Search found 119 matches

by Trau
November 7th, 2007, 12:42 am
Forum: Faction & Era Development
Topic: Substantially different game using Wesnoth rules?
Replies: 36
Views: 5143

As far as I can analyze, ZoC is there for four things. First, it cuts down on micromanagement by allowing one unit to essentially occupy 7 spaces, so you would only have to use one unit for the same blockage, so players would neither need or be expected to control as many units as otherwise if they ...
by Trau
November 2nd, 2007, 4:50 am
Forum: Game Development
Topic: Dwarf fortress - new version released, now with z-axis!
Replies: 34
Views: 9188

This game is for masochists. Your dwarfs get trampled by anyone and anything they try to fight, and trampled dwarfs are angry dwarfs, and angry dwarfs are rowdy dwarfs, and rowdy dwarfs trample your other dwarfs, perpetuating the vicious cycle.

I like it. 8)
by Trau
November 1st, 2007, 11:31 pm
Forum: Faction & Era Development
Topic: Substantially different game using Wesnoth rules?
Replies: 36
Views: 5143

What's the point of having different damage types if it makes not difference ? This is mainly to contribute toward making the era intuitive to learn, but also since I aim to break every or nearly every rule I've established, it will create an interesting dimension of having rare heavy units with bl...
by Trau
November 1st, 2007, 11:25 pm
Forum: Scenario & Campaign Development
Topic: Grand campaign storyline idea
Replies: 16
Views: 2596

I'll have to play Wesmere sometime. As for the other things: Unless the memoirs campaign or the wesmere campaign detail what Delfador did after leaving Konrad momentarily, he could've been doing anything even though he told Konrad he was diverting the Northerners. The fact that taking over Elensefar...
by Trau
November 1st, 2007, 2:03 am
Forum: Ideas
Topic: IDEA: Rename the Rebels factions (was re: Undead & Drake
Replies: 175
Views: 13287

Sorry, if this is breaking the soft lock rule, but two questions pertaining to the Drakes' new name. What exactly is the Drakes' relationship with the Saurians? It seems that the two races should be nemeses, given the Drakes' apparent honor and nobility and the way Saurians like to sucker-punch peop...
by Trau
November 1st, 2007, 1:22 am
Forum: Faction & Era Development
Topic: Substantially different game using Wesnoth rules?
Replies: 36
Views: 5143

There are two principals on which terrain could work. First, light units are more manueverable on hard terrain than heavy units. This creates a situation like in the Crossroads scenario for HttT, where your units are generally bigger and tougher than the AI's, but the AI has a considerable edge sinc...
by Trau
October 31st, 2007, 11:20 pm
Forum: Scenario & Campaign Development
Topic: Grand campaign storyline idea
Replies: 16
Views: 2596

To re-verify: The Elves are under the "Rebels" faction in multiplayer because they're staunch supporters of the faction (which would, I guess, then be mainly mages and Horse Clans) that wanted to overthrow Asheviere? Or this is because, initially, they instigated the rebellion by producing Conrad as...
by Trau
October 31st, 2007, 12:59 am
Forum: Scenario & Campaign Development
Topic: Grand campaign storyline idea
Replies: 16
Views: 2596

When the protagonist conquers Elensefar, the Grand Knight wonders why no elves were here, but the protagonist brushes it off, thinking they should rest now and worry later. An occupation to restore the Queen's law is implied, while a new cutscene scenario shows Kalenz and Delfador meeting. Kalenz ac...
by Trau
October 30th, 2007, 7:48 am
Forum: Scenario & Campaign Development
Topic: Grand campaign storyline idea
Replies: 16
Views: 2596

Grand campaign storyline idea

I don't know why I'm writing this. I very much doubt I will ever find the time to implement it... maybe I just want to set it down in writing. So here's my idea for a grand campaign. It takes place parallel to the Heir to the Throne. The basic story starts with a Loyalist leader, a sergeant maybe, i...
by Trau
October 30th, 2007, 5:31 am
Forum: Game Development
Topic: Design a Tactics Game.
Replies: 25
Views: 5746

So if nobody minds me being a self-appointed discussion director, it seems like the question to discuss next is how to reconcile the conscious act of designing a game with the need for realism to anchor the game in intuition, so that the rules are easy to learn (I hope I'm not misrepresenting Dave's...
by Trau
October 23rd, 2007, 3:00 am
Forum: Game Development
Topic: Design a Tactics Game.
Replies: 25
Views: 5746

Design a Tactics Game.

I'm very much interesting in the theory of developing and understanding good games, and I'll use this thread as a basis for which people with similar interests may engage in heated argument ( :P ) over the theories of games and what makes them fun and engaging. Along the way, I would be neither be s...
by Trau
October 23rd, 2007, 2:15 am
Forum: Ideas
Topic: Team Colored Keeps
Replies: 11
Views: 1396

I think team colored keeps would be giving off the wrong message by implying that a leader may only recruit from his home keep. Veterans will know that's not true, but when newbies may, if it wasn't hard enough already to shake people of their home base paradigm.
by Trau
October 23rd, 2007, 2:07 am
Forum: Faction & Era Development
Topic: Substantially different game using Wesnoth rules?
Replies: 36
Views: 5143

Wow. Thanks for the support, folks! Tell me if I'm not replying to what you're thinking of, irrevenant (I just now realized your name wasn't "irreverent" :wink: ) but in Wesnoth, you can already know how many rounds it will take to kill a unit. For example, a base elvish fighter has 33 hp. Now let's...
by Trau
October 22nd, 2007, 3:16 am
Forum: Faction & Era Development
Topic: Substantially different game using Wesnoth rules?
Replies: 36
Views: 5143

Substantially different game using Wesnoth rules?

First post. Yay. I don't know if this should go in here or the Ideas forum, but I'm going to give it a shot. So all of the faction and era ideas I've seen so far have followed the Wesnothian paradigms to a fair degree, in that if any of them, good or bad, were incorporated into standard Wesnoth, I w...