Search found 128 matches
- February 16th, 2021, 2:03 am
- Forum: Multiplayer Development
- Topic: Unead vs Knalgan Alliance balance
- Replies: 1
- Views: 130
Re: Unead vs Knalgan Alliance balance
There are generally 2 ways to counter ghost: 1. Superior melee capability - damaging the ghost with powerful melee to overcome even the drain healing. This is most easily done during daytime when melee damage is reduced (and thus drain effect is also reduced), but Orcish Grunts have been known to ki...
- February 8th, 2021, 1:51 am
- Forum: Strategies & Tips
- Topic: On Evaluating of Units' Relative Mobility
- Replies: 10
- Views: 718
Re: On Evaluating of Units' Relative Mobility
Computer_Player, your ideas sound pretty good, however... I see some difficulties in evaluating it. There would be a need for clear-cut factors on how important a specific tile on a specific map is, and those factors would have to be both accurate and easy to understand for the improved formula to ...
- February 5th, 2021, 3:18 am
- Forum: Users’ Forum
- Topic: Parrhesia and Integrity's Guide to Surviving Wesnoth
- Replies: 2
- Views: 1132
Re: Parrhesia and Integrity's Guide to Surviving Wesnoth
Thanks for this. This is interesting and it would be nice to see some more Let's Play style of campaigns
- February 5th, 2021, 3:15 am
- Forum: Strategies & Tips
- Topic: Clarifying Recall Mechanics
- Replies: 3
- Views: 616
Re: Clarifying Recall Mechanics
It works only for campaigns. Edit: Clarification: In default, recalling works only in campaigns. In User Made Content (UMC), this may differ. You can also make it work (as Lord Knightmare said below) if you change some things in the scenarios, or make your own scenarios, but to make it work, you'll...
- February 5th, 2021, 2:39 am
- Forum: Users’ Forum
- Topic: Mainline campaign inclusions?
- Replies: 4
- Views: 398
Re: Mainline campaign inclusions?
You can read this and find out what the campaign needs to have to be of mainline quality: https://forums.wesnoth.org/viewtopic.php?f=38&t=16233 Campaigns centered around Dunefolk and Drakes might be given higher preference. Weeell not to advertise my own campaigns, but Soldier of Wesnoth featur...
- February 5th, 2021, 1:57 am
- Forum: Strategies & Tips
- Topic: On Evaluating of Units' Relative Mobility
- Replies: 10
- Views: 718
Re: On Evaluating of Units' Relative Mobility
I like this idea. I was thinking wesnoth gameplay is mature enough that we can create some more complex "Guideline" observations, similar to the 9,5,3, 1 piece valuation in Chess. Ofcourse even in Chess that is more of a guideline (the real value of a unit changes depending on the board st...
- February 4th, 2021, 6:48 am
- Forum: Writers’ Forum
- Topic: Is ghoul poison really poison?
- Replies: 7
- Views: 2032
Re: Is ghoul poison really poison?
Alternatively, it could be magical in nature and thus not analogous to any real life phenomenon. The process of creating ghouls are a mystery, perhaps close contact with this fell magic such as happens when they claw at victims comes into contact with blood/lifeforce disrupts the person's normal mag...
- January 31st, 2021, 6:41 am
- Forum: Strategies & Tips
- Topic: Multiplayer Replay Analysis
- Replies: 110
- Views: 63286
Re: Multiplayer Replay Analysis
My brother and I played a game which... went a bit long. Several times where I felt I was badly losing, but then instead of losing... I eventually won? So we are sort of curious as to how both of us could improve our play, but also curious as to how my brother should have better capitalized on earl...
- January 19th, 2021, 4:14 am
- Forum: Multiplayer Development
- Topic: Den of Thieves 2.0 (tactical stealth mod)
- Replies: 78
- Views: 12391
Re: Den of Thieves 2.0 (tactical stealth mod)
Amazing work. Will be trying these out soon
Thank you!

- July 19th, 2020, 1:52 am
- Forum: Off-Topic
- Topic: Need linux/apache help seting up a website.
- Replies: 2
- Views: 855
Need linux/apache help seting up a website.
Hi, I am currently trying to install Koha (a library management system) through windows subsystem for linux 1 (WSL1). However being a complete noob with linux and apache, I hit a road block. I've tried asking in other places, but haven't had luck so far (or replies for that matter) so please, I know...
- June 12th, 2020, 4:19 pm
- Forum: Multiplayer Development
- Topic: The Altaz Mariners (pirate co-op campaign) big update!
- Replies: 339
- Views: 115159
Re: The Altaz Mariners (2p non-linear pirate campaign)
Uhm... I'm stuck with Polupa. I have already talked with the elves in the south, got captured by the Royals and went to Avalon again where the Elves decided to attack the Royals. When I used the Ice orb to get through the storm barrier, the little gap in the clouds also showed an isle called ''Polu...
- June 5th, 2020, 3:39 pm
- Forum: Multiplayer Development
- Topic: Visual Map-Pack
- Replies: 34
- Views: 15689
Re: Visual Map-Pack
So.. I tried this and it is amazing. Why is it not mainline?
- June 5th, 2020, 8:30 am
- Forum: Multiplayer Development
- Topic: Dunefolk Rework - Removed Units & Extra Units
- Replies: 119
- Views: 21932
Re: Dunefolk Rework - Removed Units & Extra Units
Hi. I would like to test play some of the proposed versions. Is there an add-on that I can install that has these units to facilitate testing? Default + Dunefolk still has the old Dunefolk (1.14.12). Or is it in experimental? Particularly I am concerned with Dunefolk + SB + Naga / Dust Devil and com...
- June 2nd, 2020, 6:42 am
- Forum: Scenario & Campaign Development
- Topic: Rebirth_in_Nature - RPG Campaign
- Replies: 57
- Views: 22282
Re: Rebirth_in_Nature - RPG Campaign
Hi! Currently playing this wonderful campaign (I really like these RPG campaigns hehe). Playing "The Dream of Breathing - Part 1" I encountered this error when defeating Kazuul and he attempted to "bind" me. https://imgur.com/a/9HkiwsO I tried to use next_level to skip it, but it...
- June 1st, 2020, 11:27 am
- Forum: Multiplayer Development
- Topic: Den of Thieves 2.0 (tactical stealth mod)
- Replies: 78
- Views: 12391
Re: Den of Thieves (new MP stealth campaign system)
I'm glad to welcome this new way of experiencing Wesnoth, its unlike almost any other add-on right now and I have (and am) quite enjoying it. I'm looking forward to further developments that are forthcoming, there are a many directions that you guys can do! The learning curve is a bit steep (mistake...