Search found 357 matches

by Qes
February 28th, 2009, 8:40 am
Forum: Multiplayer Development
Topic: Archmage: wacked out survival scenario for 1.5.0
Replies: 16
Views: 4793

Re: Archmage: wacked out survival scenario for 1.5.0

I haven't really been maintaining this at all since 1.5.0. I was planning on reworking much of it, but I'm not sure I'd really bother at this point (I do have some ideas for possible successors to the concept, but nothing really firm just yet). I've always been a fan of your work TL. Thank you for ...
by Qes
February 28th, 2009, 5:11 am
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 122053

Re: Wesband (Now with relevant info in the first post)

Troll or not, armor sucks in my oppinion never came to use one because the early armor has too many cons and most armors lower the evade rate a lot. Tanks just dont have enough HP to stand a horde of monsters. You're right about this. One main issue is how if you add damage to a saber, it results i...
by Qes
February 28th, 2009, 4:45 am
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 122053

Re: Wesband (Now with relevant info in the first post)

@Qes: I don't like the idea of all the races/classes being able to access any ability. That goes against everything you explained....If you DON'T want the character to be a jack-of-all-trades, then each character should be limited to what they have access to. I like the setup as it is. The player c...
by Qes
February 28th, 2009, 4:16 am
Forum: Multiplayer Development
Topic: Archmage: wacked out survival scenario for 1.5.0
Replies: 16
Views: 4793

Re: Archmage: wacked out survival scenario for 1.5.0

Dunno what i'm doing wrong. I cant seem to target units for the buffs. The area affects work ok.

But rightclicking on units doenst bring up stars. I've enough mana, so.. ?

Thanks for another awesome thing. :)
-Qes
by Qes
February 27th, 2009, 10:33 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 122053

Re: Wesband (Now with relevant info in the first post)

First, thanks for the tip on why there were hardly any monsters. Ideas: When last I was around, I talked about this as a theory. I suggested that "factions" exist within the cave, that fight one another. In this, Monsters might be attacked by a computer AI with limited abilities - little "townships"...
by Qes
February 27th, 2009, 8:16 am
Forum: Multiplayer Development
Topic: Heroes' Arena v0.20
Replies: 80
Views: 14857

Re: Heroes' Arena v0.20

I think this might just be my favorite scenario i look back on and miss in wesnoth. Is there any hope of it getting love in the development version? 1.5.x? I do miss it so. I am aware of the "survivalxtreme" series - but I for one liked the feel that each "Character class" had a very unique and diff...
by Qes
May 25th, 2008, 7:20 pm
Forum: Art Development
Topic: wizzardz: completed.
Replies: 247
Views: 63609

Re: wizzardz: Red Mage Male & Female White Mage Vol.2

My opinion means nothing at all. But the Female Dark Adept seems to me to be less fearsome than her male counterpart. This could be, in part, due to the fact that we have norms associated with agreession and men. But I think it's something in the art itself, forgive my intrusions. The female evokes ...
by Qes
May 25th, 2008, 7:10 pm
Forum: Faction & Era Development
Topic: The Vorpal Tide (Dev. Stage: Resurecting)
Replies: 108
Views: 16278

Re: The Vorpal Tide (Dev. Stage: Resurecting)

In the ever continuing move vs. isp vs. wiring in new house vs Qes battle, Qes is not currantly winning. And as such, is not able to access the internet (save by visiting the coffee shop the Ex works at and being subject to the various insudary consequences therein) and therefore has not had an oppo...
by Qes
May 20th, 2008, 4:45 pm
Forum: Ideas
Topic: New trait for dwarves : fast-gunner
Replies: 19
Views: 3682

Re: New trait for dwarves : fast-gunner

*cough*WINR*cough* True, and I almost said that myself, but this is really an argument about intuitiveness not realism. ie. Wesnoth doesn't have to be realistic, but it shouldn't run counter to the player's reasonable expectations either. Regardless, the current Thunderer passes both tests, so it's...
by Qes
May 20th, 2008, 4:23 pm
Forum: Faction & Era Development
Topic: The Vorpal Tide (Dev. Stage: Resurecting)
Replies: 108
Views: 16278

Re: The Vorpal Tide (Dev. Stage: Resurecting)

Ok, i'm gonna do this in two steps. FIRST i'm gonna upload what was. Right now - so that if i fall off the face of the planet (again) someone has the work that's already been done and if it only needs tweaking, can be implemented. Second, i'll start trying to update it. But, for now: here's the info...
by Qes
May 20th, 2008, 4:19 pm
Forum: Faction & Era Development
Topic: The Vorpal Tide (Dev. Stage: Resurecting)
Replies: 108
Views: 16278

Re: The Vorpal Tide (Dev. Stage: Resurecting)

hey, I've been waiting half a year for an alpha release... this had better be a good one... 8) Right now i'm trying to RELEARN the game. I seem to have forgotten most everything. Plus I'm scared to look at the coding differences between 1.3.8 Trunk and 1.4.x Also 1.5 is coming out soon, and may nee...
by Qes
May 18th, 2008, 10:54 pm
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 161235

Re: Extended Era - lastest = x.33.2

Noyga:

Have you considered writing (or having a minion write) a "How to Play Series" on your Era? Might help people.

And no, i'm no expert. But it'd be great to have a cooberation of tactics and skill.
-Qes
by Qes
May 17th, 2008, 6:07 pm
Forum: Faction & Era Development
Topic: New Faction: The Valhallans (Development Stage: Theoretical)
Replies: 27
Views: 5617

Re: New Faction: The Valhallans (Development Stage: Theoretical)

Have redone entire tree, and given preliminary stats (meant to show function, not exact balanced numbers) to all units.

Awaiting feedback or inspiration to continue.
-Qes
by Qes
May 17th, 2008, 3:15 pm
Forum: Faction & Era Development
Topic: New Faction: The Valhallans (Development Stage: Theoretical)
Replies: 27
Views: 5617

Re: New Faction: The Valhallans (Development Stage: Theoretical)

Resurrecting.

Re-dooing potential tree.
-Qes

EDIT: I've now edited the first post to reflect the currant idea.
by Qes
May 17th, 2008, 4:53 am
Forum: Art Contributions
Topic: fighter-axe-melee animation
Replies: 19
Views: 4576

Re: fighter-axe-melee animation

Wowzers. Daddy-like.

I hope this gets commited soon - i wanna see my dwarven footsoldiers marching onward to glory....or hopping onward to glory - which ever suits them.
-Qes