Search found 773 matches

by inferno8
May 10th, 2018, 4:27 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2.1
Replies: 1636
Views: 265867

Re: Era of Magic (EoMa) 3.1 - for 1.14

The new version 3.1.2 is ready.

Thank you for reporting :) Somehow I had my notifications on Github turned off, so I was not even aware of these issues. It is all fixed now. ;)
by inferno8
May 8th, 2018, 7:19 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 992
Views: 178194

Re: To Lands Unknown 3.0 for 1.14

Hello, Armagedonus and welcome to the forums :)

The error you described is quite unusual. It looks like there is something wrong with one of the filters. I'd like to see your replay of that scenario, so I could recreate this issue.
by inferno8
May 6th, 2018, 8:14 am
Forum: Multiplayer Development
Topic: Visual Map-Pack
Replies: 31
Views: 9477

Re: Visual Map-Pack

The Visual Map-Pack has been uploaded to the 1.14 add-ons server :)
by inferno8
May 2nd, 2018, 9:36 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.0 — New Horizons Update
Replies: 106
Views: 41709

Re: Wesnoth 1.14.0 — New Horizons Update

I have devoted 11 years to the Battle for Wesnoth and it was worth it :) Now a new chapter begins. I encourage everyone to spread the word about this incredible game! :D
by inferno8
May 1st, 2018, 11:56 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2.1
Replies: 1636
Views: 265867

Re: Era of Magic (EoMa) 3.1 - for 1.14

Era of Magic 3.1.1 is out! This release incorporates mostly Chewan's feedback, rewritten Banish weapon special code and Soul Catcher ability and a few minor improvements. Unfortunately the raw translation file is not ready yet, so translators need to wait a bit. Due to a complex code structure of t...
by inferno8
May 1st, 2018, 11:49 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 992
Views: 178194

Re: To Lands Unknown 3.0 for 1.14

To Lands Unknown 3.0 final has been released for 1.14! campaign-image.png The "final" version incorporates the latest bugfixes, a new campaign description image and the updated raw translation file . Translators: Feel free to start translating the campaign using the new translation file located in ...
by inferno8
April 29th, 2018, 9:36 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 992
Views: 178194

Re: To Lands Unknown 3.0 for 1.14

@vultraz: I feel extremely honoured I have been mentioned in such a place. It is probably not a big deal but I consider this as the crowning of my commitment to this fantastic open-source project. Thank you! :D
by inferno8
April 29th, 2018, 1:44 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 992
Views: 178194

Re: To Lands Unknown 3.0 for 1.14

Beta 3 is ready. You will find it on the 1.14 add-ons server. If nothing serious is found, this will probably become the 3.0 final. Soon a new .po file will be available. TLU 3.0 beta 3 changelog: - s11 Mag-Magar: fixed the town portal being accessible in the second stage of the scenario - s18 Sky K...
by inferno8
April 28th, 2018, 10:07 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 992
Views: 178194

Re: To Lands Unknown 3.0 for 1.14

Exactly. The whole point for the battery was to be able to bring himself and his fellow summoners into the Abyss.
Try this:
by inferno8
April 28th, 2018, 8:19 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 992
Views: 178194

Re: To Lands Unknown 3.0 for 1.14

Nothing spawns on turn 3 to allow players to better position their troops around the battery. But by looking at your replay I can say that Mehir with 6mp can win this scenario by recalling almost nothing. I will probably change some things to take his high speed into account so this scenario won't ...
by inferno8
April 27th, 2018, 11:00 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 992
Views: 178194

Re: To Lands Unknown 3.0 for 1.14

I see. The damage should be calculated on turn refresh then. Fixed, thank you once again! Your playthrough helped me a lot to improve so many things just before 1.14. I am very happy about this cooperation :)
by inferno8
April 27th, 2018, 8:17 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 992
Views: 178194

Re: To Lands Unknown 3.0 for 1.14

Konrad2 wrote:
April 26th, 2018, 9:50 pm
No last words for Mehir in Sc21
Fixed, thanks :)
Konrad2 wrote:
April 26th, 2018, 9:50 pm
(And I had him freeze to death as well...)
B..but how? How did you do that? :shock:
by inferno8
April 26th, 2018, 9:24 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 992
Views: 178194

Re: To Lands Unknown 3.0 for 1.14

Ok, I think I have finally fixed this (at least I hope so). You will probably have to play North Pole once again (I did it on my side and it worked). Be sure to download the updated scenarios:
by inferno8
April 26th, 2018, 7:49 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 992
Views: 178194

Re: To Lands Unknown 3.0 for 1.14

The script works this way: it stores your recruited/recalled living troops at the end of the previous scenario and unstores them at the beginning of the next one. It skips lvl1s.

Btw, I'd like to see your North Pole replay, if possible, so I can analyze the composition of your troops.
by inferno8
April 25th, 2018, 8:02 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 992
Views: 178194

Re: To Lands Unknown 3.0 for 1.14

Depending on your difficulty settings the starting gold for the last scenario is this: easy: 700; normal: 500; hard 300 Carryover percentage from the previous scenario is 40. Looking at the scenario configuration file it looks like there is a new piece of code, unfamiliar to me, reducing player's go...