Search found 357 matches

by Qes
August 12th, 2007, 6:03 am
Forum: Faction & Era Development
Topic: The Qesicans (Development Stage: Art/Submission to the EE)
Replies: 194
Views: 29692

Freedmen

:: Auxillery Cheap Units meant to wear down an implacable foe. This is the mark of the freedmen. Their's is the goal of gaining respect in a soceity in which they'd already failed once. Still free from any bondage, they choose to engage any ferocious enemy with inferior arms to prove their worth - u...
by Qes
August 12th, 2007, 6:02 am
Forum: Faction & Era Development
Topic: The Qesicans (Development Stage: Art/Submission to the EE)
Replies: 194
Views: 29692

Jahnaka Pebblemancer

:: The main Idea behind the mage line in the Qesican army deals with Telekenesis - for a different feel in magic and socercery. In flavor terms, the Qesican's understood the power and potential of enemy mages, but Disliked the dedication to elements or unstable uses of the arcane. As one or the othe...
by Qes
August 12th, 2007, 5:52 am
Forum: Faction & Era Development
Topic: The Qesicans (Development Stage: Art/Submission to the EE)
Replies: 194
Views: 29692

Jahnaka Ballista

:: The function of these units is firepower. With the scouts running everywhichway across the battlefield and the roundshields trying to station themselves in positions to exploit their defensive capabilties, these units are primarily designed to hurt the enemy. Lacking a melee weapon, and not being...
by Qes
August 12th, 2007, 5:38 am
Forum: Faction & Era Development
Topic: The Qesicans (Development Stage: Art/Submission to the EE)
Replies: 194
Views: 29692

Brohdokai Roundshield

Keeping with the given theme and purpose I am going to make the "recruitable" units first as balanced as possible (with acknowledgements of balancing the "line" of unit more than the actual individual units. The Scout is not particularly powerful but its higher leveled incarnations will be, for exam...
by Qes
August 12th, 2007, 5:25 am
Forum: Faction & Era Development
Topic: The Qesicans (Development Stage: Art/Submission to the EE)
Replies: 194
Views: 29692

Brohdokai Scout

OK, so From here on out, my idea is to make sure that the community LIKES the idea of what im doing, then go through the hassles of understanding coding (and fight the deamons of sprites of which I cannot draw back into the infernal pits from whence they come) This is the Overarching theme of playin...
by Qes
August 12th, 2007, 4:45 am
Forum: Faction & Era Development
Topic: The Qesicans (Development Stage: Art/Submission to the EE)
Replies: 194
Views: 29692

Some rough gauge for making units attack stats : 1) A melee specialist would have a maximum melee damage of less than (strong trait included) : - 15 damage at level 0 (more typically around 10-12) - 30 damage at level 1 (more typically around 20-25) - 40 damage at level 2 (more typically around 30-...
by Qes
August 12th, 2007, 4:27 am
Forum: Faction & Era Development
Topic: Use or balance of Dwarven Defenders In Expanded Era Question
Replies: 7
Views: 1601

Use or balance of Dwarven Defenders In Expanded Era Question

Ok, I love the idea of the dwarven defender, but never find a use for the fella. He's 3 more gold than a fighter, has the same resistances, has worse defense than a fighter and only 4 or 5 more hp. Why am I ever to use him? He's got peircing damage and steadfast - is that really worth 3 gold? I mean...
by Qes
August 11th, 2007, 7:14 pm
Forum: Faction & Era Development
Topic: The Qesicans (Development Stage: Art/Submission to the EE)
Replies: 194
Views: 29692

As I said in the beginning this faction is most certainly not balanced, not yet. I wrote it up trying to envision the faction as how they should play first, then from their numbers and abilities could be tweaked. The theme was adaptability at a cost of HP growth. This is why they also have a lot of ...
by Qes
August 10th, 2007, 8:10 pm
Forum: Faction & Era Development
Topic: The Qesicans (Development Stage: Art/Submission to the EE)
Replies: 194
Views: 29692

i made the brohdokai longshield. yup i know what you all must be thinking. "Syn_Err is the brave tumonker always helping out wesnothians without artistic initiative, will his seemingly infinite altruism never end?" and it wont. because whenever a lack of fitting unit sprites for a custom faction em...
by Qes
August 10th, 2007, 7:25 am
Forum: Faction & Era Development
Topic: The Qesicans (Development Stage: Art/Submission to the EE)
Replies: 194
Views: 29692

One, you can create your own abilities or weapon specials, and the 'dread' weapon special might be better than slow in some cases. Two, code some stuff and make some horrendous placeholder art, then people will be a whole lot more likely to help some. Coming with no art and no code, and asking to b...
by Qes
August 9th, 2007, 11:04 pm
Forum: Faction & Era Development
Topic: The Qesicans (Development Stage: Art/Submission to the EE)
Replies: 194
Views: 29692

This is now the Workbench Post

Changelog: (cumulative) Wishlist: -Fix ZOC bug for the Freedman -Add Art, Animations, and Sound to units -Working "shieldwall" ability for the shieldsman line Current Version: v.54 -pbl now mentions dependancy on "Extended Era" (I think) -monk line made "lawful" -Trait "spiritual" removed -Trait "ps...
by Qes
August 9th, 2007, 10:50 pm
Forum: Faction & Era Development
Topic: The Qesicans (Development Stage: Art/Submission to the EE)
Replies: 194
Views: 29692

The Qesicans (Development Stage: Art/Submission to the EE)

The Qesicans! ::Playstyle:: Quick to adapt and change to needs. Low experience costs, with smaller HP leveling rewards and more fragile units overall. Each unit designed to suit specific roles and advance into more general roles. Sacrifice durability for adaptability (mostly.) Recruitable units = 6 ...