Search found 164 matches

by nataS
April 23rd, 2008, 5:34 pm
Forum: Users’ Forum
Topic: Some questions about some units
Replies: 17
Views: 4361

Re: Some questions about some units

Jellyfish are made up of water for over 95%, are they alive? And the human body consists of around 80% of water when we are born. So what do you say, are we alive or living pools of water with some carbon mixed into it?
by nataS
April 23rd, 2008, 5:08 pm
Forum: Technical Support
Topic: Can't use add-ons
Replies: 5
Views: 1609

Re: Can't use add-ons

Here is a list of campaigns: http://www.wesnoth.org/wiki/List_of_Campaigns
Other content on the addon server is ment for usage on the multiplayer server.
If you have further trouble please state what addons you are trying to use.
by nataS
April 23rd, 2008, 4:14 am
Forum: Technical Support
Topic: Processor Selection for installation of 1.4.1 with pentium M
Replies: 5
Views: 1703

Re: Processor Selection for installation of 1.4.1 with pentium M

I would pick Pentium 4, the newer types of them are even based on Pentium M architecture. I wouldn't worry too much about it though. I tried running the game with the AMD Athlon architecture optimization for some time, while I have an Intel Core 2 Duo on board - and this worked flawless.
by nataS
April 23rd, 2008, 2:29 am
Forum: Technical Support
Topic: What's the Network for the IRC channel?
Replies: 9
Views: 1797

Re: What's the Network for the IRC channel?

The server is irc.freenode.net, you can also use irc.wesnoth.org but it redirects to freenode.
by nataS
April 21st, 2008, 2:11 am
Forum: Technical Support
Topic: Add-on Server
Replies: 11
Views: 2626

Re: Add-on Server

Hello - Here are some suggestions: Remote Host Disconnected Problem.
by nataS
April 20th, 2008, 7:34 pm
Forum: Multiplayer Development
Topic: Siege Wars - New Construction Era!
Replies: 37
Views: 9855

Re: Siege Wars - New Construction Era!

I have played this addon quite a lot already, it's great fun and provides a completely different Wesnoth experience. I especially like it that you can build a base, while at the same time the turn times are quite low because of AI controlled armies. Although it still requires some balancing I think ...
by nataS
April 20th, 2008, 7:12 pm
Forum: Scenario & Campaign Development
Topic: List of Campaigns
Replies: 3
Views: 5819

List of Campaigns

I have created a list of campaigns on the Wesnoth wiki: http://www.wesnoth.org/wiki/List_of_Campaigns There was a demand for this because it's currently not possible to make a difference between a campaign and multiplayer content on the addon server. I believe it to be complete but if I made any err...
by nataS
April 20th, 2008, 2:24 pm
Forum: Users’ Forum
Topic: problem when some1 quit ...
Replies: 7
Views: 1943

Re: problem when some1 quit ...

This is something that could be improved. If a player droids a side it should list the side as AI instead of controlled by the player.
by nataS
April 19th, 2008, 6:21 pm
Forum: Users’ Forum
Topic: I Need Help
Replies: 8
Views: 1770

Re: I Need Help

Have you checked out the Wesnoth wiki? Lot's of stuff at the Tweaking the Game section.
by nataS
April 19th, 2008, 1:14 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.4.1
Replies: 40
Views: 14043

Re: Wesnoth 1.4.1

Hello Rock-Star, you have to get yourself a new download of the game indeed. The reason there is no update function you can find here. For downloading the latest version go here.
by nataS
April 19th, 2008, 10:26 am
Forum: Multiplayer Development
Topic: New campaign: Return from Captivity, for 2 players
Replies: 72
Views: 33564

Re: New campaign: Return from Captivity, for 2 players

I had out of sync issues two times too. It was at the first map, after a few turns the other player claimed it was my turn. While in my game it was still his. We restarted, but the same happened, so I gave up. Also I believe there are a bit many prison guards? That seems a bit unrealistic, other the...
by nataS
April 19th, 2008, 8:53 am
Forum: Tutorial
Topic: Wesnoth Tutorial: Part I
Replies: 26
Views: 17243

Re: Scenario Review - Tutorial Part I

I recently played the tutorial again, not because I needed to learn the basics, but because I wanted to know what it teaches new players. I think the tutorial is ok, and has some good humoristic parts that help keeping the players attention. On the other hand there is the "Do you want to keep p...
by nataS
April 19th, 2008, 6:11 am
Forum: Users’ Forum
Topic: I can't believe it's not save spam
Replies: 5
Views: 1892

Re: I can't believe it's not save spam

If I liked the scenario I would probably start over, if it was lame and or I am in a bad mood I might go one turn back. I haven't ever encountered my leader being killed by a scout coming out of nowhere though. If a part of the map goes really horrible I sometimes go back like five or six turns to p...
by nataS
April 19th, 2008, 5:14 am
Forum: Users’ Forum
Topic: Units List Screwed Up
Replies: 1
Views: 727

Re: Units List Screwed Up

They are available in 1.4.1, being the latest stable/1.4.x.
by nataS
April 19th, 2008, 3:31 am
Forum: Scenario & Campaign Development
Topic: Attention Creator of Orocia 3P & 4P RandonMod
Replies: 3
Views: 1033

Re: Attention Creator of Orocia 3P & 4P RandonMod

If it's too hard you can just change those standard settings and try it with a little extra gold?
For the version I played the enemy only destroys the castle and inner three villages though.