Search found 255 matches

by vicza
May 20th, 2008, 2:10 am
Forum: Technical Support
Topic: No icons after installation
Replies: 1
Views: 573

Re: No icons after installation

Tyler Johnson wrote:It was a tad confusing though, but after the installation there are no icons for the applications. Apparantly they didn't come packaged with the download.
They are, but not in the default shortcuts. You have to set them manually there.
by vicza
May 18th, 2008, 7:58 pm
Forum: Technical Support
Topic: Screen size problem
Replies: 7
Views: 1436

Re: Screen size problem

aegir wrote:That's one part of the problem I can't see the preferences button
Open, then, ~/.wesnoth/preferences and change:

xresolution="800"
yresolution="600"
by vicza
May 18th, 2008, 7:09 pm
Forum: Technical Support
Topic: The Rise Of Wesnoth - A New Land
Replies: 11
Views: 2978

Re: The Rise Of Wesnoth - A New Land

So, I think that in 1.4.2 this should already work correctly Yes, it works. But it was strange, anyway. If this Lady Dionly (why she's "Lord", btw?) appears, it means, that the event's already fired. So "result=continue" should follow. Why, then, attack? In 1.2 it worked correctly. Whoever was atta...
by vicza
May 18th, 2008, 5:57 pm
Forum: Technical Support
Topic: Screen size problem
Replies: 7
Views: 1436

Re: Screen size problem

aegir wrote:Hey, im using the 1.4 release on ubuntu feisty 7.10 and when i start the games the whole game screen doesn't fit on my screen so i can't see the whole screen, how can i make it smaller ? i'm using a resolution of 800*600 btw :)
Have you tried just open Preferences -- Display and change resolution?
by vicza
May 18th, 2008, 5:53 pm
Forum: Technical Support
Topic: The Rise Of Wesnoth - A New Land
Replies: 11
Views: 2978

Re: The Rise Of Wesnoth - A New Land

It seems, I understood. It happens ONLY if Lord Tyfoon was attacked. He is auto-killed after this dialog, so the attack fails, and, maybe, this causes computer to think there was no attack event.
by vicza
May 17th, 2008, 3:37 pm
Forum: Strategies & Tips
Topic: im stuck on hide and seek in liberty
Replies: 9
Views: 3859

Re: im stuck on hide and seek in liberty

tsr wrote:Ctrl+v and 'moving one hex at the time' are your friends.
And another friend is "turn grid on". In this scenario it's very useful.
by vicza
May 16th, 2008, 1:07 am
Forum: Technical Support
Topic: can't download add-ons
Replies: 3
Views: 982

Re: can't download add-ons

wapow wrote:It happens for every addon.
Maybe, you simply have no write access to this folder? Check your rights on it.
by vicza
May 16th, 2008, 1:05 am
Forum: Ideas
Topic: New trait for dwarves : fast-gunner
Replies: 19
Views: 3894

Re: New trait for dwarves : fast-gunner

Thunderstick with bayonet? :shock: Hmm... :hmm:

Dwarves have already defensive unit -- a guardsman. Why another one? And, I think, with only one attack left, however mighty it be, it would be too much lucky-based and thus weaker.
by vicza
May 15th, 2008, 3:05 pm
Forum: An Orcish Incursion
Topic: Scenario 4: Valley of Trolls
Replies: 48
Views: 23608

Re: Scenario Review: AOI 4 - Valley of Trolls

After reading two last messages I wanted to try it myself. Well... indeed, on easy level it's harder than on hard. Still winnable, though. My best result was 14 turns with heavy losses (on hard I did it in 12 turns with no losses). I think, trolls' income should be decreased on easy. Say, something ...
by vicza
May 15th, 2008, 3:00 pm
Forum: Strategies & Tips
Topic: Is it worth it?
Replies: 11
Views: 3920

Re: Is it worth it?

I generally find that the most useful thing about a Sorceress is the slow attack. I prefer using shamans (shawomen :wink: ) for this. When she advances to sorceress, I'd better recruit another shaman for slowing, and sorceress let better use her magic attack. Though, of course, when it needed, she ...
by vicza
May 15th, 2008, 2:54 pm
Forum: Coder’s Corner
Topic: Compiler Problem
Replies: 16
Views: 4231

Re: Compiler Problem

arielbys wrote:The stable is Super-Old.
But it works, nonetheless. At least, it compiles Wesnoth normally.
by vicza
May 14th, 2008, 5:49 pm
Forum: Users’ Forum
Topic: Some questions about some units
Replies: 17
Views: 3702

Re: Some questions about some units

3) Why Giant Scorpion is so expensive? As I see, the scorpion in trunk is now cheaper, only 22 gold. And how about its resistances? It was discussed recently in this theme . Of course, it can affect some scenarios (especially the one in sotbe; instead of using weak archers, player could then simply...
by vicza
May 14th, 2008, 5:36 pm
Forum: Ideas
Topic: New trait for dwarves : fast-gunner
Replies: 19
Views: 3894

Re: New trait for dwarves : fast-gunner

TL wrote:Shooting is fast.
Are you sure? I still think they have to manually ignite the powder (or whatever they have in these tubes). I don't think it's very fast and facile.
by vicza
May 14th, 2008, 5:27 pm
Forum: Technical Support
Topic: TROW, distract, bug
Replies: 2
Views: 656

Re: TROW, distract, bug

zookeeper wrote:If you want the fixed files before the next release, you can dig them from here (the fix is the same both for trunk and 1.4).
Thank you, it works now.
by vicza
May 14th, 2008, 3:38 pm
Forum: Technical Support
Topic: TROW, distract, bug
Replies: 2
Views: 656

TROW, distract, bug

In version 1.3-1.4 of TRoW, Lady Outlaw has a new feature: "distract". The problem is, this feature isn't working in 1.4. That is, it's present in savegames, if you load this save in some earlier version, like 1.3.15, it will work, but in 1.4 is neither shown in the unit's info nor works. You can se...