Search found 3944 matches

by doofus-01
January 16th, 2008, 10:08 pm
Forum: Scenario & Campaign Development
Topic: 1.4 Bad Moon Rising (obsolete)
Replies: 195
Views: 35506

It did not occur to me the AI might get broken, I just checked to see that he would disappear when attacked and not cause a crash by creating a (debug) unit next to him. I'll look at it all again. You can try this to see if it prevents the seg fault: Delete the these lines around row 355 of H_Rumble...
by doofus-01
January 16th, 2008, 2:09 pm
Forum: Scenario & Campaign Development
Topic: 1.4 Bad Moon Rising (obsolete)
Replies: 195
Views: 35506

I'm about to send 0.1.3 to the server. I just got it to work with 1.3.13 but now 1.3.14 is out. So it goes...
by doofus-01
January 14th, 2008, 12:19 am
Forum: Scenario & Campaign Development
Topic: 1.4 Bad Moon Rising (obsolete)
Replies: 195
Views: 35506

I updated to 1.3.13 and now I have the same problem as tillea. The segmentation fault happens whenever I try to make the side 6 or 7 leader disappear in an attack event, using [kill] or [store_unit]. It worked in 1.3.11, but no longer... Here's a .cfg that appears to work. It's not quite what I want...
by doofus-01
January 12th, 2008, 11:54 pm
Forum: Scenario & Campaign Development
Topic: 1.4 Bad Moon Rising (obsolete)
Replies: 195
Views: 35506

On another note, I ran into all sorts of problems getting the update. They're worth mentioning because some issues can be avoided with managing the campaign development: 1. The following command did not update the campaign because (I assume) info.cfg did not have an updated version number Code: cam...
by doofus-01
January 12th, 2008, 9:01 pm
Forum: Scenario & Campaign Development
Topic: 1.4 Bad Moon Rising (obsolete)
Replies: 195
Views: 35506

Some XE outlaws were dropped because the L3 units are now shipped default in 1.3.13, so that makes sense. However, I had the same error when I called for a Chaos unit, so I'm thinking there are more id and directory changes that I need to accommodate. Maybe it's not as broken as I thought, I'll put ...
by doofus-01
January 12th, 2008, 8:42 pm
Forum: Scenario & Campaign Development
Topic: 1.4 Bad Moon Rising (obsolete)
Replies: 195
Views: 35506

Ugh. I read your message, updated my version of Extended Era, and now I have the same problem. I also get similar errors on any savefile that calls for an XE unit. This looks like it could be a pretty serious problem, so I'm pulling the campaign off the server until I get this fixed.

Apologies.
by doofus-01
January 12th, 2008, 4:44 pm
Forum: Scenario & Campaign Development
Topic: 1.4 Bad Moon Rising (obsolete)
Replies: 195
Views: 35506

I was able to finish that scenario from your savefile without crashing, and there were no helpful hints from std i/o. Maybe this is the same bug?

I just sent 0.1.2 to the server.
by doofus-01
January 11th, 2008, 6:13 pm
Forum: Scenario & Campaign Development
Topic: 1.4 Bad Moon Rising (obsolete)
Replies: 195
Views: 35506

What does that mean?
Disregard the red text "Death of Duval".

I didn't know it would crash, it didn't happen to me.

I'll look at your file, but I won't be able to post any answer until tomorrow (Saturday).
by doofus-01
January 11th, 2008, 2:51 pm
Forum: Scenario & Campaign Development
Topic: 1.4 Bad Moon Rising (obsolete)
Replies: 195
Views: 35506

Thanks for pointing that out. Looks like it's under control and might not be a problem in 1.3.14. This is the development version, so I guess this sort of thing goes with the territory. If Guardian still won''t load, and you're stuck until the next BFW release, here is a save file for the next scena...
by doofus-01
January 9th, 2008, 2:02 pm
Forum: Scenario & Campaign Development
Topic: 1.4 Bad Moon Rising (obsolete)
Replies: 195
Views: 35506

I was able to load Guardian with both of your savefiles. Standard i/o showed similar errors about checksums for General, Pikeman, etc, but that didn't prevent it from loading. Someone posted a problem similar to yours on the third page of the 1.3.13 release announcement. I don't know what the answer...
by doofus-01
January 8th, 2008, 2:49 pm
Forum: Scenario & Campaign Development
Topic: 1.4 Bad Moon Rising (obsolete)
Replies: 195
Views: 35506

I've downloaded your files and will see if I can figure out what's gone wrong. The soonest I'll have an answer would be tomorrow though.
by doofus-01
January 8th, 2008, 2:15 pm
Forum: Scenario & Campaign Development
Topic: 1.4 Bad Moon Rising (obsolete)
Replies: 195
Views: 35506

Lorenzon has to be the one to reach the patch of light in the northeast, not sure why I set it that way. Try moving your leader to coordinates (20,13). If that doesn't trigger a victory, let me know because it means something is broken. For the next update, I'll change it so that any person from sid...
by doofus-01
January 7th, 2008, 12:05 am
Forum: Scenario & Campaign Development
Topic: 1.4 Bad Moon Rising (obsolete)
Replies: 195
Views: 35506

You're right, that name is not so great. I'll revise it, maybe to what you said.

Thanks

Edit: Just sent 0.1.1 to the server. The second scenario was more annoying than challenging, but it should be better now.
by doofus-01
January 6th, 2008, 10:20 pm
Forum: Scenario & Campaign Development
Topic: 1.4 Bad Moon Rising (obsolete)
Replies: 195
Views: 35506

1.4 Bad Moon Rising (obsolete)

EDIT: This version is no longer maintained. Upgrade your BfW to 1.5/1.6 Edit: Version 0.1.4 was uploaded with 1.3.14, so it is on the new server. Note that the web interface seems to still use the old 1.3 server, and BfW 1.3.13 uses the old server. ------------------------------------- I've added a ...