Search found 120 matches

by Computer_Player
May 12th, 2018, 11:07 pm
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 24347

Re: Revisiting Wesnoth unit descriptions

This may be a bit off-topic but if we're going that way, we might as well change some faction names since they're all mostly wesnothian in perspective (and even in the very narrow, specific range of Asheviere's rule; its the only reason why I think Elves are called Rebels when for centuries before a...
by Computer_Player
May 12th, 2018, 10:39 pm
Forum: Users’ Forum
Topic: A mod to make Wesnoth's RNG a little less frustrating
Replies: 47
Views: 21720

Re: A mod to make Wesnoth's RNG a little less frustrating

That's the choice of the player and a natural consequences when messing around with something fundamental in the game (same as doubling terrain mp would drastically change balance, for example). The current mods that mess with RNG already destroy balance (since the entire game wasn't balanced for di...
by Computer_Player
May 12th, 2018, 10:26 pm
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 24347

Re: Revisiting Wesnoth unit descriptions

Anyway , back on the topic of the proposed description modifications, I don't have any objections to the current four proposed changes. I think the main point, that I agree with, is that while the campaigns can and should cast their own light on the events that take place and the races that take pa...
by Computer_Player
May 11th, 2018, 10:48 am
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 97231

Re: Dunefolk(previously Khalifate) race description

From the Balance Thread https://forums.wesnoth.org/viewtopic.php?f=15&p=627922#p627922: "Speaking of which, I thought of a lore for the reason why Dunefolk live in the dunes, don't weild magic, and are vulnerable to impact and resistant to pierce! It is because their armor is made of an all...
by Computer_Player
May 11th, 2018, 9:47 am
Forum: Multiplayer Development
Topic: Default+Dunefolk era balance
Replies: 102
Views: 33116

Re: Default+Dunefolk era balance

Sorry for triple posting but here's a new replay: Knalgan vs Dunefolk. I think in this match up, Dunefolk have great advantage in the mid game with soldier spam and healer. It remains to be seen if its imba (need more data, EoZ says you could use guardsman to guard vils but then it would always be a...
by Computer_Player
May 11th, 2018, 7:12 am
Forum: Multiplayer Development
Topic: Default+Dunefolk era balance
Replies: 102
Views: 33116

Re: Default+Dunefolk era balance

As promised here are some replays. Unfortunately, not too good quality, except perhaps the Clearing Gushes which is decent. They did let me have some preliminary feel on the new stats (and refresher from the wesbreak) The fearless improvement is a game changer and I feel more confident in the loyal ...
by Computer_Player
May 11th, 2018, 1:26 am
Forum: Ideas
Topic: [interface] Game Lobby / Main Lobby
Replies: 0
Views: 2390

[interface] Game Lobby / Main Lobby

I'm not sure how possible this is, but it would be nice to be able to return to the Main Lobby even as you wait for the Game you created to fill up (perhaps even forward chat from your Game Lobby to the Main Lobby chat screen). This wasn't as much a problem before since you could just create an alte...
by Computer_Player
May 10th, 2018, 3:13 pm
Forum: Users’ Forum
Topic: Steam discussion boards
Replies: 4
Views: 2238

Re: Steam discussion boards

I think it would also be imperative to have Guides up in the guides section. The current (and only) extant one is usable at the moment, but I know we can do better (especially with how to guide new players). We can also put up some advanced strategies / walkthroughs (or link them the good ones here?...
by Computer_Player
May 10th, 2018, 3:04 pm
Forum: Multiplayer Development
Topic: Default+Dunefolk era balance
Replies: 102
Views: 33116

Re: Default+Dunefolk era balance

Ah so this is the official Dunefolk balance thread :D I know I haven't been as active lately as I would have liked, but I would like to commend everyone for you guy's efforts in how far the Dunefolk have come. I see there's been some stat changes for the Dunefolk (and made in time for the 1.14 relea...
by Computer_Player
May 10th, 2018, 11:57 am
Forum: Users’ Forum
Topic: A Personal Appeal from Your Friendly Site Admin
Replies: 9
Views: 9360

Re: A Personal Appeal from Your Friendly Site Admin

Computer_player checking in; will get on the development version once this semester is over. Can we have a review / link on the timeline for 1.14 again?

Edit: Uh.. huh. So it seems 1.14 is literally out at this very moment. I'm leaving this up coz its funny.
by Computer_Player
May 6th, 2018, 2:42 am
Forum: Strategies & Tips
Topic: 10 best multiplayer ladder replays from around 400 replays
Replies: 2
Views: 4026

Re: 10 best multiplayer ladder replays from around 400 replays

What's your 400 game sample?

P.S. Thanks for these top 10 choice :D
by Computer_Player
May 1st, 2018, 3:03 am
Forum: Strategies & Tips
Topic: Elves vs. Orcs on a map without much forest
Replies: 11
Views: 8593

Re: Elves vs. Orcs on a map without much forest

The trick is to realize that you can begin attacking even in 2nd Watch if the situation is favorable (i.e. localized numbers imbalace etc). Even without forest, there is still terrain that could take advantage of, even just countour of the land. Mages would most probably be for anti-troll ops (since...
by Computer_Player
November 27th, 2017, 3:11 pm
Forum: Ideas
Topic: Relocate & add an "Are you sure?" query on clear all labels
Replies: 12
Views: 4515

Re: Relocate & add an "Are you sure?" query on clear all lab

I see, thanks. The current 1.13 configuration seems to solve most of the stated issues here (as an aside); although not the actual main one posted by the OP- at anyrate, is there anyone using 1.13 who cares to detail the actual right click menu setup? Be that as it may, I'm sure this discussion of 1...
by Computer_Player
November 23rd, 2017, 11:54 am
Forum: Ideas
Topic: Relocate & add an "Are you sure?" query on clear all labels
Replies: 12
Views: 4515

Re: Relocate & add an "Are you sure?" query on clear all lab

It seems there is some consensus here. What now?
by Computer_Player
November 21st, 2017, 12:17 pm
Forum: Ideas
Topic: Relocate & add an "Are you sure?" query on clear all labels
Replies: 12
Views: 4515

Re: Relocate & add an "Are you sure?" query on clear all lab

I agree with you, and I think a general re-placement of the menu would be good. For reference the current setup is (ofc, some options are mutually exclusive i.e. Reruit vs Rename Unit): * Special Scenario/Era/Mod Menu Options Terrain Desc Unit Desc Rename Unit Set Team Label Clear Labels Recruit Rec...