Search found 394 matches

by name
November 23rd, 2018, 7:20 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 326
Views: 46298

Re: Default+Dunefolk era balance

If one of their suggestions is to remove liminal for balance reasons, then removing it will be considered. It will not be removed because it's slightly more complicated than the other three alignments, however - as others have said as well, it both adds a uniqueness to the faction[...] It is not a ...
by name
November 21st, 2018, 3:26 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 326
Views: 46298

Re: Default+Dunefolk era balance

It averages out like that because liminal units have only neutral or positive effects from ToD, so it doesn't really matter how many turns a day ends up being. I'm also not really convinced it's a problem that needs to be solved at all, much less by that drastic of a solution. There is nothing dras...
by name
November 19th, 2018, 6:38 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 326
Views: 46298

Re: Default+Dunefolk era balance

I never liked dunefolks, and the liminal alignment is a very bad idea, imho. I mean... chaotic, neutral and lawful were the perfect combination of all possible (and balanced) bonus/malus system that works fine in a strategy game based on time of day. You have (except neutral vs neutral) two turns w...
by name
June 7th, 2018, 1:33 pm
Forum: Music & Sound Development
Topic: New main menu music!
Replies: 50
Views: 23457

Re: New main menu music!

Well said.

This opening track delivers a massive improvement to the feel of the game overall. I can now get out of my habit of switching the opening theme back to transience in the config for each new release. :)
by name
May 31st, 2018, 12:42 am
Forum: Technical Support
Topic: Windows Key No Longer Minimizes from Fullscreen
Replies: 12
Views: 6178

Re: Windows Key No Longer Minimizes from Fullscreen

So should this be treated as a bug or considered a necessary byproduct of the user interface design, then?
by name
May 29th, 2018, 11:41 pm
Forum: Technical Support
Topic: Windows Key No Longer Minimizes from Fullscreen
Replies: 12
Views: 6178

Re: Windows Key No Longer Minimizes from Fullscreen

I found that Alt-Tab , Show desktop and Win+M+Win+D all seem to unreliably minimize the fullscreen wesnoth window. At best, as soon as you click or do anything, the wesnoth window takes back control over the screen. The nice thing about being able to minimize wesnoth, was that multiplayer games (esp...
by name
May 29th, 2018, 1:28 am
Forum: Technical Support
Topic: Windows Key No Longer Minimizes from Fullscreen
Replies: 12
Views: 6178

Windows Key No Longer Minimizes from Fullscreen

On windows 7 when wesnoth v1.14.2 (and v1.14.1) is in fullscreen mode, pressing the Windows Key will no longer minimize the wesnoth window to give you back access to the desktop and other running programs. It did do this back in the 1.12.x series. Hitting the windows key will cause the taskbar alone...
by name
May 27th, 2018, 6:48 pm
Forum: Mainline Campaign Development
Topic: Secrets of the Ancients (Undead Campaign)
Replies: 195
Views: 52649

Re: Secrets of the Ancients (Undead Campaign)

I just finished a first play through of this campaign and wanted to say I really enjoyed it. The characters were well written and situationally humorous. There were many interesting scenarios from a game play perspective, particularly early on, like the unintentional invasion of black water port. :)
by name
May 25th, 2018, 1:17 am
Forum: Users’ Forum
Topic: A mod to make Wesnoth's RNG a little less frustrating
Replies: 47
Views: 15911

Re: A mod to make Wesnoth's RNG a little less frustrating

In case it was a bad idea to wait over a decade to say this, I will at least do so now: I really enjoy Wesnoth's application of random chance. Specifically using a PRNG to simulate the unpredictable elements of low level combat that a commander on a real world battlefield would have to take into acc...
by name
May 20th, 2018, 5:27 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 17833

Re: Revisiting Wesnoth unit descriptions

Sure, but the naga fighter is not part of the orcish hordes, so I think it's fair to ignore it in the goblin description. You have multiplayer in which naga are a part of the northerners faction and you have the campaigns in which they often times are not. Since the unit help is accessible from eit...
by name
May 20th, 2018, 1:19 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 17833

Re: Revisiting Wesnoth unit descriptions

Sickly has a rather different meaning than I intended, and to me at least, doesn't really have much connection to the negative traits Goblins can get. Is there a lore explanation for them having only negative traits you would prefer? The only possible problem I can see with the proposed description...
by name
May 18th, 2018, 4:36 pm
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.13
Replies: 194
Views: 35241

Re: Help with testing Fred - Freelands MP Custom AI v0.14.11

doing all that play testing (those are some long games!) The funny thing is, they are so long because I tried to make them shorter with more aggressive play early on. Fred did a good job of punishing that recklessness as I should by now have expected. I will now move on to working on the operations...
by name
May 18th, 2018, 2:52 pm
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 17833

Re: Revisiting Wesnoth unit descriptions

Okay, one more specific idea for the spearman; swap "unfortunate" with "sickly". This maybe vaguely hints at their negative trait inducing ailments: In any race, there are always those rare individuals who, by stroke of bad luck, are born much smaller and weaker than the rest of their kind. For Orcs...
by name
May 15th, 2018, 2:58 pm
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 17833

Re: Revisiting Wesnoth unit descriptions

Changed to "smaller and weaker", since that is a good point: Otherwise, I still think the above description reads better, so I suppose we can see what others think of the two. With this change I think I might prefer your version now. The phrase from the original "deployed as fodder to give their la...
by name
May 14th, 2018, 12:44 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 17833

Re: Revisiting Wesnoth unit descriptions

Changes bolded: In any race, there are always those rare individuals who, by stroke of bad luck, are born much smaller, weaker, or dumber than the rest of their kind. For Orcs, however, such occurrences are extraordinarily common , with there usually being several runts born in each litter. Known a...