Search found 357 matches

by Qes
May 17th, 2008, 4:46 am
Forum: Faction & Era Development
Topic: The Vorpal Tide (Dev. Stage: Resurecting)
Replies: 108
Views: 16322

Re: "The Vorpal Tide"(Dev. Stage: Resurrecting)

Walking Corpse of Thread: I might ressurect this faction/era. It's still an interesting idea.

-Qes
by Qes
May 17th, 2008, 4:45 am
Forum: Art Workshop
Topic: Vorpal Tide faction
Replies: 92
Views: 18551

Re: Vorpal Tide faction

I may ressurect this bugger. I simply have to look to find the code files and see if i cant reupload with 1.4.1 invovled.

1.3.8 trunk should still work in 1.4.1 coding right?

We'll see.
-Qes
by Qes
May 16th, 2008, 3:07 pm
Forum: Art Contributions
Topic: Groovy's custom terrains
Replies: 81
Views: 20488

Re: Groovy's custom terrains

I doubt that there are any, even now, buildings large enough to contain 4 or more entire villages... Scale is flexible. In a multiplayer game, sure, a village is a village. But for the purposes of campaigns - 'villages' could be simply huts/houses. Which would give larger city-scapes the reason to ...
by Qes
May 16th, 2008, 2:44 pm
Forum: Technical Support
Topic: Add-on Server
Replies: 11
Views: 2062

Re: Add-on Server

I wish I could help you with this, but I have no idea where is the problem. :( Add-ons was working for me, then it stopped. With the "remote host disconnected." I've not changed anything - it just started not working. I've never had issues with it and any of my hardware or software before (includin...
by Qes
May 16th, 2008, 1:49 pm
Forum: Art Contributions
Topic: Groovy's custom terrains
Replies: 81
Views: 20488

Re: Groovy's custom terrains

The problem with a multi-hex village as an edifice instead of a group of buildings is how could that one structure be controlled by multiple groups at the same time? Sgt. Groovy's idea is good. But you could also easily make the claim that for 'the hugest buildings' that several groups of troops oc...
by Qes
May 16th, 2008, 12:22 am
Forum: Ideas
Topic: New trait for dwarves : fast-gunner
Replies: 19
Views: 3688

Re: New trait for dwarves : fast-gunner

WINR, it works both ways. As far as the mechanic goes, I love the idea of adding firststrike into some of the thunderer line, for the ranged attacks only. It would be a first (a ranged firststrike), and it would give them a distinct flavor (being able to shoot first). I don't think it would unbalan...
by Qes
May 16th, 2008, 12:02 am
Forum: Art Contributions
Topic: Groovy's custom terrains
Replies: 81
Views: 20488

Re: Groovy's custom terrains

I simply love that there is going to be new village art. I wonder - does anyone know how they did the whole mountain ridge-combining hexes dealy? I like the idea that for villages proper (not merely village units/overlays) would have several buildings of various kinds. It'd give scenarios a distinct...
by Qes
May 15th, 2008, 12:28 pm
Forum: Users’ Forum
Topic: Putting Leader self-preservation into the AI
Replies: 22
Views: 4035

Re:

if HP < 30% then run away end if This wouldn't do very well at all. There are many situations where the leader is in grave danger and has much higher than 30%. Also by the time it's down to 30% it's likely the player has already trapped it between ZoCs. Finally where does it run to? If it just goes...
by Qes
May 15th, 2008, 11:51 am
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 122326

Re: Wesband

It's strange how a word can start to look or sound weird when you focus on it. I was just thinking that with "plagiarism" earlier today. :) I guess the RPG era implementation will have to wait til the upgrades bug gets fixed. I can switch the units to something else for testing purposes meanwhile--...
by Qes
May 15th, 2008, 12:12 am
Forum: Ideas
Topic: Cursing - new type of attack
Replies: 10
Views: 2287

Re: Cursing - new type of attack

What about instead of a status effect that affects a unit defensively (cutting in half their defense, for example) it causes a new resulting weapon special on all their attacks? I'm thinking something like the opposite of marksman? For example: Witch Doctor (he told me what to do) attacks a Elven Fi...
by Qes
May 15th, 2008, 12:01 am
Forum: Ideas
Topic: Voice Activated Commands
Replies: 14
Views: 2526

Re: Voice Activated Commands

I had this dream I lost my arms...and I couldn't fathom what I would do without wesnoth. Any possibilities that all commands could be voice activated for the handi-capped? That would be an awesome open source victory. For great justice. I had a dream in which my life was ran like Wesnoth. Movement ...
by Qes
May 14th, 2008, 11:44 pm
Forum: Art Contributions
Topic: Utilization of the Elipse portion of Unit Graphics
Replies: 2
Views: 925

Re: Utilization of the Elipse portion of Unit Graphics

You know, there's an option to turn them off which some people use... That reality escaped me, thanks for pointing it out. I guess one could remove that, or, make whatever information IS implemented (if any) also be relatively a matter of choice. For example the idea of defensive strengths - not ne...
by Qes
May 14th, 2008, 11:41 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 122326

Re: Wesband

Well that bug puts the kibosh on the faction working too. Guess it'll have to stay in the drawer for now.

Btw, never having to spell the word drawer previously - it looks odd, now that i've typed it out. Maybe I'm just tired.

-Qes
by Qes
May 14th, 2008, 8:34 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 122326

Re: Wesband

I'm having real trouble changing any max value (max_moves, max_hitpoints) and I think this is why the attacks aren't changing either. Something drastic has changed and I can't figure it out. Taking this to WML workshop. EDIT: It's a bug. Not much I can do until it's fixed. I'll continue with 1.4.1 ...
by Qes
May 14th, 2008, 7:50 pm
Forum: Art Development
Topic: wizzardz: completed.
Replies: 247
Views: 63738

Re: wizzardz: Male Dark Adept

My cents are worth nothing, not even the two I give. But I wanted to share how I felt when I saw your wonderful artistic depictions of the mages: Red-Mage (final): She looks bemused by recent events, and at first i thought the spatter on her robe was blood. As though some foolish entities had just d...