Search found 255 matches

by vicza
May 14th, 2008, 3:27 pm
Forum: Coder’s Corner
Topic: What is this code?
Replies: 14
Views: 2700

Re: What is this code?

King of Polo's heart wrote:I had think to do it, but my Google is french
There is no "your" Goolgle, "my" Google etc. Google is common. Besides, you can manually set required language there.
by vicza
May 14th, 2008, 3:25 pm
Forum: Ideas
Topic: New trait for dwarves : fast-gunner
Replies: 19
Views: 3178

Re: New trait for dwarves : fast-gunner

Why ? Because shooting something with a gun is more fast than using a bow, and more fast than casting a spell. More fast? Are you sure? :o It's not a modern machine-gun, it's such a thing you have to manually load, put a matcher etc. It simply can't be fast. And, BTW, the unit's description says: "...
by vicza
May 13th, 2008, 6:39 pm
Forum: Ideas
Topic: improvements on multiplayer and the in-game user interface
Replies: 6
Views: 1205

Re: improvements on multiplayer and the in-game user interface

campfire-earth wrote:and indicate the number of units that still haven't moved.
This would be useful, I think.
by vicza
May 13th, 2008, 4:28 pm
Forum: Scenario & Campaign Development
Topic: Of different approaches to scenario design
Replies: 24
Views: 2669

Re: Of different approaches to scenario design

Simply stating that you have to reach the exit and leaving a classical scenario would lead to players first beating ennemy leader to death, then moving on. The only scenario I know that managed to do that correctly is the first one of HTTT At least, in the same HTTT, also Ford of Abez and Home of t...
by vicza
May 13th, 2008, 4:18 pm
Forum: Users’ Forum
Topic: An Issue of Polish: Because everyone else gets to rant...
Replies: 12
Views: 1649

Re: An Issue of Polish: Because everyone else gets to rant...

nataS wrote:I especially like:
- The tabs for different types of addons.
- You can see if you have an addon installed.
- If your version is the latest version.
- The option to rate addons and make use of how others rated.
I agree, it would be useful, especially the first: types of addons.
by vicza
May 13th, 2008, 4:13 pm
Forum: Users’ Forum
Topic: Stupid question =s
Replies: 5
Views: 811

Re: Stupid question =s

Sangel wrote:Interesting. It's possible that the Wiki is out of date.
Indeed, it is. Currently there's 'multiplayer' folder and 'main.cfg' and 'eras.cfg' instead.
by vicza
May 13th, 2008, 4:05 pm
Forum: WML Workshop
Topic: Trouble with map made with 1.3.x on 1.4.x version
Replies: 5
Views: 878

Re: Trouble with map made with 1.3.x on 1.4.x version

Anyway, I have found a way to fix it : open the map with wesnoth_editor, and resize the map with +2 width and height, and an offset of -1 for x and y. There is more easier way: copy your campaign to some directory and run '/data/tools/wmllint.py' with this directory name as an argument. It should c...
by vicza
May 9th, 2008, 9:07 pm
Forum: Users’ Forum
Topic: AI leaders complete idiots.
Replies: 2
Views: 1286

Re: AI leaders complete idiots.

Nobody answered this, but, I think, the problem still exists. In particular, I encountered this in the same LOW campaign, scenario 'Battle of the book'. What should do a normal Elder Mage in a situation on the picture? I think, he should go north-west, as far as possible from these trolls, the more ...
by vicza
May 9th, 2008, 8:50 pm
Forum: Ideas
Topic: Choose what scenario to play in Campaign Menu
Replies: 26
Views: 3424

Re: Choose what scenario to play in Campaign Menu

BTW, I would be glad if this "description locking" would be removed. So would a lot of people, but it's a contentious issue and majority Dev opinion (including Dave's) is that it should remain as is. Yes, I see. Though... in the version I use I already removed this limitation myself. :wink: (And, I...
by vicza
May 9th, 2008, 7:59 pm
Forum: Ideas
Topic: Match Statistic (Final Report)
Replies: 7
Views: 1095

Re: Match Statistic (Final Report)

mostly when I finish a game, I am missing something. Only a message that the game was over and nothing else. I search the board before and only found this . Actually, I suggested something like this in this theme . I think, showing statistics in the end of a scenario would be good. Though, maybe, n...
by vicza
May 9th, 2008, 7:49 pm
Forum: Ideas
Topic: Choose what scenario to play in Campaign Menu
Replies: 26
Views: 3424

Re: Choose what scenario to play in Campaign Menu

You can only play scenarios that you have already completed and the "present" scenario needed to advance. You will only have all scenarios available when you finish the campaign. Then, I don't understand the essence of your idea. It is so now, isn't it? You can reopen any scenario you have played a...
by vicza
May 9th, 2008, 2:48 am
Forum: Ideas
Topic: Choose what scenario to play in Campaign Menu
Replies: 26
Views: 3424

Re: Choose what scenario to play in Campaign Menu

You can enjoy the story again without having to beat all the early scens, Story? Will there any story remain, if you can open scenarios in an arbitrary order. The scenarios would get unlocked just like the unit descriptions in the help section. BTW, I would be glad if this "description locking" wou...
by vicza
May 8th, 2008, 7:00 pm
Forum: WML Workshop
Topic: Map not found (Solved, /me is dumb)
Replies: 7
Views: 804

Re: Map not found

Something wrong, indeed. It works, if paste them from cfgs you posted above, and says about error, if starts from your archive. :hmm: Well, paste from your files yourself, then. :) In any case, this should be corrected: map_data="{.campaigns/saurian_freedom/maps/working_accident.map}" (change . to @...
by vicza
May 6th, 2008, 4:23 pm
Forum: Technical Support
Topic: A problem with un-stoned units
Replies: 9
Views: 1182

Re: A problem with un-stoned units

Now, I don't know how you tested the change, but verify that you need a savegame of a previous turn, because the bug was to remove all attacks of stoned units at the beginning of the turn (where other units regain all their attacks). Alternatively, you can load your old savegame, wait a turn, then ...