Search found 397 matches

by Darth Jordius
February 27th, 2008, 12:53 pm
Forum: Ideas
Topic: Skeleton resistances
Replies: 39
Views: 3411

Skeleton resistances

Before responding, please realize that I know Wesnoth is not real and that the following suggestion would likely cause huge balance issues. That being said, I don't understand why skeletons have blade resistance. In my experience, knives are one of the best things for cutting bones, especially dry o...
by Darth Jordius
February 27th, 2008, 12:05 am
Forum: Art Contributions
Topic: Dwarf Portraits
Replies: 118
Views: 35451

Hah just shows how much i know about the knalglan's 8) lol . I never play as them because i have a loathing for dwarves lol Ooh, just for that I'm never playing with Minotaurs... :P I don't really like the Thunderer and Dragonguard being near completely bald, their sprites aren't like that (or mayb...
by Darth Jordius
February 26th, 2008, 12:49 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.3.19
Replies: 7
Views: 5792

This really isn't a "bug", but while downloading the Windows binary the download stopped because it said that the file was corrupted, and yet the third time I tried it worked fine and I have installed it fine. Any ideas?
by Darth Jordius
February 20th, 2008, 4:26 pm
Forum: Faction & Era Development
Topic: Minotaur Faction : The Era Of Strife
Replies: 400
Views: 49539

No, I meant won't you give at least some units a +4 regeneration trait? Kind of like the dwarfs healthy trait. I know this was brought up earlier, but maybe that idea isn't appealing to you.
by Darth Jordius
February 20th, 2008, 2:50 pm
Forum: Faction & Era Development
Topic: Minotaur Faction : The Era Of Strife
Replies: 400
Views: 49539

How about the belt? That could be TCed.

Edit: Oh, and in the strengths aren't you going to use regeneration or at least +4?
by Darth Jordius
February 20th, 2008, 12:02 pm
Forum: Faction & Era Development
Topic: Minotaur Faction : The Era Of Strife
Replies: 400
Views: 49539

Sounds good to me, tonight i will make the chieftain sprite... Finally! :D Edit: I don't suppose it matters that much for the Minotuar King, since rarely are you going to have two players with level 4 units, but at least for the shaman line you need to have some TC'd areas. There's no way to tell o...
by Darth Jordius
February 19th, 2008, 6:08 pm
Forum: Users’ Forum
Topic: Bad Ideas in 1.3?
Replies: 70
Views: 6997

Shadow wrote:Konrad and his bodyguards.
We need a monument for the unknown soldier.
You mean the Unknown Soldiers?
by Darth Jordius
February 19th, 2008, 5:00 pm
Forum: Users’ Forum
Topic: Bad Ideas in 1.3?
Replies: 70
Views: 6997

I don't necessarily want to argue what a unit represents, but this particular argument is not that good. Take a look at the following examples taken from RL: Tank division (not tanks) Fighter squadron (not Fighters) Bomber division (not Bombers) etc etc The use of singular just means uniformity of ...
by Darth Jordius
February 19th, 2008, 1:29 pm
Forum: Users’ Forum
Topic: You've been playing Wesnoth too long when...
Replies: 1231
Views: 123606

553. You keep reviving the DAMN thread. 554. You wonder when this thread will suffer the fate of the 100-page-long one, eventually being slaughtered by a mod out of frustration at huge swathes of database being wasted on something so inane. For that matter... 555. You remember the 100-page-long thr...
by Darth Jordius
February 18th, 2008, 2:59 pm
Forum: Multiplayer Development
Topic: SurvivalXtreme: Version C.01!
Replies: 561
Views: 59569

Version 2.02a is failing to load for a few Linux users including me. It works for me after the DOS newlines (\r\n) in the files are converted to Unix newlines (\n). I'm not sure whether this is a known issue in Wesnoth. I'm attaching the version that works on Linux. Maybe Windows users can try it t...
by Darth Jordius
February 16th, 2008, 1:02 am
Forum: Art Contributions
Topic: Chasm Bridge
Replies: 91
Views: 21544

Image[/quote]
Oh great, I'm dumping everything for an Indiana Jones campaign. :P Just kidding.
by Darth Jordius
February 16th, 2008, 12:29 am
Forum: Multiplayer Development
Topic: Problem, Bats right now are too good.
Replies: 33
Views: 4439

Weeksy wrote:that 25% is for a strong resilient ulf.
Really? What about the stats for normal bat and ulfserker? That'd be a little different.
by Darth Jordius
February 15th, 2008, 9:21 pm
Forum: Multiplayer Development
Topic: Problem, Bats right now are too good.
Replies: 33
Views: 4439

It is very very possible for a resilient strong bat to be able to kill an ulf at night, between 60.4 and 25% to kill an ulf on grass, depending on traits. Yes, any strong, resilient bat at First or Second watch can beat a fast intelligent ulfserker. How powerful the bat is. :roll: I think just lowe...
by Darth Jordius
February 15th, 2008, 3:02 pm
Forum: Multiplayer Development
Topic: SurvivalXtreme: Version C.01!
Replies: 561
Views: 59569

Wow, I guess it only has been that long.
by Darth Jordius
February 14th, 2008, 9:07 pm
Forum: Multiplayer Development
Topic: SurvivalXtreme: Version C.01!
Replies: 561
Views: 59569

Ooh thanks, but could you update it for 1.3.16? Only problem is Clonk has dropped off the face of the earth. I hope he's still alive. Won't even respond to email.