for instance: - watch up to turn 8 - Go back to turn 6 - Make a different move at turn 6, and see h...
by Scatha
April 19th, 2011, 12:20 pm
Forum: Multiplayer Development
Topic: Balance Ideas (Unit Changes)
Replies: 186
Views: 16934

Re: Balance Ideas (Unit Changes)

Just to throw out another idea regarding the Orcish Archer: There was mention of decreasing its cost or increasing its hitpoints, as a general buff. While these don't increase its offensive capacity against Cavalry, they make it an all-round better unit so help the Northerners to field several, whic...
by Scatha
April 18th, 2011, 11:19 pm
Forum: Multiplayer Development
Topic: Balance Ideas (Unit Changes)
Replies: 186
Views: 16934

Re: Balance Ideas (Unit Changes)

So if boosting the archer, perhaps 6-3 pierce and the current 7-2 fire would be appropriate? I thought about it, but it could be a too powerful boost vs. everyone. Really? Versus a 9-2 pierce with 5-3 fire, it's less total damage (9-2 = 18 = 6-3, and 5-3 beats 7-2), and it gets less of a boost at n...
by Scatha
April 18th, 2011, 8:42 pm
Forum: Multiplayer Development
Topic: Balance Ideas (Unit Changes)
Replies: 186
Views: 16934

Re: Balance Ideas (Unit Changes)

Balance via resistances will bring the following type of results: For faction X cavalry will have -5hp, for faction Y -3hp, for faction Z -4hp etc. I agree (at least this works as an approximation). I just thought that that was a good thing, since cavalry were regarded as more problematic in some m...
by Scatha
April 18th, 2011, 5:11 pm
Forum: Multiplayer Development
Topic: Balance Ideas (Unit Changes)
Replies: 186
Views: 16934

Re: Balance Ideas (Unit Changes)

Faello, you say that cavalry are too resilient, and: Northeners have the weakest pierce damage units of all wesnoth factions and they retaliate low amount of damage to cavalry during the day [...] All in all, what I see here is a "too much hitpoints" problem - generally, the weaker pierce section in...