Search found 68 matches

by Caeb
September 25th, 2007, 9:42 pm
Forum: Multiplayer Development
Topic: The Cave Guard - mp campaign, version 0.0.3
Replies: 12
Views: 2239

from what I remember from a few weeks ago, one of the human leaders didn't have an initial army, and the second scenario couldn't be loaded... I suppose the variety between players can come later, but without recruitment and on slow terrain, in the first scenario the players are just waiting for the...
by Caeb
September 25th, 2007, 9:25 pm
Forum: Art Workshop
Topic: Vorpal Tide faction
Replies: 92
Views: 16138

more excellent work... since White has blade type damage, how about replacing those hands with pendulum blades, a la http://www.dvdtalk.com/dvdsavant/images/270pit.jpg ...? Grey's legs might stand to be just a bit thicker still, or something else that gives them emphasis as the hard to hit slicer of...
by Caeb
September 20th, 2007, 12:13 pm
Forum: Art Workshop
Topic: Vorpal Tide faction
Replies: 92
Views: 16138

very nice work... nothing in Wesnoth like'em... I have no problem with a headless horde if you don't think they would look more menacing with glowing heads... actually, at first, I mistook green's cannon for its head and yellow's top blades for twin heads... (scythes make pretty good looking heads.....
by Caeb
September 17th, 2007, 10:12 pm
Forum: Art Workshop
Topic: Vorpal Tide faction
Replies: 92
Views: 16138

glad to see you're having fun with this... :) the legs look pretty spot on, but I'm sorry I didn't give you too much guidance with the body other than "glowy"... out of all of them, I think that the yellow's "foggy" glow effect carries over best as a stand-alone body... however, I think it'd fit bet...
by Caeb
September 15th, 2007, 11:53 pm
Forum: Faction & Era Development
Topic: The Vorpal Tide (Dev. Stage: Resurecting)
Replies: 108
Views: 13804

all right, let's see how we can frame this... let's start with "insectoid"- I don't really want to lean too much towards the xenomorphs from Aliens or Bugs from Starship Troopers , although we may borrow characteristics from each... when I think of adaptation in insects, I tend to think of cockroach...
by Caeb
September 15th, 2007, 1:52 am
Forum: Multiplayer Development
Topic: Charge, Blitz, Meteor Lake and Triple Blitz to be renamed
Replies: 42
Views: 5347

for Charge, I think Slitherstone Vale has a nice ring to it, encompassing both the valleys lined with mountains and the serpentine river that runs through the map... may be a bit long, if that's a problem... edit: now that I think about it, too similar to Sablestone Delta... maybe replace "stone" wi...
by Caeb
September 13th, 2007, 11:24 pm
Forum: Faction & Era Development
Topic: The Vorpal Tide (Dev. Stage: Resurecting)
Replies: 108
Views: 13804

some thoughts (constructive and reflective): 1. all these buffs will force players to think ahead much more than they are probably accustomed to... not necessarily a bad thing, but these guys just won't have a very easy learning curve... (although one could choose to go primarily with aura effects, ...
by Caeb
September 12th, 2007, 10:14 pm
Forum: Faction & Era Development
Topic: The Vorpal Tide (Dev. Stage: Resurecting)
Replies: 108
Views: 13804

no need to be modest now... I may have made the initial botanical suggestion, but you're the one who obtained the seed, planted it, and is now feeding it Miracle-Gro to propel its growth into a fantastic tree... with the help of some very capable Wesnothian gardeners, this should be another delight ...