Search found 422 matches
- February 11th, 2012, 9:38 pm
- Forum: Multiplayer Development
- Topic: [mainline] Loyalist Bowman
- Replies: 79
- Views: 14177
Re: [mainline] Loyalist Bowman
I would recommend trying: Spearman cost increased from 14 to 15. OR Spearman melee reduced from 7-3 to 6-3 Calvaryman cost increased from 17 to either 18 or 19. AND Calvaryman receives either ranged 6-1 or 8-1 crossbow. The idea is to make loyalists just a little more reliant on their diverse/large ...
- January 13th, 2012, 4:45 pm
- Forum: Website
- Topic: [STATUS] Forum/MP server login changes for Wesnoth 1.10
- Replies: 12
- Views: 14015
Re: [STATUS] Forum/MP server login changes for Wesnoth 1.10
Bah, damn my reading comprehension. 

- January 13th, 2012, 5:47 am
- Forum: Website
- Topic: [STATUS] Forum/MP server login changes for Wesnoth 1.10
- Replies: 12
- Views: 14015
Re: [STATUS] Forum/MP server login changes for Wesnoth 1.10
I am actually quite saddened to hear wesnoth is abandoning quick and simple access to multiplayer without registration.
I never encountered any troublemakers and have always had positive experiences online.
I never encountered any troublemakers and have always had positive experiences online.
- January 12th, 2008, 8:09 pm
- Forum: Ideas
- Topic: Ideas on healing attacking and moving
- Replies: 47
- Views: 6678
- January 11th, 2008, 4:04 am
- Forum: Ideas
- Topic: Ideas on healing attacking and moving
- Replies: 47
- Views: 6678
- January 11th, 2008, 3:26 am
- Forum: Multiplayer Development
- Topic: Let's make Heavy Infantries useful!
- Replies: 134
- Views: 21099
While I question the heavy infantry's inability to cross mountain terrain, I really don't think its fighting ability should be called into question. So for those of you who think that heavy infantry is only useful against undead skeletons, I offer a reminder of another situation in which they are qu...
- January 10th, 2008, 7:09 pm
- Forum: Ideas
- Topic: Ideas on healing attacking and moving
- Replies: 47
- Views: 6678
1.3 is nearing the end of its Dev cycle. When 1.4 is released, the Devs may be open to new ideas for 1.5. That is at most all that I was talking about, I don't expect any major changes anytime soon, I have read all the stickies. I think it would be wise though, to create a pool of interesting abili...
- January 9th, 2008, 4:58 pm
- Forum: Multiplayer Development
- Topic: Let's make Heavy Infantries useful!
- Replies: 134
- Views: 21099
The point I was making is that there are horses in mainline that go over mountains, and even ones intendedd to be included in mainline. I forgot why that was applicable. We where questioning the realism and gameplay reasons for half the loyalists units being completely unable to cross mountains, wh...
- January 9th, 2008, 2:37 am
- Forum: Multiplayer Development
- Topic: Let's make Heavy Infantries useful!
- Replies: 134
- Views: 21099
Ugh, I hope not. They are probably a fine addon faction, but from what I have read and seen they make no sense within the mythos of the default factions, seem to have very redundant units amoung the default factions (like they are a loyalist/sylvan hybrid, basically) and are not nearly as intuitive...
- January 9th, 2008, 12:41 am
- Forum: Ideas
- Topic: Ideas on healing attacking and moving
- Replies: 47
- Views: 6678
guys... this move-attack-move special is already in existence. It was suggested ages ago and is already used in at least one MP era. Yes, but if it is not in mainline then it is still something to discuss and consider. If there are already plans to add it to mainline though, even if not for a coupl...
- January 9th, 2008, 12:30 am
- Forum: Multiplayer Development
- Topic: Let's make Heavy Infantries useful!
- Replies: 134
- Views: 21099
IIRC, this was meant to go into default at some point. Ugh, I hope not. They are probably a fine addon faction, but from what I have read and seen they make no sense within the mythos of the default factions, seem to have very redundant units amoung the default factions (like they are a loyalist/sy...
- January 8th, 2008, 9:54 pm
- Forum: Multiplayer Development
- Topic: Let's make Heavy Infantries useful!
- Replies: 134
- Views: 21099
- For elvish horse riders it might some from their background. They are exceptional rider, no other creatures can ride horses as wel as they do. This might explain why they are the only horse riders that can cross mountains. What about Noy's Kalifa? I'm sure only official, default units apply to th...
- January 8th, 2008, 9:49 pm
- Forum: Ideas
- Topic: Ideas on healing attacking and moving
- Replies: 47
- Views: 6678
The biggest problem this would cause is in single-player, or against undead, because if you were in a scenario where they had no scouts, or you got a few quick horsemen/whatever v. undead (you said this would be best with mounted units, and mounted units usually have 8 or more MP) is that you could...
- January 8th, 2008, 5:12 pm
- Forum: Ideas
- Topic: Ideas on healing attacking and moving
- Replies: 47
- Views: 6678
An attack would use up your attack, (the game would keep track of the fact that it was used) As far as moving next to a enemy using up movement. Well this ability would need to prevent that too of course. Yea, that's how I thought it worked. I was planning on suggesting this myself a while ago, but...
- January 8th, 2008, 4:41 pm
- Forum: Multiplayer Development
- Topic: Let's make Heavy Infantries useful!
- Replies: 134
- Views: 21099