Search found 724 matches

by Neoskel
May 31st, 2010, 6:30 pm
Forum: Art Workshop
Topic: SFault's (franken) art
Replies: 192
Views: 64890

Re: SFault's franken art

The color is better, but the lines are too straight and angular. It still looks more like a cave painting of a man with a walking-stick and a dog wagging its tail. Try adding some irregularities in the lines and instead of all the lines being complete lines, have some of them have gaps, like the vei...
by Neoskel
April 15th, 2010, 8:11 pm
Forum: Art Workshop
Topic: Saurian Campaign: Fossil (ART NEEDED!)
Replies: 93
Views: 16758

Re: Saurian Campaign: Fossil (ART NEEDED!)

Hulavuta wrote:I only need one sprite done which is kind of like a Skeleton Saurian.
There actually already is a skeletal saurian around here somewhere. I'll see if i can dig it up.

EDIT: Ah,found it. I'll just post the page it's on in the graphic library.
http://wiki.wesnoth.org/Contrib:DarthFool
by Neoskel
April 2nd, 2010, 5:52 pm
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 847
Views: 221995

Re: Terrain: Sandcastles

Crap, i missed one.

Rectified.
by Neoskel
March 28th, 2010, 5:20 am
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 847
Views: 221995

Re: Terrain: Sandcastles

Ok, so i messed around with the hue-saturation tool in GIMP and achieved acceptable results. The red tiled walls now match the rest of the walls better. I've attached only the corrected images.
by Neoskel
March 26th, 2010, 7:34 pm
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 847
Views: 221995

Re: Terrain: Sandcastles

That one wall still has red tiles on top of it instead of green like all the other walls. It's the wall in common between the following images: castle-concave-r, castle-concave-tl, castle-convex-r, castle-convex-tl, keep-castle-ccw-bl, keep-castle-ccw-r, keep-castle-cw-bl, keep-castle-cw-r. I would ...
by Neoskel
March 9th, 2010, 5:43 pm
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 847
Views: 221995

Re: Terrain: Sandcastles

Some of the wall tiles are a different color than the others. They're red instead of green, so I've circled the offending walls in blue. :wink:
by Neoskel
February 26th, 2010, 9:11 pm
Forum: Art Contributions
Topic: Cuttlefish sprite redesign - finished
Replies: 79
Views: 14243

Re: Cuttlefish sprite redesign - finished

Aw, i was expecting an animate floating oval of bone.

http://images.google.com/images?hl=en&s ... 1&aql=&oq=
by Neoskel
February 15th, 2010, 10:21 pm
Forum: Art Workshop
Topic: Apocalypse Era 3D art please critique.
Replies: 241
Views: 29675

Re: Apocalypse Era art.... Please critique

Ok. lets say that this is not a beetle. But, more so a different kind of bug. I could say it's a shelled bug and the head is beneath the shell.(I'm not looking for fact but fantasy. I'm sorry if you don't like the idea. Not all bugs need to be the same. No?) Anyway the next level was going to be ev...
by Neoskel
February 14th, 2010, 8:26 am
Forum: Art Workshop
Topic: Mod "Naruto"
Replies: 8
Views: 2235

Re: Mod "Naruto"

uhm Naruto is copywritten, that means that you cannot publish or release work done on a faction like this. Even though Naruto is copyrighted, there's nothing wrong with simply publishing fanwork relating to it. There are Naruto fan-works on deviantART: http://browse.deviantart.com/?qh=§ion=&q=N...
by Neoskel
February 14th, 2010, 7:51 am
Forum: Art Workshop
Topic: Mod "Naruto"
Replies: 8
Views: 2235

Re: Mod "Naruto"

Dude, people already told you not to do this. Expecting this to get locked in a minute.
by Neoskel
February 10th, 2010, 3:41 am
Forum: Art Contributions
Topic: the flame of warmth
Replies: 53
Views: 17771

Re: the flame of warmth

Those are some sweet flames! They kinda look like rotating double-helices though. Perhaps you should introduce a little more irregularity to them. They also seem a touch too yellow, maybe add more orange to them. It makes the fire look like some weird drill. Someone has to make a unit armed with a f...
by Neoskel
February 4th, 2010, 1:01 am
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1138
Views: 317477

Re: Standing and idle animations?

I can also make such a motion, but it isn't comfortable. I suggest, to make it seem more natural, to draw his arms less rigid. It would make more sense to have his arms bent at his elbow as if he were checking his surroundings with precaution. It seems you are confused. The person you are replying ...
by Neoskel
January 30th, 2010, 4:24 am
Forum: Art Contributions
Topic: Dead Water artwork (mainline)
Replies: 309
Views: 56784

Re: Dead Water going mainline. Artwork needed!

I'd suggest doing some intermediate states of facial hair for the lvl 2 and 3. Right now it looks like it's clean shaven, clean shaven, ???, Suddenly Beard.

Though it would be cool if he sprouted a full beard out of sheer willpower. :P
by Neoskel
January 27th, 2010, 7:25 am
Forum: Art Workshop
Topic: Insect sprite splurge
Replies: 4
Views: 2338

Re: Insect sprite splurge

Ages ago I thought about a campaign set around a Necromancer that is obsessed with an army of Wesnoth's own massive insect minions. I'm unlikely to ever finish or refine these further so no need for C&C. Feel free to use them for whatever. I also spent some time collecting a few existing insect spr...
by Neoskel
January 16th, 2010, 5:00 am
Forum: Art Workshop
Topic: Skeletal Pirate Art Hoard (ARR!)
Replies: 43
Views: 11968

Re: Skeletal Pirate Art Hoard (ARR!)

Yarr, finally got around to doing the lvl 1 for the swashbuckler.

Unlike the majority of his piratical peers, he be mostly from scratch. (Ok fine, about half of him is from scratch)