Search found 168 matches

by TheBladeRoden
September 13th, 2010, 1:09 am
Forum: Scenario & Campaign Development
Topic: Difference between the wiki and my directory structure
Replies: 5
Views: 660

Re: Difference between the wiki and my directory structure

I'm sure someone will update it eventually
by TheBladeRoden
September 2nd, 2010, 9:12 pm
Forum: Faction & Era Development
Topic: Wesnoth Forum Era
Replies: 573
Views: 52049

Re: The Wesnoth Forum Faction (Version 1.0 Comes Out This We

quick! We need someone who's not in school to upload it to the addon server!
by TheBladeRoden
August 30th, 2010, 10:34 pm
Forum: Forum Games
Topic: You've been playing Wesnoth too long when...
Replies: 999
Views: 107399

Re: You've been playing Wesnoth too long when...

279. Your final words are "I die?"
by TheBladeRoden
August 29th, 2010, 11:11 am
Forum: Technical Support
Topic: 1.9.0 bugs and feedback
Replies: 57
Views: 5263

Re: 1.9.0 bugs and feedback

Here's a video of a lizard NOT dancing
http://il.youtube.com/watch?v=vrD5CQ9Eq ... re=related
by TheBladeRoden
August 27th, 2010, 5:57 am
Forum: Strategies & Tips
Topic: Common Sense Compendium: Now with more General Advice
Replies: 65
Views: 80680

Re: Common Sense Compendium: Now with more General Advice

Pay attention to the damage calculations. (unless you are that quick at doing the math in your head) For instance i would hold off on attacking with AMLA unit if he has a greater than 50% chance to kill, and attack with my non-AMLA unit that needs the exp more if he has a greater then 50% chance to ...
by TheBladeRoden
August 25th, 2010, 6:41 pm
Forum: Off-Topic
Topic: To the Death!
Replies: 28
Views: 3008

Re: To the Death!

hmm... maybe it should be an apocalypse with all of these against eachother ruffian peasant bat wc mudglob goblin rowboat (I dont care if they are level one) and then maybe some random level ones from add-ons like maybe squire civilian now that would be an epic battle :Awesome: that sounds like a g...
by TheBladeRoden
August 25th, 2010, 4:43 pm
Forum: Technical Support
Topic: 1.9.0 bugs and feedback
Replies: 57
Views: 5263

Re: 1.9.0 bugs and feedback

norbert wrote:
TheBladeRoden wrote:[...] Unless You Are Planning On Putting In Disco Music
Attachment... :lol2:
+rep :D
by TheBladeRoden
August 25th, 2010, 4:14 pm
Forum: Technical Support
Topic: 1.9.0 bugs and feedback
Replies: 57
Views: 5263

Re: 1.9.0 bugs and feedback

Yeah, I'm in the "No Dancing Units Unless You Are Planning On Putting In Disco Music" camp
by TheBladeRoden
August 24th, 2010, 8:27 pm
Forum: Off-Topic
Topic: WML: A Retrospective
Replies: 24
Views: 2986

Re: WML: A Retrospective

count me among those who can't get wmllnt to work
by TheBladeRoden
August 24th, 2010, 4:37 pm
Forum: Users’ Forum
Topic: Displaying attack info in 1.9
Replies: 55
Views: 5236

Re: Displaying attack info in 1.9

Maybe instead of coloring the numbers you can put up or down arrows next to the damage number
by TheBladeRoden
August 18th, 2010, 11:54 pm
Forum: WML Workshop
Topic: Events that trigger if an enemy is a certain distance away
Replies: 4
Views: 408

Re: Events that trigger if an enemy is a certain distance aw

well I gave up on the 3 hexes away bit and just settled on adjecenct enemies after moving. Good enough for government work [event] name=ai turn first_time_only=no [event] name=moveto first_time_only=no [filter] type=Cannon in tow [filter_adjacent] count=1-6 is_enemy=true [/filter_adjacent] [/filter]...
by TheBladeRoden
August 17th, 2010, 7:00 am
Forum: WML Workshop
Topic: Events that trigger if an enemy is a certain distance away
Replies: 4
Views: 408

Re: Events that trigger if an enemy is a certain distance aw

Well at least something is happening now. Now problem is that every unit on the battlefield changes into a cannon [event] name=ai_turn first_time_only=no [store_unit] kill=no variable=cannon_deploying_ai [filter] side=$side_number x,y=$x1,$y1 type=Cannon in tow [/filter] [filter_second] [not] side=$...
by TheBladeRoden
August 17th, 2010, 5:09 am
Forum: WML Workshop
Topic: Events that trigger if an enemy is a certain distance away
Replies: 4
Views: 408

Events that trigger if an enemy is a certain distance away

I have a cannon unit that switches between deployment modes via right click menu. But since such things are beyond the AI I decided to create a macro to help it out a little. The idea is, if there is an enemy in 3 hexes radius, the unit changes into a cannon_deployed. And if there aren't any enemies...
by TheBladeRoden
August 13th, 2010, 1:38 am
Forum: Faction & Era Development
Topic: Era of Flight
Replies: 13
Views: 1178

Re: Era of Flight

PeterPorty wrote:Phoenix magical flame of revival ashes. good, there's a fire ranged attack. also, any big wing bird can get winged tornado! :) You just need to watch a couple of episodes of pokemon.
Storm Eagle for the win