Search found 164 matches
- April 23rd, 2008, 5:34 pm
- Forum: Users’ Forum
- Topic: Some questions about some units
- Replies: 17
- Views: 4361
Re: Some questions about some units
Jellyfish are made up of water for over 95%, are they alive? And the human body consists of around 80% of water when we are born. So what do you say, are we alive or living pools of water with some carbon mixed into it?
- April 23rd, 2008, 5:08 pm
- Forum: Technical Support
- Topic: Can't use add-ons
- Replies: 5
- Views: 1609
Re: Can't use add-ons
Here is a list of campaigns: http://www.wesnoth.org/wiki/List_of_Campaigns
Other content on the addon server is ment for usage on the multiplayer server.
If you have further trouble please state what addons you are trying to use.
Other content on the addon server is ment for usage on the multiplayer server.
If you have further trouble please state what addons you are trying to use.
- April 23rd, 2008, 4:14 am
- Forum: Technical Support
- Topic: Processor Selection for installation of 1.4.1 with pentium M
- Replies: 5
- Views: 1703
Re: Processor Selection for installation of 1.4.1 with pentium M
I would pick Pentium 4, the newer types of them are even based on Pentium M architecture. I wouldn't worry too much about it though. I tried running the game with the AMD Athlon architecture optimization for some time, while I have an Intel Core 2 Duo on board - and this worked flawless.
- April 23rd, 2008, 2:29 am
- Forum: Technical Support
- Topic: What's the Network for the IRC channel?
- Replies: 9
- Views: 1797
Re: What's the Network for the IRC channel?
The server is irc.freenode.net, you can also use irc.wesnoth.org but it redirects to freenode.
- April 21st, 2008, 2:11 am
- Forum: Technical Support
- Topic: Add-on Server
- Replies: 11
- Views: 2626
Re: Add-on Server
Hello - Here are some suggestions: Remote Host Disconnected Problem.
- April 20th, 2008, 7:34 pm
- Forum: Multiplayer Development
- Topic: Siege Wars - New Construction Era!
- Replies: 37
- Views: 9855
Re: Siege Wars - New Construction Era!
I have played this addon quite a lot already, it's great fun and provides a completely different Wesnoth experience. I especially like it that you can build a base, while at the same time the turn times are quite low because of AI controlled armies. Although it still requires some balancing I think ...
- April 20th, 2008, 7:12 pm
- Forum: Scenario & Campaign Development
- Topic: List of Campaigns
- Replies: 3
- Views: 5819
List of Campaigns
I have created a list of campaigns on the Wesnoth wiki: http://www.wesnoth.org/wiki/List_of_Campaigns There was a demand for this because it's currently not possible to make a difference between a campaign and multiplayer content on the addon server. I believe it to be complete but if I made any err...
- April 20th, 2008, 2:24 pm
- Forum: Users’ Forum
- Topic: problem when some1 quit ...
- Replies: 7
- Views: 1943
Re: problem when some1 quit ...
This is something that could be improved. If a player droids a side it should list the side as AI instead of controlled by the player.
- April 19th, 2008, 6:21 pm
- Forum: Users’ Forum
- Topic: I Need Help
- Replies: 8
- Views: 1770
Re: I Need Help
Have you checked out the Wesnoth wiki? Lot's of stuff at the Tweaking the Game section.
- April 19th, 2008, 1:14 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.4.1
- Replies: 40
- Views: 14043
- April 19th, 2008, 10:26 am
- Forum: Multiplayer Development
- Topic: New campaign: Return from Captivity, for 2 players
- Replies: 72
- Views: 33564
Re: New campaign: Return from Captivity, for 2 players
I had out of sync issues two times too. It was at the first map, after a few turns the other player claimed it was my turn. While in my game it was still his. We restarted, but the same happened, so I gave up. Also I believe there are a bit many prison guards? That seems a bit unrealistic, other the...
- April 19th, 2008, 8:53 am
- Forum: Tutorial
- Topic: Wesnoth Tutorial: Part I
- Replies: 26
- Views: 17243
Re: Scenario Review - Tutorial Part I
I recently played the tutorial again, not because I needed to learn the basics, but because I wanted to know what it teaches new players. I think the tutorial is ok, and has some good humoristic parts that help keeping the players attention. On the other hand there is the "Do you want to keep p...
- April 19th, 2008, 6:11 am
- Forum: Users’ Forum
- Topic: I can't believe it's not save spam
- Replies: 5
- Views: 1892
Re: I can't believe it's not save spam
If I liked the scenario I would probably start over, if it was lame and or I am in a bad mood I might go one turn back. I haven't ever encountered my leader being killed by a scout coming out of nowhere though. If a part of the map goes really horrible I sometimes go back like five or six turns to p...
- April 19th, 2008, 5:14 am
- Forum: Users’ Forum
- Topic: Units List Screwed Up
- Replies: 1
- Views: 727
Re: Units List Screwed Up
They are available in 1.4.1, being the latest stable/1.4.x.
- April 19th, 2008, 3:31 am
- Forum: Scenario & Campaign Development
- Topic: Attention Creator of Orocia 3P & 4P RandonMod
- Replies: 3
- Views: 1033
Re: Attention Creator of Orocia 3P & 4P RandonMod
If it's too hard you can just change those standard settings and try it with a little extra gold?
For the version I played the enemy only destroys the castle and inner three villages though.
For the version I played the enemy only destroys the castle and inner three villages though.