Search found 475 matches

by Quietus
November 16th, 2008, 7:08 pm
Forum: Art Contributions
Topic: Oasis tile variation
Replies: 20
Views: 4153

Re: Oasis tile variation

:annoyed: 15 minute variation, good job! :lol2: Well, i didn't know if i was able to frankens-tile it, so maybe if it's good for you this way it can stay like this... up to you. I'll try to make some more then... Thx, see ya! Im not entirely sure myself, but im very impressed if what you created be...
by Quietus
November 16th, 2008, 6:46 pm
Forum: Art Contributions
Topic: Oasis tile variation
Replies: 20
Views: 4153

Re: Oasis tile variation

^^

Otherwise a very nice varitaion. Well done :)
by Quietus
November 16th, 2008, 6:37 pm
Forum: Art Workshop
Topic: Minotaur Artwork Revised
Replies: 86
Views: 16808

Re: Minotaur Artwork Revised

Quietus, as a non-art contributor, feel free to take my thoughts with a grain of salt, or discard entirely. For the ancient behemoth though, would it not be more muscular and just large and powerful given that the behemoths are viewed as frenzied berserk minotaurs? Sort of how the sprite for it is ...
by Quietus
November 16th, 2008, 4:45 pm
Forum: Art Workshop
Topic: Minotaur Artwork Revised
Replies: 86
Views: 16808

Re: Minotaur Artwork Revised

hello fine wesnothians, Just thought i woudl show you where I am with the completing this faction. Currently there are three more units to be made. And below is the WIP version of the Ancient Behemoth. Its clearly unfinnished and a lot more work is to be done before it is finnished. Proper shading n...
by Quietus
November 16th, 2008, 8:54 am
Forum: Art Contributions
Topic: Marshal-melee animation
Replies: 19
Views: 6066

Re: Marshal-melee animation

Same with the cloak, too. It looks like it's being lifted up by an outside force, not blowing up from the movement forwards. Hmm the cloak was an adaptation of the loyalist marshals attack. Maybe the whole thing needs a re-work :hmm: The flag needs to move at the top. The air would hit the whole of...
by Quietus
November 15th, 2008, 8:16 pm
Forum: Art Contributions
Topic: Marshal-melee animation
Replies: 19
Views: 6066

Re: Marshal-melee animation

Third attempt :x . Ugh, im really struggling at this. Ive attempted to rotate the banner this time with the motion of the body, but i just cant get it to look right. Is there anything obvious here that is wrong?
by Quietus
November 9th, 2008, 11:33 pm
Forum: Users’ Forum
Topic: Wesnoth Unit Quiz (The Original)
Replies: 135
Views: 16859

Re: Wesnoth Unit Quiz (The Original)

35. Are you a very religious person?
Oh dear me its everywhere!!! :shock:

Orcish Warlord 100%
oh yeah 8)
by Quietus
November 9th, 2008, 11:20 pm
Forum: Faction & Era Development
Topic: Water Elves
Replies: 23
Views: 3672

Re: Water Elves

One problem woodmouse might run into is the *insert name* elves faction. Usually just the rebel faction with a colour change or slight alteration, though the fish rider is a step in the right direction. Looking at the first set of sprites, i feel the names are a little mundane, in the sence that all...
by Quietus
November 3rd, 2008, 3:43 pm
Forum: Art Contributions
Topic: New animations
Replies: 1461
Views: 330346

Re: New animations

zookeeper wrote:I'll be committing the new troll shaman shortly, since I made these for it (melee, defense, ranged):
Very nice. I love the new shaman :shock:
by Quietus
November 2nd, 2008, 6:57 pm
Forum: Faction & Era Development
Topic: BEEM - Balancing Extended Era Modification v3.3.2
Replies: 185
Views: 33185

Re: BEEM - Balancing Extended Era Modification v1.4

Yeah I know, but I prefer to continue to use this version becouse the balancing for BEEM is at very good point (balancing is always relative, it depends what you're balancing. I don't know the average level of strenght of EoS, but as they are in EoS they aren't good for BEEM). And about the graphic...
by Quietus
November 1st, 2008, 5:35 pm
Forum: Art Workshop
Topic: IftU Portraits | Update: Shadow Master
Replies: 168
Views: 41304

Re: IftU Portraits

quietus: i'm not sure if you think if it is a good thing or not. to me it is, magic is always something out of another realm. Oh no i think it is a good thinng. I was just expressing my idea of what I thought it looked like. I think you* are not taking into account that it is a work-in-progress Ans...
by Quietus
October 31st, 2008, 4:08 pm
Forum: Art Workshop
Topic: IftU Portraits | Update: Shadow Master
Replies: 168
Views: 41304

Re: IftU Portraits

Hmm to me the effect of the staff, is that the inside leads to a different plane or dimension :hmm:
by Quietus
October 28th, 2008, 11:44 pm
Forum: Faction & Era Development
Topic: Faction for EOM: Aberrations
Replies: 243
Views: 32679

Re: Faction for EOM: Aberrations

How else could it be a reival? Ummmmmmm.... maybe you still thought the Aberrations were still alive. Maybe we should leave them out of the picture as we are having problems with balance as it is. That is because balancing has been rather slow. Im sure people could blitz it and get the era balanced...
by Quietus
October 26th, 2008, 9:06 am
Forum: Art Contributions
Topic: zombie wolf
Replies: 21
Views: 4019

Re: zombie wolf

Umm I think wolf IS mainline monster... :? I mean, it is in the "monsters" unit folder... :? So it is mainline... Yes but no factions can recruit it, therefor it ISNT mainline. It features in campaigns, but that makes it a very low priority for the art team, who mainly concentrate on animations for...
by Quietus
October 24th, 2008, 7:38 am
Forum: Faction & Era Development
Topic: What's in a unit? Need parameters for a Unit Creator...
Replies: 33
Views: 2968

Re: What's in a unit? Need parameters for a Unit Creator...

woodmouse wrote:Those are jpgs! :shock:
(I mean the sprites)
Those are also out of date frankensteins :wink: