Search found 391 matches

by name
June 7th, 2018, 1:33 pm
Forum: Music & Sound Development
Topic: New main menu music!
Replies: 50
Views: 21923

Re: New main menu music!

Well said.

This opening track delivers a massive improvement to the feel of the game overall. I can now get out of my habit of switching the opening theme back to transience in the config for each new release. :)
by name
May 31st, 2018, 12:42 am
Forum: Technical Support
Topic: Windows Key No Longer Minimizes from Fullscreen
Replies: 12
Views: 5944

Re: Windows Key No Longer Minimizes from Fullscreen

So should this be treated as a bug or considered a necessary byproduct of the user interface design, then?
by name
May 29th, 2018, 11:41 pm
Forum: Technical Support
Topic: Windows Key No Longer Minimizes from Fullscreen
Replies: 12
Views: 5944

Re: Windows Key No Longer Minimizes from Fullscreen

I found that Alt-Tab , Show desktop and Win+M+Win+D all seem to unreliably minimize the fullscreen wesnoth window. At best, as soon as you click or do anything, the wesnoth window takes back control over the screen. The nice thing about being able to minimize wesnoth, was that multiplayer games (esp...
by name
May 29th, 2018, 1:28 am
Forum: Technical Support
Topic: Windows Key No Longer Minimizes from Fullscreen
Replies: 12
Views: 5944

Windows Key No Longer Minimizes from Fullscreen

On windows 7 when wesnoth v1.14.2 (and v1.14.1) is in fullscreen mode, pressing the Windows Key will no longer minimize the wesnoth window to give you back access to the desktop and other running programs. It did do this back in the 1.12.x series. Hitting the windows key will cause the taskbar alone...
by name
May 27th, 2018, 6:48 pm
Forum: Mainline Campaign Development
Topic: Secrets of the Ancients (Undead Campaign)
Replies: 193
Views: 49123

Re: Secrets of the Ancients (Undead Campaign)

I just finished a first play through of this campaign and wanted to say I really enjoyed it. The characters were well written and situationally humorous. There were many interesting scenarios from a game play perspective, particularly early on, like the unintentional invasion of black water port. :)
by name
May 25th, 2018, 1:17 am
Forum: Users’ Forum
Topic: A mod to make Wesnoth's RNG a little less frustrating
Replies: 47
Views: 14869

Re: A mod to make Wesnoth's RNG a little less frustrating

In case it was a bad idea to wait over a decade to say this, I will at least do so now: I really enjoy Wesnoth's application of random chance. Specifically using a PRNG to simulate the unpredictable elements of low level combat that a commander on a real world battlefield would have to take into acc...
by name
May 20th, 2018, 5:27 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 16894

Re: Revisiting Wesnoth unit descriptions

Sure, but the naga fighter is not part of the orcish hordes, so I think it's fair to ignore it in the goblin description. You have multiplayer in which naga are a part of the northerners faction and you have the campaigns in which they often times are not. Since the unit help is accessible from eit...
by name
May 20th, 2018, 1:19 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 16894

Re: Revisiting Wesnoth unit descriptions

Sickly has a rather different meaning than I intended, and to me at least, doesn't really have much connection to the negative traits Goblins can get. Is there a lore explanation for them having only negative traits you would prefer? The only possible problem I can see with the proposed description...
by name
May 18th, 2018, 4:36 pm
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.13
Replies: 194
Views: 33284

Re: Help with testing Fred - Freelands MP Custom AI v0.14.11

doing all that play testing (those are some long games!) The funny thing is, they are so long because I tried to make them shorter with more aggressive play early on. Fred did a good job of punishing that recklessness as I should by now have expected. I will now move on to working on the operations...
by name
May 18th, 2018, 2:52 pm
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 16894

Re: Revisiting Wesnoth unit descriptions

Okay, one more specific idea for the spearman; swap "unfortunate" with "sickly". This maybe vaguely hints at their negative trait inducing ailments: In any race, there are always those rare individuals who, by stroke of bad luck, are born much smaller and weaker than the rest of their kind. For Orcs...
by name
May 15th, 2018, 2:58 pm
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 16894

Re: Revisiting Wesnoth unit descriptions

Changed to "smaller and weaker", since that is a good point: Otherwise, I still think the above description reads better, so I suppose we can see what others think of the two. With this change I think I might prefer your version now. The phrase from the original "deployed as fodder to give their la...
by name
May 14th, 2018, 12:44 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 16894

Re: Revisiting Wesnoth unit descriptions

Changes bolded: In any race, there are always those rare individuals who, by stroke of bad luck, are born much smaller, weaker, or dumber than the rest of their kind. For Orcs, however, such occurrences are extraordinarily common , with there usually being several runts born in each litter. Known a...
by name
May 13th, 2018, 5:04 pm
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 16894

Re: Revisiting Wesnoth unit descriptions

Objectivity doesn't come solely from direct experience; direct experience can help make things objective, yes, but it doesn't ensure them to be. If you're in a war against anyone, your ability to make objective judgements as to the enemy's character will be severely impeded, so yes, campaigns are v...
by name
May 13th, 2018, 5:31 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 16894

Re: Revisiting Wesnoth unit descriptions

Campaigns are quite literally the opposite of how to show objective information, since you are actively playing as one of the sides in the conflict. This, uh, doesn't really make any sense? Players witnessing and judging for themselves is pretty much as subjective as you can get. Being told a thing...
by name
May 12th, 2018, 5:32 pm
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 16894

Re: Revisiting Wesnoth unit descriptions

I think the main point, that I agree with, is that while the campaigns can and should cast their own light on the events that take place and the races that take part, the unit descriptions should be more objective and neutral. Trouble is, that strategy for distributing objective versus subjective i...