Search found 286 matches

by csarmi
December 14th, 2011, 7:53 pm
Forum: Multiplayer Development
Topic: Multiplayer Unit Movement Option
Replies: 1
Views: 420

Re: Multiplayer Unit Movement Option

You already do see them on the fly. But you won't see a move until it's final (undoable). A move becomes undoable if it reveals information for the player (extra scouting, recruit unit with traits (randomness), ambush).
by csarmi
December 14th, 2011, 7:23 pm
Forum: Tournaments
Topic: [Complete] WTT : Wesnoth Time Twister, a 1v1, 1.9 tournament
Replies: 429
Views: 58308

Re: WTT : Wesnoth Time Twister, a 1v1, 1.9 tournament

I will be able to play my game(s) in the weekend. Not sooner.
by csarmi
December 13th, 2011, 7:35 pm
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 42883

Re: Best two units, the tournament

Dunno wrote:Guys please! If it's possible to attack a leader standing in their keep with an ulf it's gg anyway!
This is so very not true I won't even get into it. I've seen a fair amount of games where a leader with no damage at all would have meant a lost game in a completely winnable situation.
by csarmi
December 13th, 2011, 5:55 pm
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 42883

Re: Best two units, the tournament

Well an ulfserker has an automatic kill on the elvish lady. Also, any unit with XP missing can level up on it for free. Not like ulfs are good in this contest, but still, that's an issue.

And well an elvish lady with no attack at all can still provide ZoC and take villages.
by csarmi
December 13th, 2011, 12:52 pm
Forum: Tournaments
Topic: [Complete] WTT : Wesnoth Time Twister, a 1v1, 1.9 tournament
Replies: 429
Views: 58308

Re: WTT : Wesnoth Time Twister, a 1v1, 1.9 tournament

TBS: I think you might have overlooked something. As things stand now, the players in the tie have two less victories than Dreadnough and tekelili. Normally, your system would mean that they would have to defeat both Dreadnough AND tekelili to qualify. I think you have made it easier for the tied pl...
by csarmi
December 13th, 2011, 6:47 am
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 42883

Re: Best two units, the tournament

Well, while i agree that it's not really a problem, i think that it still would be better if one of them after reading this will decide to change his pick. If not, then so be it. First of all, I - effectively - resigned from the tournament. Second, why would one of us have to change if I didn't? In...
by csarmi
December 12th, 2011, 5:43 am
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 42883

Re: Best two units, the tournament

A possible approach is to have your leader as a level 1 with the heroic trait.
Also, he could be your slower unit (so if you want to have a really fast leader, you would have to pick two scouts).
by csarmi
December 11th, 2011, 9:46 pm
Forum: Tournaments
Topic: [Complete] WTT : Wesnoth Time Twister, a 1v1, 1.9 tournament
Replies: 429
Views: 58308

Re: WTT : Wesnoth Time Twister, a 1v1, 1.9 tournament

elido defeated cack but you see technically its a free way tie (us three performed the same).

I can be removed by getting my leader charged down vs Faello, but that doesn't mean the games against me shouldn't coutn either if you see what I mean
by csarmi
December 11th, 2011, 9:38 pm
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 42883

Re: Best two units, the tournament

Just a note. Whether it is played on 1.8 or 1.9 (I think 1.10 should be several months off, so that is not an issue + stats there will be the same as in 1.9) is a BIG issue. It should affect balance a lot with the cav and footpad changes already (to name the most important ones). Also, PYR era has m...
by csarmi
December 11th, 2011, 9:29 pm
Forum: Tournaments
Topic: [Complete] WTT : Wesnoth Time Twister, a 1v1, 1.9 tournament
Replies: 429
Views: 58308

Re: WTT : Wesnoth Time Twister, a 1v1, 1.9 tournament

Well if Faello is resigning, this is what we got: Three way tie for elido/Cackfiend/csarmi. Exactly the same results vs everyone else. With one exception: I have lost to Faello (while the others haven't played him). If we're trying to judge the best performance of the three there is one sure thing: ...
by csarmi
December 11th, 2011, 4:24 pm
Forum: Tournaments
Topic: [Complete] WTT : Wesnoth Time Twister, a 1v1, 1.9 tournament
Replies: 429
Views: 58308

Re: WTT : Wesnoth Time Twister, a 1v1, 1.9 tournament

Hello WTT! Although I have not been participating due to my limited time and such, I am glad to see that this wonderful tourney is still going strong! I once again would like to apologize for not being able to compete in this fabulous tournament! I would have very much liked to, but other real-worl...
by csarmi
December 11th, 2011, 1:49 pm
Forum: Ideas
Topic: [mainline] Weaken the OP LT
Replies: 46
Views: 6751

Re: Appeal to Weaken the OP LT

5mp flier << 6mp

The LT has higher range. Especially around the keep where there usually there's a clear path to nearby units.
by csarmi
December 11th, 2011, 7:16 am
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 42883

Re: Best two units, the tournament

MY dishonor rant? I wasn't the one who acted like you did.

Also, it's either YOU or ME not playing. Not ME not playing. You read it bad.

You're right about xp. It does matter if it's 2 or 3. And what does it have to do whether I'm playing or not?
by csarmi
December 11th, 2011, 5:09 am
Forum: Multiplayer Development
Topic: Ladder Site Online...
Replies: 1219
Views: 168329

Re: Ladder Site Online...

You could try to post without an apostrophe.
by csarmi
December 11th, 2011, 4:56 am
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 42883

Re: Best two units, the tournament

What's the point in changing it to level 2. Does it matter if your leader level 2 or level 3?