Search found 3935 matches

by doofus-01
July 4th, 2020, 2:10 am
Forum: Users’ Forum
Topic: [Loose Idea] Online campaign creator/maker for wesnoth?
Replies: 2
Views: 381

Re: [Loose Idea] Online campaign creator/maker for wesnoth?

If you can't play Wesnoth in a browser, creating content in a browser shouldn't be a thing.
by doofus-01
June 22nd, 2020, 2:13 am
Forum: Ideas
Topic: Addition of Rockbound Earthy Cave into mainline Wesnoth
Replies: 5
Views: 847

Re: Addition of Rockbound Earthy Cave into mainline Wesnoth

Ah well, never mind then. Color shifting shouldn't be that hard for someone who can see it. I'm pretty sure the existing "earthy" images are just color-shifted.
by doofus-01
June 22nd, 2020, 12:18 am
Forum: Ideas
Topic: Addition of Rockbound Earthy Cave into mainline Wesnoth
Replies: 5
Views: 847

Re: Addition of Rockbound Earthy Cave into mainline Wesnoth

I'm "color deficient" (not totally colorblind, thankfully), and I'm not going to analyze the RGB values of each pixel, so I haven't jumped on this either. But if it's a noticeable gap, I guess it's worth trying to address. How does this blended hex image look? The little pointy peaks probably need a...
by doofus-01
June 21st, 2020, 10:01 pm
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 372
Views: 136213

Re: Archaic Era (BfW 1.14)

It looks like the advancing statue thing was intentional, but I'm not sure what that was supposed to fix. Without it, a statue that advances via stone grip will be unpetrified while the victim is petrified, but the two units will be synced again in the next turn. I guess the victim could be permanen...
by doofus-01
June 15th, 2020, 4:03 am
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 439
Views: 135756

Re: Mainline campaign sprites and animations needed

I have noticed that the Grand Marshal's background contains many pixels that are not fully transparent (though transparent enough to fool the eye). Thanks. I suspect a lot of these ghost pixels come from anti-aliasing cut & paste. The broken TC might be from the same issue. I'll take a closer look ...
by doofus-01
June 13th, 2020, 9:42 pm
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 439
Views: 135756

Re: Mainline campaign sprites and animations needed

This isn't a sprite, but it's for the UtBS flesh golem, to go with the sprite. Not necessarily the final version, but I'll pause for now.
by doofus-01
June 13th, 2020, 9:32 pm
Forum: Art Contributions
Topic: New Haldric sprite
Replies: 2
Views: 519

Re: New Haldric sprite

It's true that Haldric could use an update, and this new one does have a more SE-facing stance, but as beetlenaut says, it's a bit too much of a redesign.

As far as critique, how does it look with other units? It seems like it might be a bit small. His right leg is also a bit hard to read.
by doofus-01
June 7th, 2020, 5:07 pm
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 372
Views: 136213

Re: Archaic Era (BfW 1.14)

That does sound like a bug. I'll look into it. Thanks.
by doofus-01
May 16th, 2020, 8:22 pm
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 372
Views: 136213

Re: Archaic Era (BfW 1.14)

Thanks. I'll fix the pod named Sue. The sound files are probably a mess in many places, Wesnoth sound had stopped working for me a while back and I got real comfortable living without it.
by doofus-01
May 5th, 2020, 1:33 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 372
Views: 136213

Re: Archaic Era (BfW 1.14)

Thanks, that must have been an oversight.
by doofus-01
April 25th, 2020, 12:17 pm
Forum: Faction & Era Development
Topic: Units for non-combat scenarios
Replies: 1
Views: 428

Re: Units for non-combat scenarios

Most likely there isn't an era with those, campaigns are probably a better place to look.
by doofus-01
April 25th, 2020, 11:30 am
Forum: Art Contributions
Topic: New animations
Replies: 1490
Views: 443536

Re: New animations

So don't know if anyone was working on this but I draw animations for jetrels poacher. If these are good I would move to the lv2 bow attack so we can replace the base frames. I'll add the missing animations as well. note: shadows are missing, will add them if the animation is good. I doubt anyone w...
by doofus-01
April 18th, 2020, 11:46 pm
Forum: Mainline Campaign Development
Topic: Reworking/Revising The Sceptre of Fire
Replies: 39
Views: 7222

Re: Reworking/Revising The Sceptre of Fire

- It's certainly possible there are bugs with the runes thing; the non-cleared variable sounds like one. - the maps probably need touch-ups, they looked fine to me, but I got tired of looking at them. - I don't think "tribes" is necessary, but I don't remember where it came from. I generally tried t...
by doofus-01
April 14th, 2020, 3:39 am
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 847
Views: 236771

Re: My Terrain (Mine!)

There's probably some workaround, but I'll admit I'm not immediately seeing it. It probably wouldn't be too difficult to make a subtle overlay like Xu^Zyx, if that would work.
by doofus-01
April 14th, 2020, 3:16 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 389
Views: 115113

Re: 1.14 SP Campaign: Trinity

In the landing scenario, Bresda is not spawning I have been playing on 1.12, but as that version does not have the ending, I have been trying to speed through this version to get to the point were I was with everything that I had. Hi, I don't remember seeing that, but I might be able to fix it if y...