Search found 116 matches

by Des
February 17th, 2010, 2:24 pm
Forum: Strategies & Tips
Topic: World Conquest: Limiting Strat versus AI
Replies: 21
Views: 4044

Re: World Conquest: Limiting Strat versus AI

If you want to play a two-front war, I suggest giving a teleportation ring to your most powerful heroes. It's a risky strategy, though, because sometimes they rack up a lot of counterattack damage faster than you can heal them. I'm assuming by "two-front war" you're referring to my scenar...
by Des
February 16th, 2010, 3:39 pm
Forum: Strategies & Tips
Topic: World Conquest: Limiting Strat versus AI
Replies: 21
Views: 4044

Re: World Conquest: Limiting Strat versus AI

Given that nobody has answered this thread in the full week that it's been up, I'll take that to mean there is only one viable strategy to playing World Conquest. That is: to hold a defensive position near your starting keep as the initial onslaught of reckless AI troops foolishly rush forward--all ...
by Des
February 12th, 2010, 1:23 am
Forum: Strategies & Tips
Topic: World Conquest: Limiting Strat versus AI
Replies: 21
Views: 4044

Re: World Conquest: Limiting Strat versus AI

For those who want to see what I'm referring to: Here is a replay of me playing two sides on scenario 6 as an example. It gets really exciting towards the end, as I had to rush killing the leaders with all the gold I acquired late game. I ended up winning with only 2 turns to spare out of 44 turns. ...
by Des
February 11th, 2010, 3:56 pm
Forum: Strategies & Tips
Topic: Oh_Hi] Orc strategy guide
Replies: 10
Views: 4984

Re: Oh_Hi] Orc strategy guide

The point is that every turn you stay in a village you gain 6 gold. Not 2. 6! You dont pay 1 upkeep in your round and gain 2 gold. Your opponent has to pay 1 more upkeep and doesnt get 2 gold. I think the correct way to say this is: for each full turn you stay in a village, there is a swing of 6 go...
by Des
February 9th, 2010, 2:58 pm
Forum: Strategies & Tips
Topic: World Conquest: Limiting Strat versus AI
Replies: 21
Views: 4044

World Conquest: Limiting Strat versus AI

Let me start off by saying that I consider World Conquest one of the best add-ons currently on the server. It’s got plenty of replay value, largely due to its added randomness (maps, heroic units, treasure), it’s playable online as a campaign with 2 or 3 players, and it's just plain fun. Recently, I...
by Des
February 5th, 2010, 10:06 pm
Forum: Strategies & Tips
Topic: Drakes vs Random, initial recruit
Replies: 41
Views: 6333

Re: Drakes vs Random, initial recruit

It's worth noting, Yoyobuae, that there are 8 villages on the Freelands, but only 6 recruiting hexes, so generally, nobody can capture all their villages on their second turn. One village is 9 hexes away from the nearest castle hex, which means that only quick units or elvish scouts can grab it on ...
by Des
February 4th, 2010, 6:31 pm
Forum: Strategies & Tips
Topic: Guide to ANL (A New Land)
Replies: 18
Views: 18895

Re: Guide to ANL (A New Land)

I had an interesting game of ANL after reading your guide. Never played the map entirely through. We did it with 3 players, leaving Player 4's spot empty. However, Player 3 used Player 4's keep as if he was playing his side. I was Player 1, and used your moat strategy. I connected the swamps on the ...
by Des
February 3rd, 2010, 8:02 pm
Forum: Strategies & Tips
Topic: Drakes vs Random, initial recruit
Replies: 41
Views: 6333

Re: Drakes vs Random, initial recruit

Velensk wrote:All of what you say is true however none of it would compel me to play ladder.
Oh no, I'm not trying to convert you. Just wanted to point out that rank isn't the only reason why other people play ladder. That's all.
by Des
February 3rd, 2010, 3:53 pm
Forum: Strategies & Tips
Topic: Drakes vs Random, initial recruit
Replies: 41
Views: 6333

Re: Drakes vs Random, initial recruit

To me there is no point in the ladder if you do not try to climb it. You might as well just play with good players (and there are plenty of those who do not play ladder). There is more reason to playing ladder games than just gaining rank. I agree with Yoyobuae that the ladder can be simply a tool ...
by Des
February 2nd, 2010, 1:26 pm
Forum: Users’ Forum
Topic: Formula AI in 1.8
Replies: 15
Views: 2474

Re: Formula AI in 1.8

Sounds pretty exciting, and it's definitely a much needed change.

Thank you for taking the time to explaining it to me thoroughly. Looking forward to it!
by Des
January 31st, 2010, 10:42 pm
Forum: Users’ Forum
Topic: Formula AI in 1.8
Replies: 15
Views: 2474

Re: Formula AI in 1.8

Note that at this moment we're not using all the possibilities that the 'candidate action' system opens to us. This might still change, but, as of now, candidate action-based ai still uses 'static' priorities of candidate actions, the same order of stages as old ai, so it doesn't compare 'attacking...
by Des
January 31st, 2010, 5:56 pm
Forum: Users’ Forum
Topic: Formula AI in 1.8
Replies: 15
Views: 2474

Re: Formula AI in 1.8

new candidate-action based ai will be included in 1.8, as a default one (it'll replace old default ai). no work towards 'grouping of units into squads was done'. the main good thing is that is now possible to work with the ai as a 'collection of components', which can be written using different lan...
by Des
January 30th, 2010, 5:07 pm
Forum: Users’ Forum
Topic: Formula AI in 1.8
Replies: 15
Views: 2474

Re: Formula AI in 1.8

...or not...
by Des
January 26th, 2010, 7:27 pm
Forum: Users’ Forum
Topic: Formula AI in 1.8
Replies: 15
Views: 2474

Re: Formula AI in 1.8

Yes, that’s it. Replacing the "phase" system the AI has now with candidate moves and allowing the grouping of units into squads.

Is there a dev that can confirm this revamp of the generic AI will be included in 1.8, if it hasn’t already been implemented?
by Des
January 26th, 2010, 2:52 pm
Forum: Users’ Forum
Topic: Formula AI in 1.8
Replies: 15
Views: 2474

Re: Formula AI in 1.8

If you notice instances of specific, reproducible AI stupidity, report it in the development or feedback thread for that campaign/map/scenario/whatever. It's the fastest, possibly only, way these things will get ironed out. That’s just it, though—the problem exists at the very core of the AI’s beha...