Search found 128 matches

by Computer_Player
February 16th, 2021, 2:03 am
Forum: Multiplayer Development
Topic: Unead vs Knalgan Alliance balance
Replies: 1
Views: 130

Re: Unead vs Knalgan Alliance balance

There are generally 2 ways to counter ghost: 1. Superior melee capability - damaging the ghost with powerful melee to overcome even the drain healing. This is most easily done during daytime when melee damage is reduced (and thus drain effect is also reduced), but Orcish Grunts have been known to ki...
by Computer_Player
February 8th, 2021, 1:51 am
Forum: Strategies & Tips
Topic: On Evaluating of Units' Relative Mobility
Replies: 10
Views: 718

Re: On Evaluating of Units' Relative Mobility

Computer_Player, your ideas sound pretty good, however... I see some difficulties in evaluating it. There would be a need for clear-cut factors on how important a specific tile on a specific map is, and those factors would have to be both accurate and easy to understand for the improved formula to ...
by Computer_Player
February 5th, 2021, 3:18 am
Forum: Users’ Forum
Topic: Parrhesia and Integrity's Guide to Surviving Wesnoth
Replies: 2
Views: 1132

Re: Parrhesia and Integrity's Guide to Surviving Wesnoth

Thanks for this. This is interesting and it would be nice to see some more Let's Play style of campaigns
by Computer_Player
February 5th, 2021, 3:15 am
Forum: Strategies & Tips
Topic: Clarifying Recall Mechanics
Replies: 3
Views: 616

Re: Clarifying Recall Mechanics

It works only for campaigns. Edit: Clarification: In default, recalling works only in campaigns. In User Made Content (UMC), this may differ. You can also make it work (as Lord Knightmare said below) if you change some things in the scenarios, or make your own scenarios, but to make it work, you'll...
by Computer_Player
February 5th, 2021, 2:39 am
Forum: Users’ Forum
Topic: Mainline campaign inclusions?
Replies: 4
Views: 398

Re: Mainline campaign inclusions?

You can read this and find out what the campaign needs to have to be of mainline quality: https://forums.wesnoth.org/viewtopic.php?f=38&t=16233 Campaigns centered around Dunefolk and Drakes might be given higher preference. Weeell not to advertise my own campaigns, but Soldier of Wesnoth featur...
by Computer_Player
February 5th, 2021, 1:57 am
Forum: Strategies & Tips
Topic: On Evaluating of Units' Relative Mobility
Replies: 10
Views: 718

Re: On Evaluating of Units' Relative Mobility

I like this idea. I was thinking wesnoth gameplay is mature enough that we can create some more complex "Guideline" observations, similar to the 9,5,3, 1 piece valuation in Chess. Ofcourse even in Chess that is more of a guideline (the real value of a unit changes depending on the board st...
by Computer_Player
February 4th, 2021, 6:48 am
Forum: Writers’ Forum
Topic: Is ghoul poison really poison?
Replies: 7
Views: 2032

Re: Is ghoul poison really poison?

Alternatively, it could be magical in nature and thus not analogous to any real life phenomenon. The process of creating ghouls are a mystery, perhaps close contact with this fell magic such as happens when they claw at victims comes into contact with blood/lifeforce disrupts the person's normal mag...
by Computer_Player
January 31st, 2021, 6:41 am
Forum: Strategies & Tips
Topic: Multiplayer Replay Analysis
Replies: 110
Views: 63286

Re: Multiplayer Replay Analysis

My brother and I played a game which... went a bit long. Several times where I felt I was badly losing, but then instead of losing... I eventually won? So we are sort of curious as to how both of us could improve our play, but also curious as to how my brother should have better capitalized on earl...
by Computer_Player
January 19th, 2021, 4:14 am
Forum: Multiplayer Development
Topic: Den of Thieves 2.0 (tactical stealth mod)
Replies: 78
Views: 12391

Re: Den of Thieves 2.0 (tactical stealth mod)

Amazing work. Will be trying these out soon :D Thank you!
by Computer_Player
July 19th, 2020, 1:52 am
Forum: Off-Topic
Topic: Need linux/apache help seting up a website.
Replies: 2
Views: 855

Need linux/apache help seting up a website.

Hi, I am currently trying to install Koha (a library management system) through windows subsystem for linux 1 (WSL1). However being a complete noob with linux and apache, I hit a road block. I've tried asking in other places, but haven't had luck so far (or replies for that matter) so please, I know...
by Computer_Player
June 12th, 2020, 4:19 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (pirate co-op campaign) big update!
Replies: 339
Views: 115159

Re: The Altaz Mariners (2p non-linear pirate campaign)

Uhm... I'm stuck with Polupa. I have already talked with the elves in the south, got captured by the Royals and went to Avalon again where the Elves decided to attack the Royals. When I used the Ice orb to get through the storm barrier, the little gap in the clouds also showed an isle called ''Polu...
by Computer_Player
June 5th, 2020, 3:39 pm
Forum: Multiplayer Development
Topic: Visual Map-Pack
Replies: 34
Views: 15689

Re: Visual Map-Pack

So.. I tried this and it is amazing. Why is it not mainline?
by Computer_Player
June 5th, 2020, 8:30 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 119
Views: 21932

Re: Dunefolk Rework - Removed Units & Extra Units

Hi. I would like to test play some of the proposed versions. Is there an add-on that I can install that has these units to facilitate testing? Default + Dunefolk still has the old Dunefolk (1.14.12). Or is it in experimental? Particularly I am concerned with Dunefolk + SB + Naga / Dust Devil and com...
by Computer_Player
June 2nd, 2020, 6:42 am
Forum: Scenario & Campaign Development
Topic: Rebirth_in_Nature - RPG Campaign
Replies: 57
Views: 22282

Re: Rebirth_in_Nature - RPG Campaign

Hi! Currently playing this wonderful campaign (I really like these RPG campaigns hehe). Playing "The Dream of Breathing - Part 1" I encountered this error when defeating Kazuul and he attempted to "bind" me. https://imgur.com/a/9HkiwsO I tried to use next_level to skip it, but it...
by Computer_Player
June 1st, 2020, 11:27 am
Forum: Multiplayer Development
Topic: Den of Thieves 2.0 (tactical stealth mod)
Replies: 78
Views: 12391

Re: Den of Thieves (new MP stealth campaign system)

I'm glad to welcome this new way of experiencing Wesnoth, its unlike almost any other add-on right now and I have (and am) quite enjoying it. I'm looking forward to further developments that are forthcoming, there are a many directions that you guys can do! The learning curve is a bit steep (mistake...