Search found 3893 matches

by doofus-01
April 18th, 2020, 11:46 pm
Forum: Mainline Campaign Development
Topic: Reworking/Revising The Sceptre of Fire
Replies: 39
Views: 6127

Re: Reworking/Revising The Sceptre of Fire

- It's certainly possible there are bugs with the runes thing; the non-cleared variable sounds like one. - the maps probably need touch-ups, they looked fine to me, but I got tired of looking at them. - I don't think "tribes" is necessary, but I don't remember where it came from. I generally tried t...
by doofus-01
April 14th, 2020, 3:39 am
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 847
Views: 224780

Re: My Terrain (Mine!)

There's probably some workaround, but I'll admit I'm not immediately seeing it. It probably wouldn't be too difficult to make a subtle overlay like Xu^Zyx, if that would work.
by doofus-01
April 14th, 2020, 3:16 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 359
Views: 107159

Re: 1.14 SP Campaign: Trinity

In the landing scenario, Bresda is not spawning I have been playing on 1.12, but as that version does not have the ending, I have been trying to speed through this version to get to the point were I was with everything that I had. Hi, I don't remember seeing that, but I might be able to fix it if y...
by doofus-01
April 7th, 2020, 1:46 am
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 847
Views: 224780

Re: My Terrain (Mine!)

I can't say I really remember what happened in 1.12, but it doesn't surprise me that there could be a cnahge like this, as some simplifications have to be made to keep the transitions requirements from exploding. I did a quick check of the terrain-graphics.cfg file, it doesn't look like there was a ...
by doofus-01
April 5th, 2020, 3:45 am
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 130
Views: 29297

Re: Dunefolk Rework - Base Units

As said last time, I felt like the swordsman, bladesmaster and paragon all had an alien vibe as there was no facial structure to be seen. So I provided a version for each with the standart Dunefolk face, where the Paragon has a longer beard as they were in my initial sprites too. In order to give i...
by doofus-01
March 30th, 2020, 12:53 am
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 130
Views: 29297

Re: Dunefolk Rework - Base Units

The question is wether you will rework all of them or not? Because if not, we are at same point as before we started to rework the ... which is having different art styles of different qualities ... The level-2 burners looked good to me, I don't currently have plans to change them, though that may ...
by doofus-01
March 30th, 2020, 12:29 am
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 128
Views: 25247

Re: Dunefolk Rework - Extra Units

I'm not exactly sure what makes them look like a different species, though? All those sprites look like the same species to me, but I'm not quite sure if they include the original nagas? Some of them are the original, but yeah, I don't see the problem either. I mean, they look kind of a Naga but no...
by doofus-01
March 29th, 2020, 11:28 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 359
Views: 107159

Re: 1.14 SP Campaign: Trinity

Stuck at Rebirth with the objective slay all the elves except Keldan... Is there an avenger ambushing somewhere that I cannot find and is throwing the game off, or is it a bug? Not sure, it's not a bug that I know of. There are Rangers/Avengers in that scenario, but they should be pretty easy to fl...
by doofus-01
March 29th, 2020, 2:28 am
Forum: Game Development
Topic: FOSS games, what else is out there?
Replies: 6
Views: 1479

Re: FOSS games, what else is out there?

I remember looking at Flare a while back. I'll have to learn how to use Blender ... sounds like a project, thanks.

EDIT: DCSS also looks interesting, in a less ambitious way, thanks for that as well.
by doofus-01
March 21st, 2020, 1:45 am
Forum: Game Development
Topic: FOSS games, what else is out there?
Replies: 6
Views: 1479

FOSS games, what else is out there?

I was stumbling around the internet (COVID-19, enough said), and came across this: https://itsfoss.com/free-linux-games/ Apparently, Wesnoth is only 23/31, by some guy's measure. :? This article: https://arstechnica.com/gaming/2020/03/ascii-art-permadeath-the-history-of-roguelike-games/ is part of w...
by doofus-01
March 19th, 2020, 1:50 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 99
Views: 13889

Re: Dunefolk Rework - Unit Descriptions

Why do you need to know where the unit has been? To know whether to trigger a "launch/recall-the-falcon" animation or not. It actually gets worse, as you'd also need to trigger that if the other units move as well. There's probably some lua way to do it, but I'm too rusty for that. Depending on wha...
by doofus-01
March 16th, 2020, 2:01 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 99
Views: 13889

Re: Dunefolk Rework - Unit Descriptions

This is one big misunderstanding. Distract is already an ability in wesnoth and I was refering to it all this time. Unit with distract. Ah, OK. I'd looked at core, but not the campaigns-specific units. About your ability. It's interesting idea (strength might need some changes but I will look at it...
by doofus-01
March 15th, 2020, 12:01 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 99
Views: 13889

Re: Dunefolk Rework - Unit Descriptions

First, I got to say this might be a moot point as I can't figure out how to get the animation filters to work correctly - the need to know where the unit has been, not just where they currently are - nested filters to find out who is adjacent to the unit adjacent to the unit. I can get it to work fo...
by doofus-01
March 14th, 2020, 11:24 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 359
Views: 107159

Re: 1.14 SP Campaign: Trinity

Thanks. After a quick glance at the data files, I don't see the problem. Do you happen to still have any save-games from that scenario? It would really help me figure this out.
by doofus-01
March 14th, 2020, 11:17 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 375
Views: 60893

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

gfgtdf wrote:
March 13th, 2020, 8:40 pm
This is a violation again the addon server rule 6.b :
To be fair, is there a way a UMC campaign author should notice this mistake without playing MP?