Search found 3947 matches

by doofus-01
March 30th, 2020, 12:29 am
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 128
Views: 29216

Re: Dunefolk Rework - Extra Units

I'm not exactly sure what makes them look like a different species, though? All those sprites look like the same species to me, but I'm not quite sure if they include the original nagas? Some of them are the original, but yeah, I don't see the problem either. I mean, they look kind of a Naga but no...
by doofus-01
March 29th, 2020, 11:28 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 392
Views: 117336

Re: 1.14 SP Campaign: Trinity

Stuck at Rebirth with the objective slay all the elves except Keldan... Is there an avenger ambushing somewhere that I cannot find and is throwing the game off, or is it a bug? Not sure, it's not a bug that I know of. There are Rangers/Avengers in that scenario, but they should be pretty easy to fl...
by doofus-01
March 29th, 2020, 2:28 am
Forum: Game Development
Topic: FOSS games, what else is out there?
Replies: 6
Views: 1932

Re: FOSS games, what else is out there?

I remember looking at Flare a while back. I'll have to learn how to use Blender ... sounds like a project, thanks.

EDIT: DCSS also looks interesting, in a less ambitious way, thanks for that as well.
by doofus-01
March 21st, 2020, 1:45 am
Forum: Game Development
Topic: FOSS games, what else is out there?
Replies: 6
Views: 1932

FOSS games, what else is out there?

I was stumbling around the internet (COVID-19, enough said), and came across this: https://itsfoss.com/free-linux-games/ Apparently, Wesnoth is only 23/31, by some guy's measure. :? This article: https://arstechnica.com/gaming/2020/03/ascii-art-permadeath-the-history-of-roguelike-games/ is part of w...
by doofus-01
March 19th, 2020, 1:50 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 99
Views: 16680

Re: Dunefolk Rework - Unit Descriptions

Why do you need to know where the unit has been? To know whether to trigger a "launch/recall-the-falcon" animation or not. It actually gets worse, as you'd also need to trigger that if the other units move as well. There's probably some lua way to do it, but I'm too rusty for that. Depend...
by doofus-01
March 16th, 2020, 2:01 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 99
Views: 16680

Re: Dunefolk Rework - Unit Descriptions

This is one big misunderstanding. Distract is already an ability in wesnoth and I was refering to it all this time. Unit with distract. Ah, OK. I'd looked at core, but not the campaigns-specific units. About your ability. It's interesting idea (strength might need some changes but I will look at it...
by doofus-01
March 15th, 2020, 12:01 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 99
Views: 16680

Re: Dunefolk Rework - Unit Descriptions

First, I got to say this might be a moot point as I can't figure out how to get the animation filters to work correctly - the need to know where the unit has been, not just where they currently are - nested filters to find out who is adjacent to the unit adjacent to the unit. I can get it to work fo...
by doofus-01
March 14th, 2020, 11:24 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 392
Views: 117336

Re: 1.14 SP Campaign: Trinity

Thanks. After a quick glance at the data files, I don't see the problem. Do you happen to still have any save-games from that scenario? It would really help me figure this out.
by doofus-01
March 14th, 2020, 11:17 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 378
Views: 71047

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

gfgtdf wrote: March 13th, 2020, 8:40 pm This is a violation again the addon server rule 6.b :
To be fair, is there a way a UMC campaign author should notice this mistake without playing MP?
by doofus-01
March 8th, 2020, 4:15 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 392
Views: 117336

Re: 1.14 SP Campaign: Trinity

When the Elvish Archer gets "killed", after revealing herself to be a Khthon and telling her sister she doesn't know about other elves who survived the curse, she ran away and Dardrus/Bresda (I don't remember) questioned the Elvish Shaman. Now, when it happens, the Archer remains right th...
by doofus-01
March 8th, 2020, 4:13 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 99
Views: 16680

Re: Dunefolk Rework - Unit Descriptions

Harrier could have increased vision range because she is using her hawk in order to scout but other possible line could use her hawk in order to help her fight or hawk could belong only to this new line granting both benefits. Whichever unit gets it, will be first unit in default+ to have different...
by doofus-01
March 1st, 2020, 4:58 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 99
Views: 16680

Re: Dunefolk Rework - Unit Descriptions

Should they be given a "hawk attack?" Or should they have a branch that has one? It could be interesting, or it could end up being silly. In any case, I too would have thought the fluff referred to some game-play aspect. I think this should be new branch for skirmisher. Level 2 + flacon r...
by doofus-01
March 1st, 2020, 4:23 am
Forum: Multiplayer Development
Topic: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms
Replies: 44
Views: 4775

Re: Remove new mushrooms terrain and remove composite terrain properties from the old mushrooms

New mushrooms are ugly. Speaking as the bozo who drew this terrible crap, that not only Elder2 hates but also "some people agreed", I can say this: It wasn't originally meant to be standalone, but was a patch for 1.14 (and not my own whim). That patch got reverted in a way that sucked, bu...
by doofus-01
February 29th, 2020, 1:27 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 99
Views: 16680

Re: Dunefolk Rework - Unit Descriptions

Should they be given a "hawk attack?" Or should they have a branch that has one? It could be interesting, or it could end up being silly.

In any case, I too would have thought the fluff referred to some game-play aspect.
by doofus-01
February 29th, 2020, 1:19 pm
Forum: Ideas
Topic: Dunefolk changes for 1.15.3
Replies: 7
Views: 2997

Re: Dunefolk changes for 1.15.3

Please don't remove any of these units. The side units (except the falcon) have not much use because they're brand-new flavour units. There's no point removing them on the grounds of insufficient use when they haven't even been given a chance to get some use. 1) The Level 4 unit of Dunefolk — I wan...