Search found 127 matches

by ilor
February 17th, 2009, 2:52 pm
Forum: Users’ Forum
Topic: Free Pictures .. or not ?
Replies: 2
Views: 542

Re: Free Pictures .. or not ?

From that site:
All the fantasy pictures here are free for you to use on your
personal non commercial website.
(emphasis mine)

so in short, no.
by ilor
February 9th, 2009, 9:42 pm
Forum: Users’ Forum
Topic: GPL, UMC & intellectual property?
Replies: 18
Views: 1748

Re: GPL, UMC & intellectual property?

Max2008: uh sorry, but no. Copyright, especially in program code, is about the specific code (and modifications of it), *NOT* about the concepts or ideas. Patents "protect" ideas, but the concept behind software is essentially math, and only in some select countries with a highly broken patent syste...
by ilor
January 28th, 2009, 6:23 pm
Forum: Ideas
Topic: [map_data] instead of map_data=""
Replies: 2
Views: 563

Re: [map_data] instead of map_data=""

Try the 1.5 editor, you'll find that copying stuff between maps is much easier (it's actually doable).
by ilor
January 25th, 2009, 1:36 pm
Forum: Art Contributions
Topic: thespaceinvader's portraits - Ancient Wose
Replies: 790
Views: 117132

Re: thespaceinvader's portraits - current, Dwarves

Is the jagged outline of the lord's cape (on the sides) intentional?
by ilor
January 24th, 2009, 6:10 pm
Forum: Technical Support
Topic: 1.5.7 map editor won't run
Replies: 4
Views: 541

Re: 1.5.7 map editor won't run

there's also a big fat "Map Editor" button in the main menu ;)
by ilor
January 24th, 2009, 6:00 pm
Forum: Technical Support
Topic: 1.5.7 map editor won't run
Replies: 4
Views: 541

Re: 1.5.7 map editor won't run

wesnoth -e
by ilor
January 21st, 2009, 11:43 pm
Forum: Users’ Forum
Topic: Luck in Wesnoth: Rationale
Replies: 128
Views: 118879

Re: Luck in Wesnoth: Rationale

Wow, just wow. I don't even know where to start. You'd really save time, and wouldn't have to necro a thread, if you just have filled out http://www.wesnoth.org/forum/viewtopic.php?f=6&t=21460 . The double post was a nice touch, too. The chance to hit in wesnoth, is, *GASP*, the chance each individu...
by ilor
January 18th, 2009, 8:27 pm
Forum: Technical Support
Topic: 1.5.7 transition or overlay bugs
Replies: 7
Views: 1247

Re: 1.5.7 editor bugs

Missing/bad terrain transisitions are game issues, not strictly editor bugs. Unless, of course, the lack of transition only happens in the editor, which I don't think is the case.
by ilor
January 16th, 2009, 3:24 pm
Forum: Ideas
Topic: When ulf-ing a defenceless unit, you get 0% inflicted
Replies: 12
Views: 1701

Re: When ulf-ing a defenceless unit, you get 0% inflicted

Bah, if you want to really show off, use the Poisson distribution to approximate, it's quicker this way ;) (and maybe implement it in wesnoth so calculating probablilities for a long berserk fight doesn't take long)
by ilor
January 13th, 2009, 9:33 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
Replies: 183
Views: 63731

Re: How to compile Wesnoth on Windows with Dev-Cpp

there's a difference between conditionally including a *header* and pasting one source file into another. Specifically, the latter is not a good solution.
by ilor
January 12th, 2009, 9:35 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
Replies: 183
Views: 63731

Re: How to compile Wesnoth on Windows with Dev-Cpp

6. Can somebody add the following lines to game.cpp, please? (I prefer directly before #include "wesconfig.h") #ifndef DISABLE_POOL_ALLOC #include "malloc.c" #include "poolalloc.c" #endif I don't think so. Including cpp (i.e. non-header) files is generally a bad idea, and here it's even a C file.
by ilor
January 11th, 2009, 6:49 pm
Forum: Off-Topic
Topic: Books discussion
Replies: 1065
Views: 117610

Re: What are you reading right now?

Someday I'm going to write a new version of LotR, told from the Sauron's POV. Behold: "Poslednij Kolcenosiec" by K. J. Yeskov The title means roughly "The Last Ringbearer" or "The Last Lord of the Ring", and, well, it's in Russian. It's been translated into Polish, but there's no English translatio...
by ilor
January 10th, 2009, 9:14 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
Replies: 183
Views: 63731

Re: How to compile Wesnoth on Windows with Dev-Cpp

Maybe we should do the same with _CRT_SECURE_NO_WARNINGS;HAVE_PYTHON;NO_HAVE_FRIBIDI? Should we include a kind of README for developers where the DEFINES are set and can be changed? About the header files: the search and develop argument is good but other IDEs have swapping and with every IDE you c...
by ilor
January 10th, 2009, 11:58 am
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
Replies: 183
Views: 63731

Re: How to compile Wesnoth on Windows with Dev-Cpp

@ilor: removed all .hpp-files because they are included [in the .cpp-files] if needed the other project files does not contain any header files included by .cpp-files I prefer to make the project file as small as possible (only other thing to move is the define of DISABLE_POOL_ALLOC, this belongs t...
by ilor
January 9th, 2009, 5:10 pm
Forum: Technical Support
Topic: missing package: pangocairo
Replies: 5
Views: 5025

Re: missing package: pangocairo

Get pango. I don't remember the exact package name, search for pango or pangocairo in a package manager and there should be one -dev package that you need.