Search found 3943 matches

by doofus-01
June 7th, 2020, 5:07 pm
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 372
Views: 137705

Re: Archaic Era (BfW 1.14)

That does sound like a bug. I'll look into it. Thanks.
by doofus-01
May 16th, 2020, 8:22 pm
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 372
Views: 137705

Re: Archaic Era (BfW 1.14)

Thanks. I'll fix the pod named Sue. The sound files are probably a mess in many places, Wesnoth sound had stopped working for me a while back and I got real comfortable living without it.
by doofus-01
May 5th, 2020, 1:33 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 372
Views: 137705

Re: Archaic Era (BfW 1.14)

Thanks, that must have been an oversight.
by doofus-01
April 25th, 2020, 12:17 pm
Forum: Faction & Era Development
Topic: Units for non-combat scenarios
Replies: 1
Views: 452

Re: Units for non-combat scenarios

Most likely there isn't an era with those, campaigns are probably a better place to look.
by doofus-01
April 25th, 2020, 11:30 am
Forum: Art Contributions
Topic: New animations
Replies: 1490
Views: 447465

Re: New animations

So don't know if anyone was working on this but I draw animations for jetrels poacher. If these are good I would move to the lv2 bow attack so we can replace the base frames. I'll add the missing animations as well. note: shadows are missing, will add them if the animation is good. I doubt anyone w...
by doofus-01
April 18th, 2020, 11:46 pm
Forum: Mainline Campaign Development
Topic: Reworking/Revising The Sceptre of Fire
Replies: 41
Views: 7591

Re: Reworking/Revising The Sceptre of Fire

- It's certainly possible there are bugs with the runes thing; the non-cleared variable sounds like one. - the maps probably need touch-ups, they looked fine to me, but I got tired of looking at them. - I don't think "tribes" is necessary, but I don't remember where it came from. I general...
by doofus-01
April 14th, 2020, 3:39 am
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 847
Views: 239264

Re: My Terrain (Mine!)

There's probably some workaround, but I'll admit I'm not immediately seeing it. It probably wouldn't be too difficult to make a subtle overlay like Xu^Zyx, if that would work.
by doofus-01
April 14th, 2020, 3:16 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 392
Views: 116666

Re: 1.14 SP Campaign: Trinity

In the landing scenario, Bresda is not spawning I have been playing on 1.12, but as that version does not have the ending, I have been trying to speed through this version to get to the point were I was with everything that I had. Hi, I don't remember seeing that, but I might be able to fix it if y...
by doofus-01
April 7th, 2020, 1:46 am
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 847
Views: 239264

Re: My Terrain (Mine!)

I can't say I really remember what happened in 1.12, but it doesn't surprise me that there could be a cnahge like this, as some simplifications have to be made to keep the transitions requirements from exploding. I did a quick check of the terrain-graphics.cfg file, it doesn't look like there was a ...
by doofus-01
April 5th, 2020, 3:45 am
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 130
Views: 33288

Re: Dunefolk Rework - Base Units

As said last time, I felt like the swordsman, bladesmaster and paragon all had an alien vibe as there was no facial structure to be seen. So I provided a version for each with the standart Dunefolk face, where the Paragon has a longer beard as they were in my initial sprites too. In order to give i...
by doofus-01
March 30th, 2020, 12:53 am
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 130
Views: 33288

Re: Dunefolk Rework - Base Units

The question is wether you will rework all of them or not? Because if not, we are at same point as before we started to rework the ... which is having different art styles of different qualities ... The level-2 burners looked good to me, I don't currently have plans to change them, though that may ...
by doofus-01
March 30th, 2020, 12:29 am
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 128
Views: 28906

Re: Dunefolk Rework - Extra Units

I'm not exactly sure what makes them look like a different species, though? All those sprites look like the same species to me, but I'm not quite sure if they include the original nagas? Some of them are the original, but yeah, I don't see the problem either. I mean, they look kind of a Naga but no...
by doofus-01
March 29th, 2020, 11:28 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 392
Views: 116666

Re: 1.14 SP Campaign: Trinity

Stuck at Rebirth with the objective slay all the elves except Keldan... Is there an avenger ambushing somewhere that I cannot find and is throwing the game off, or is it a bug? Not sure, it's not a bug that I know of. There are Rangers/Avengers in that scenario, but they should be pretty easy to fl...
by doofus-01
March 29th, 2020, 2:28 am
Forum: Game Development
Topic: FOSS games, what else is out there?
Replies: 6
Views: 1893

Re: FOSS games, what else is out there?

I remember looking at Flare a while back. I'll have to learn how to use Blender ... sounds like a project, thanks.

EDIT: DCSS also looks interesting, in a less ambitious way, thanks for that as well.
by doofus-01
March 21st, 2020, 1:45 am
Forum: Game Development
Topic: FOSS games, what else is out there?
Replies: 6
Views: 1893

FOSS games, what else is out there?

I was stumbling around the internet (COVID-19, enough said), and came across this: https://itsfoss.com/free-linux-games/ Apparently, Wesnoth is only 23/31, by some guy's measure. :? This article: https://arstechnica.com/gaming/2020/03/ascii-art-permadeath-the-history-of-roguelike-games/ is part of w...