Search found 3943 matches

by doofus-01
August 7th, 2020, 11:46 pm
Forum: Art Contributions
Topic: 1.15/1.16 portrait edits
Replies: 3
Views: 1097

Re: 1.15/1.16 portrait edits

The scorpion could do with more differenciation, though. I see the bumps and the added crest on its back, but if I put the two images side by side it still takes some focus to tell which is which. I think it needs a prominent feature that reads at a glance even in small format. Something that will ...
by doofus-01
August 7th, 2020, 9:27 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 392
Views: 116666

Re: 1.14 SP Campaign: Trinity

Well, all the conditions were met then, so I can't guess why it wouldn't end. Do you have a save-file or replay? Thanks.
by doofus-01
August 7th, 2020, 3:12 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 392
Views: 116666

Re: 1.14 SP Campaign: Trinity

Hi, I just played the scenario "An Encounter," and for some reason the scenario won't end, even when I kill all enemy units. All my units just sit idly on the map until turns run out. Is there a way to fix this? Is the Elf Avenger who talked in the beginning still around? Did a Dragoon ev...
by doofus-01
August 6th, 2020, 3:15 am
Forum: Scenario & Campaign Development
Topic: 1.14/1.15 SP Campaign - Bad Moon Rising
Replies: 582
Views: 181638

Re: 1.14 SP Campaign - Bad Moon Rising

Thanks for the report. I have a rough idea what it could be, I'll look at it this weekend.
by doofus-01
August 6th, 2020, 3:14 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 392
Views: 116666

Re: 1.14 SP Campaign: Trinity

I've been playing Trinity on Battle for Wesnoth 1.14.7, and it can't load the game map for the scenario after "Island Surface" because of the "Unkown title in map: (Xomy) 'Xomy.'" If there a way of fixing this? I really like Bad Moon Rising and this campaign btw. Hi, That's an o...
by doofus-01
August 3rd, 2020, 2:00 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 392
Views: 116666

Re: 1.14 SP Campaign: Trinity

1.5.9 has been uploaded to the BfW 1.14 server. I didn't try to fix the elf bug that Sadaharu and Kylix discussed, though I will if anyone has a save-file I could look at. Aside from that, this is probably the last BfW 1.14 update, I'm going to start moving Archaic things, BMR, and Trinity to BfW 1....
by doofus-01
August 2nd, 2020, 1:25 am
Forum: Art Contributions
Topic: 1.15/1.16 portrait edits
Replies: 3
Views: 1097

1.15/1.16 portrait edits

This is a meta-thread to https://forums.wesnoth.org/viewtopic.php?f=9&t=52697 This is for some edits to get existing things I did that need some work to get in line with the 2020 Grand Portrait List. I'm not editing anyone else's work here, and any new images will be in another thread. Revision ...
by doofus-01
August 1st, 2020, 8:55 pm
Forum: Art Contributions
Topic: Grand Portrait List - 2020 update
Replies: 39
Views: 6260

Re: Grand Portrait List - 2020 update

I do think it's mostly a case of skin and scale colors. Scale color variations within the species could be interesting, but we don't have this many nagas and the saurians are already green. Physically I would align them all on the greenish-grey tones of Kitty's portraits for easier identification, ...
by doofus-01
July 27th, 2020, 12:27 am
Forum: Art Contributions
Topic: Grand Portrait List - 2020 update
Replies: 39
Views: 6260

Re: Grand Portrait List - 2020 update

I would like to see female peasants however they do lack the weapon diversity that they should have. I would consider waiting on them until working around the Northern Rebirth where they take more of a role in game play. Yeah, there's probably something we can do there. Figuring out the advancement...
by doofus-01
July 25th, 2020, 12:50 pm
Forum: Developers’ Discussions
Topic: Project commissions and the SP campaign overhaul
Replies: 13
Views: 2091

Re: Project commissions and the SP campaign overhaul

Playtesting is counted in the commission. I playtest everything I make multiple times and I usually ask several people to provide reviews on balancing during the process. You can see the currently open (soon to be merged) UtBS rebalance PR as an example. I wasn't implying that you'd toss something ...
by doofus-01
July 25th, 2020, 12:29 pm
Forum: Developers’ Discussions
Topic: Allow more new api in stable releases
Replies: 16
Views: 2527

Re: Allow more new api in stable releases

rom my own experience as addon author. I often would write addons for dev version (scenario with robots (1.11), pyr.no-perperation.turn (1.13), and now the 1.15 version of WCII) , simply because there was no way to do what i wanted on stable. This however means that only small part of the player co...
by doofus-01
July 25th, 2020, 12:14 pm
Forum: Art Contributions
Topic: Grand Portrait List - 2020 update
Replies: 39
Views: 6260

Re: Grand Portrait List - 2020 update

Future plans Aside from commissions, some story art, and contributing on Haldric, I haven't been too active these past few years. Family, work, moving a couple times, learning new skills...Excuses are plenty but I still want to see our portrait list finished and it seems things are settling a bit o...
by doofus-01
July 19th, 2020, 4:03 am
Forum: Developers’ Discussions
Topic: Allow more new api in stable releases
Replies: 16
Views: 2527

Re: Allow more new api in stable releases

Non-Ubuntu distros would be more likely to support Flatpak out of the box, though offline installing would still be an issue (I'm not sure how regular linux installation methods would address that either). Sometimes I could download RPMs to a thumbdrive, but eventually I had to download source tarb...
by doofus-01
July 19th, 2020, 3:27 am
Forum: Developers’ Discussions
Topic: Allow more new api in stable releases
Replies: 16
Views: 2527

Re: Allow more new api in stable releases

As someone who was introduced to Wesnoth on a non-Ubuntu Linux distribution (so google-searches for fixing/upgrading were often not totally helpful), also not directly connected to the internet at the time, I'd be violently opposed to this. However, that was a long time ago, and I have no idea how m...
by doofus-01
July 19th, 2020, 3:01 am
Forum: Developers’ Discussions
Topic: Project commissions and the SP campaign overhaul
Replies: 13
Views: 2091

Re: Project commissions and the SP campaign overhaul

Regarding the SP overhaul specifically: I'm really not sure what to think about it. - On the one hand, a coherent, unified lore could be good, as would coherent story arcs. Overhauling all these campaigns and scenarios would be a lot of work, so a commission doesn't seem outrageous. And as long as t...